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Old 07-13-2012, 11:02 AM   #6761
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I thought it was pretty cut and dry.
It was, it just pains me to know that we give off that sort of vibe. It's not even close to being like that.

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I played the Resident Evil 6 demo with Peanut. It's not good.
That game is going to be so garbage, I don't even want to talk about it.
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Old 07-13-2012, 05:12 PM   #6762
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I played the Resident Evil 6 demo with Peanut. It's not good.
Really? The gameplay I saw of it looked pretty good. Any specific issues with it?
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Old 07-13-2012, 07:06 PM   #6763
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No, that's the thing. It's hard to describe, it just feels off.
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Old 07-14-2012, 04:35 PM   #6764
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Really? The gameplay I saw of it looked pretty good. Any specific issues with it?
People complained about the camera being too close and lot's screen tearing. But that has been fixed already. Actually, you can adjust the camera from the options to your liking. People also had complaints about Leon's demo being too boring but it's simply a demo and looks to be very early in the game. The new demo's shown at Comic-Con look amazing though. And lastly, people raged at the waypoint which is totally optional. I'm glad Capcom has listened to feedback and actually fixed the game's issues.
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Old 07-14-2012, 04:43 PM   #6765
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There wouldn't be the kind of response there is over something like screen tearing.

There are fundamental gameplay problems. The entire 'feel' of the game is off and it looks closer to Operation Raccoon City than RE5 which is a serious goddamn problem no matter how you felt about RE5.
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Old 07-22-2012, 11:03 PM   #6766
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Yeah, there were some problems with the RE6 demo that I noticed. Not really problems, but more like they work and don't work on some occasions. I'll just post what I wrote elsewhere about it:

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Like previous RE games, the camera is 3rd person and stays behind the character no matter where you turn. Here, you have to control the camera at all times, there is currently no option to have it stationed behind the character. So if you decide to want to turn left, you'll head left, but the camera will still be facing the same direction. The only time it'll move automatically is when you do a 180 turn. Like I said good and bad. Good to where you can see how far/close a monster is while you're being chased, but as you're being chased, do you know where you are going? In Jake's mission, theres a huge room where you're getting chased by that monster and also getting shot at by other enemies. That room has a bunch of walls, pillars, etc.

Since the character can face one direction and the camera can face the other, there is an option to where you'll which direction you'll face when you attack or zoom. Zoom to where the camera is facing or zoom to where the character is facing. Thats good and bad depending on the situation.

The knife is now an item you have to equip, but the shoot button (without zooming) also works as melee so you don't have to pull out your knife to break some crates without wasting ammo.

The item screen has gotten bigger. Did they get rid of having a chest to store things? In RE5, you're given a 3x3 inventory menu thats quick and easy to navigate. RE6, no grids, you have to cycle through all your stuff with the right stick or d-pad, but the weapons and items/ammo have their own wheel. Not sure what the limit is per wheel. While viewing the "wheels" you can move your character around with the left stick. Again, the camera will still face the same direction no matter where you turn. You can move weapons around, but right now it doesn't look like you can move items around.

The game never pauses, wether you're scrolling through weapons or changing the game settings like brightness, subtitles, camera, sensitivity. So if you want to pause the game to do something like take a piss, the game will keep going. Obviously you can just find a place to where there are no enemies. Bringing up the dashboard menu won't pause the game either.

So you're either used to everything or you're just gonna have to get used to everything in time.

Another thing about the demo, when you take cover, unless you're at a corner, everything thats past 10 yards becomes blurred until you pop out of cover to shoot. When in cover, the center of the screen is not where you will be aiming when you pop out. Hopefully these will be fixed with the game is released.
Was playing Tony Hawk Pro Skater HD. I only have one achievement to go and its the place 1st online..... I don't have Gold membership so yeah.

