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#21 | |
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Banned
![]() Join Date: Mar 2003
Location: nWo Country
Posts: 27,703
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#22 | |
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Foot Soldier
![]() ![]() ![]() ![]() Join Date: Apr 2014
Posts: 198
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The turtles are a bit trickier, in the sense that their facial proportions don't match that of a regular human actor enough for that to work. (But they still are so close that we expect their mouths and other features to respond in a human'ish way) Hence why full puppet-heads were used in the 90's movie. But today's young movie goers are used to pretty fluid CGI animation, so it would not be easy to make it convincing enough today when the characters have to emote very "humanly" and convincing... Puppetry has advanced a bit, but not in very massive leaps since then. I'm 33 and I'm well aware that my own eyes are very fogged by nostalgia when it comes to old school puppetry, but I can see how it would potentially be problematic with a younger audience. Change of times and preferences. |
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#23 | |
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Stone Warrior
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2008
Location: Twin Falls, Idaho
Posts: 825
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Leo, I offer a hearty "huzzah!", for your points are logical and sound.
I mildly disagree with only one point, which I've bolded below: Quote:
We're slowly getting there, but the reason I hated, for example, the CGI Yoda so much was because the wrinkles and shadows on his skin were stuck on the surface. It was comically unconvincing and distracting. I recently watched a documentary on Netflix covering Ray Harryhausen's career, and even at their most primitive and herky-jerky, his stop-motion models had a weight and a magic that most CGI lacks. |
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#24 | |
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The Agenda of Existing
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2008
Location: Vikingland
Posts: 14,596
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And Textures comes from material maps done in the 3D programs where you model, texture and animate the cgi models, not from mo-cap. |
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#25 |
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Stone Warrior
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2003
Location: Southern CA
Posts: 858
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Animatronics are completely laughable. I mean, look at Hellboy or Pan's Labyrinth. Absolutely horrendous looking.
__________________
![]() Thank you for getting rid of Hamato Yoshi, Michael Bay and Co.! He was suuuuuper unnecessary. |
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#26 |
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Emperor
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006
Location: Florida
Posts: 5,544
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#27 |
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Foot Soldier
![]() ![]() ![]() ![]() Join Date: Apr 2014
Posts: 198
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#28 |
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Stone Warrior
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2008
Location: Twin Falls, Idaho
Posts: 825
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Man I hope so; I was gonna have to go digging for that Malcolm Reynolds I-don't-have-the-words GIF...
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#29 |
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Emperor
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006
Location: Florida
Posts: 5,544
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#31 |
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Stone Warrior
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2008
Location: Twin Falls, Idaho
Posts: 825
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You and me both, although again I have warmed up to Donatello's design.
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#32 |
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Hench Mutant
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Posts: 493
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I don't know why an animatronic was used for the scene in the terminator that looked bad, they could have taken and should have taken the prosthetic path.
Last edited by ScrewtheMirageTMNT; 09-07-2014 at 05:05 PM. |
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#33 |
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Stone Warrior
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2003
Location: Southern CA
Posts: 858
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__________________
![]() Thank you for getting rid of Hamato Yoshi, Michael Bay and Co.! He was suuuuuper unnecessary. |
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#34 | |
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Banned
![]() Join Date: Feb 2012
Posts: 3,954
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Lol. This thread is awesome. Cgi mumbo-jumbo,"shipping", James Cameron, and colorforms. I love the drome. I love colorforms. Somewhere there is a Colorform of the Technodrome. There must be. I must have it. Last edited by Commenter 42; 09-08-2014 at 04:40 AM. |
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#35 |
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Banned
![]() Join Date: Mar 2012
Posts: 6,129
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CGI is a future. However, best result can be achived by combining CGI and make-up and practical effects.
"Suffering for the art" is not a good idea. Not everyone ready to do this. And it doesn't make them lesser human beings. |
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#36 |
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Banned
![]() Join Date: Feb 2012
Posts: 3,954
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Amazed at all the VFX experts here.
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