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Old 11-17-2010, 11:46 AM   #41
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"This game will be decent! Throw it away!"
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Old 11-17-2010, 12:54 PM   #42
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Maybe you were thinking of BentonGrey's TMNT mod?
http://forums.thetechnodrome.com/showthread.php?t=30566
Well, my mod isn't actually freeroam, but I strongly considered that before I began. Freeroaming is something that is now do-able in Freedom Force thanks to some brilliant community members. I thought about just building a "New York" set of maps and setting the player loose with four Turtles and a city full of Foot Ninjas and the like. In the end I decided I wanted more control over the story, though. Maybe one day...

As for a new game, I suppose what it will be like will be really heavily dependent on what the new show will be like. I'd like to see a balance between the original toon and the modern one, but I suppose that's neither here nor there. What I really want out of a new game is relatively simple: A big cast of characters, both in terms of villains and in terms of heroes, four player cooperative, and NO freaking cell-shading.
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Old 11-17-2010, 03:50 PM   #43
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and NO freaking cell-shading.
lol, I can remember back when cel-shading was a graphical novel in games (Jet Grind Radio on the Dreamcast for the WIN!). Now days it seems every property based on a cartoon just has to cel-shade their character models.
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Old 11-17-2010, 09:28 PM   #44
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lol, I can remember back when cel-shading was a graphical novel in games (Jet Grind Radio on the Dreamcast for the WIN!). Now days it seems every property based on a cartoon just has to cel-shade their character models.
Yeah, I know what you mean. You could barely tell what the heck was going on in X-Men Legends because the cell-shaded graphics were so lousy, and while the TMNT game by Konami wasn't quite so bad in that sense, the graphics still looked fairly weak.
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Old 11-19-2010, 11:27 PM   #45
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ok i think i'll be the first to step in and say that Ubisoft no longer and i repeat NO LONGER has the TMNT license. i'm not sure what will become of future TMNT games but i do know that when i went to pick up Arcade Attack i asked the people at the gamestop what new turtles games we'd possibly get now that Nickelodeon has taken over and they told me plain and simply and loud and clearly "Since the buy out of Nickelodeon, Ubisoft no longer owns the license to the turtles video games." so with that said, the only other company in mind is THQ since they're associated with nick.
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Old 11-19-2010, 11:45 PM   #46
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ok i think i'll be the first to step in and say that Ubisoft no longer and i repeat NO LONGER has the TMNT license. i'm not sure what will become of future TMNT games but i do know that when i went to pick up Arcade Attack i asked the people at the gamestop what new turtles games we'd possibly get now that Nickelodeon has taken over and they told me plain and simply and loud and clearly "Since the buy out of Nickelodeon, Ubisoft no longer owns the license to the turtles video games." so with that said, the only other company in mind is THQ since they're associated with nick.
You're trusting the word of a GameStop employee? Really?

We've heard no official word and Nickelodeon said they will make the best effort to continue to honor all existing contracts. Since we have no idea when Ubisoft's contract has/will run out, we can only assume that Ubisoft still has the license until further notice. Is it necessarily true that they do? No. But we haven't heard otherwise. Trust me, I've been a GameStop employee, albeit temporarily. They aren't known, on the whole, for being fountains of knowledge.
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Old 11-20-2010, 07:48 AM   #47
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Playmates get to keep the toy license. Why shouldn't Ubisoft keep the game license, theres no official word I can find that tells otherwoise
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Old 11-20-2010, 11:15 AM   #48
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Sort of sidetracking a bit, but I've been playing Prototype recently and whenever I'm in an open Manhattan setting jumping around buildings and fighting baddies I never can help but to wonder how awesome a Turtles gaem would be if they made one. Don could have rigged the Turtle Coms/Shell Cells to intercept police transmissions, random crimes could pop up, take part in Purple Dragon/gang pushbacks (still part of the random crime mechanism), and of course the Foot would be an ever present force. This would of course be more free roam type of gameplay that players could take part in between tackling main storyline missions.

An open world Turtles game should probably also include Brooklyn, much like Ultimate Spider-Man did, since the setting in the comics appear more like Brooklyn/Upper Manhattan.
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Old 11-20-2010, 10:01 PM   #49
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Sort of sidetracking a bit, but I've been playing Prototype recently and whenever I'm in an open Manhattan setting jumping around buildings and fighting baddies I never can help but to wonder how awesome a Turtles gaem would be if they made one. Don could have rigged the Turtle Coms/Shell Cells to intercept police transmissions, random crimes could pop up, take part in Purple Dragon/gang pushbacks (still part of the random crime mechanism), and of course the Foot would be an ever present force. This would of course be more free roam type of gameplay that players could take part in between tackling main storyline missions.

An open world Turtles game should probably also include Brooklyn, much like Ultimate Spider-Man did, since the setting in the comics appear more like Brooklyn/Upper Manhattan.
They should make a game like Grand Theft Auto Ninja Turtle style. I think it would be cool.
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Old 11-20-2010, 10:34 PM   #50
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or sandbox/non-linear game, since GTA was not the first.
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Old 11-21-2010, 04:30 PM   #51
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They should make a game like Grand Theft Auto Ninja Turtle style. I think it would be cool.
I would def be for this!
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Old 11-23-2010, 03:42 PM   #52
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Question for the people that think a sandbox style game would be a good idea.

What would they do with all that space? The ninja turtles don't roam the streets at will. They really aren't in the buisness of everyday superherodom so making a giant freeroam space would be a waste IMO.

I think the games work best level based and it wouldn't work at all in a GTA style.
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Old 11-23-2010, 05:56 PM   #53
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that would be cool... get the turtle van,cheap skate...

A free roamer would really be cool the more i think about it
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Old 11-23-2010, 09:48 PM   #54
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But why. I'm thinking that free-roam is just this magical concept that people like to smack onto ideas to make a game better even when the subject matter doesn't lend itself to that style of game at all.
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Old 11-23-2010, 10:34 PM   #55
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a sand box or a GTA clone tmnt game would as Stryker have pointed out have a lot of wasted space. The Turtes can't just go out and grab a burger.

But levels that simulate or give you the feeling of free roaming, having multible ways of doing the levels. having a flexible storyline changing on the choices the player make.
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Old 11-25-2010, 10:47 AM   #56
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There is a computer game up on Nick's site now if anyone cares.
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Old 11-25-2010, 01:08 PM   #57
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There is a computer game up on Nick's site now if anyone cares.
Ah, you got me all excited about the possibility of a new game, but it looks like it's just the old TMNT: Double Damage which Ubisoft threw together to coincide with their release of Smash Up.
http://www.nick.com/games/spotlight-...le-damage.html
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Old 11-25-2010, 01:49 PM   #58
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RE: GTA game - If it's fun, who cares? It's not like logic is a strong point in TMNT.
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Old 11-25-2010, 03:21 PM   #59
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But logic is a big part in game design. Having a ton of space with ninja turtles wouldn't be fun because they can't get around fast enough without taking away the whole ninja thing.

They need to get around to making a GOOD Ninja Turtle game first before they try putting them into different, more ambitious genres.
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Old 11-25-2010, 03:48 PM   #60
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Aye, I suppose that's true. I could actually see a more '87-ish, Mirage vol. 4, or Fast Forward game taking this sort of genre, but what are the odds we'd ever see anything like that?
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