I'll most likely jump into the Walking Dead Episode 2 later tonight.
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Old 07-25-2012, 12:07 PM   #6767
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I certainly hope they add more options to the camera. Bad cameras are usually the reason a lot of good games get worse scores, such as Epic Mickey. The screen going blurry when you flip into cover seems like another stupid decision by Capcom that could also cost them some serious critic points. It seems even more redundant that the cursor doesn't flip to the center of the screen when exiting cover. Like Stryker said, if the game is starting to look more like Operation Raccoon City, it is one hell of a problem that Capcom will hopefully fix. They seem to be listening to the fans though...
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Old 07-25-2012, 10:02 PM   #6768
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Damn. The Amazing Spider-Man game sure went to hell in the last few chapters. Enjoyed a few boss battles in the game, but I cant recommend it. Bleh.
I'd have to agree... half way in, it was really such a chore. "Oh no! I didn't pick up an Oscorp magazine!" Also, the random crimes and stunts/races were beyond lame. The only battles I enjoyed were with Scorpion... and that's probably only due to the fact that I was glad they included him. The extra suits are kinda pointless considering there's no real reason to replay any missions once you have all the collectibles, etc. Someone (possibly on the drome) said it best... instead of actually being amazing, the game tries too hard to show you something amazing.
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Old 07-25-2012, 10:07 PM   #6769
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Bought Just Cause 2. It's fun attaching your Jeep to a 747 as it lifts off.
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Old 07-25-2012, 10:28 PM   #6770
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Got through Amazing SPider-Man. It was ok. The suits were alright, but left something to be desired.

Lego Batman 2 is far more entertaining than Dark Knight Rises was.
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Old 07-26-2012, 11:11 AM   #6771
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Latest purchases:

Back to the Future for the Wii.
Iggy's Reckin' Balls for the Nintendo 64.
A NES Zapper with Super Mario Bros./Duck Hunt. (I already own the game, so I'll probably put it up on eBay).
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Old 07-26-2012, 08:08 PM   #6772
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I bought Alan Wake + American Nightmare, Audiosurf, and VVVVVV during the Steam Summer Sale.
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Old 07-27-2012, 03:52 AM   #6773
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I'm in one of my "ancient games" phases. I've been switching between Morrowind and WWE Raw 2 for Xbox for the past 2 months. First time playing Morrowind; Nobody warned me about Morrowind.
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Old 07-28-2012, 10:35 AM   #6774
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First time playing Morrowind; Nobody warned me about Morrowind.
Damn man, grab your poop basket and Hot Pockets.

Personally I am having a KoF XIII relapse. Bought another Hori V3 stick so I can mod my old one.

Skate 3 and NBA 2k12 have been getting some love as well.
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Old 07-28-2012, 01:18 PM   #6775
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I think the last thing I played was a few rounds of Slender.

EDIT: Never mind. Got WarioWare D.I.Y. hella cheap.
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Old 07-28-2012, 08:16 PM   #6776
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I've heard Slender was hella-creepy.
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Old 07-29-2012, 12:44 AM   #6777
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Having been into the Slender Man mythos for years now, I can't really speak for the sheer scare factor. I'm a bit desensitized to it. But the game does use an effective combination of static and soundtrack to keep one's heart thumping.

I will admit the first time I played, when I got stuck between two trees and I got tentacled while turning around, that made me jump.

I've actually been unable to get past three pages just because I can never find a fourth one, though, before the faceless bastard wrecks me a new one.
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Old 07-29-2012, 04:30 AM   #6778
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Damn man, grab your poop basket and Hot Pockets.
HAH! Yeah it's rather large. I don't play every day but when I do it's for a really long time, like 6-8 hours each day I do play it. Quest log is like 200 pages, I started playing it over 2 months ago, and I'm pretty sure I haven't done much that's storyline-important at all.

I personally love it, but I see how others might hate it, and I can't in good conscience recommend it to another living person. And I might never go back to it. But I'm having mostly a lot of fun with it and plan to see it through to completion.
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Old 07-29-2012, 10:51 AM   #6779
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Having been into the Slender Man mythos for years now, I can't really speak for the sheer scare factor. I'm a bit desensitized to it. But the game does use an effective combination of static and soundtrack to keep one's heart thumping.

I will admit the first time I played, when I got stuck between two trees and I got tentacled while turning around, that made me jump.

I've actually been unable to get past three pages just because I can never find a fourth one, though, before the faceless bastard wrecks me a new one.
Ah, so it's the atmosphere that mostly causes the terror.

I've been watching a few reaction videos on YouTube lately. It's like it is becoming the new Scary Mazy Game.
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Old 07-29-2012, 12:39 PM   #6780
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Slender is overrated.
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