![]() |
|
|
#1 |
|
Mutant Tiger
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2002
Location: Hialeah, Florida, USA
Posts: 14,161
|
TMNT: Out Of The Shadows Concept Art
I spotted some pieces of Concept Art that was made for TMNT 2 on twitter.
https://twitter.com/DaveRapoza/statu...61482496397316 https://twitter.com/DaveRapoza/statu...64479171420160 ![]() ![]() ![]()
|
|
|
|
|
|
#2 |
|
40 Years of TMNT
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2009
Location: Shell-Ri-La
Posts: 26,945
|
Cool stuff. His B&R would've fit in a lot better with Bayturtles, I think. I like the film designs more, but still. Casey's basically the toy in live action form, pretty rad. Would work for a future movie just fine. Interesting to see what cues they did take from Dave though.
|
|
|
|
|
|
#3 |
|
Samhain
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2013
Posts: 3,277
|
Haha oh man. They went from THAT Casey concept art to...Stephen Amell, just Stephen Amell.
Amazing. |
|
|
|
|
|
#4 |
|
Lord of Cinder
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2014
Posts: 1,646
|
|
|
|
|
|
|
#5 | |
|
Space Cowboy
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2011
Location: Speed Force
Posts: 7,043
|
Quote:
__________________
![]() |
|
|
|
|
|
|
#6 |
|
Team Blue Boy
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2014
Location: U.S., East Coast
Posts: 16,293
|
Casey concept makes me more disappointed.
I think the police station driver stole Casey's identity and Casey will have to show up to teach him a lesson. |
|
|
|
|
|
#7 | ||
|
Samhain
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2013
Posts: 3,277
|
Quote:
And they didn't even need to go THAT far. IDW Shredder looks PERFECT and is considerably more minimalist than this version, even though this version is also awesome. Michael Bay sucks. Quote:
Bollocks. |
||
|
|
|
|
|
#8 |
|
Banned
![]() Join Date: Aug 2005
Posts: 8,450
|
Good god, they ****ed up on Casey. The concept looks friggin fantastic.
|
|
|
|
|
|
#9 |
|
40 Years of TMNT
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2009
Location: Shell-Ri-La
Posts: 26,945
|
Honestly though it'd just be worse if everything looked good.
|
|
|
|
|
|
#10 |
|
The Agenda of Existing
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2008
Location: Vikingland
Posts: 14,596
|
Dave Rapoza did the concept arts for TMNT2OofS? Nice!
No wonder B&R looked so good, guy has done some pretty cool looking Turtle art before. Damn they failed hard on Casey's final design choice, what where they thinking not going with Dave's design which is basically a realistic take on the toy. They should have had Dave from the beginning and not that other guy, the Turtles might have looked a little less dumber despite Bay's "make them bigger" mandate. |
|
|
|
|
|
#11 | ||
|
A Crusty Bob Fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2014
Location: At the current moment, on your screen.
Posts: 2,008
|
Quote:
![]() ![]() I've seen Rapoza's art on DA - his work is pretty badass.
__________________
Quote:
|
||
|
|
|
|
|
#12 |
|
Banned
![]() Join Date: Aug 2005
Posts: 8,450
|
|
|
|
|
|
|
#13 | |
|
Stone Warrior
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2010
Posts: 556
|
Quote:
I can't even.
__________________
"When did Mickey become Sherk?" -Ralph R.I.P. Dave Brockie A.K.A. Oderus Urungus None But The Brave |
|
|
|
|
|
|
#14 |
|
Banned
![]() Join Date: Dec 2014
Location: In an apartment
Posts: 3,159
|
|
|
|
|
|
|
#15 | |
|
Stone Warrior
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2014
Location: Cali
Posts: 909
|
Quote:
__________________
|
|
|
|
|
|
|
#16 |
|
Mad Scientist
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Posts: 1,425
|
Yeah, those early Casey designs are spot-on.
What's the story on the Shredder design? Fan art? |
|
|
|
|
|
#17 |
|
Mad Scientist
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2012
Location: Pennsylvania
Posts: 1,563
|
You know what, after seeing this concept art, I can't help but feel disappointed now. Why didn't we get these guys? What thought processes went on in the producers' heads that said 'Nah, B&R, Casey, Shredder and Krang aren't good enough in this art." Did they think these guys weren't OT goofy enough? That's the only thing I can plausibly think of at this point, because of how they did up the guys in this movie.
|
|
|
|
|
|
#18 |
|
40 Years of TMNT
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2009
Location: Shell-Ri-La
Posts: 26,945
|
|
|
|
|
|
|
#19 |
|
Disgusting
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2013
Location: Outer Heaven
Posts: 12,231
|
I would've used
-Krang (Didn't like the grey broken robot) -Casey (God it's perfect) -Rocksteady If they were really aiming at the OT feel they should've used them. That Shredder is perfect IMO |
|
|
|
|
|
#20 | |
|
Mad Scientist
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Posts: 1,425
|
Quote:
It's crazy how big of a misfire they made on the design. It looks like everything was moving in the right direction early on. I'm wondering if there was a more straight forward FW adaptation script early on in development for the first movie. Between this Shredder art and the B&R concepts posted a long time ago-- they're right off of the TV screen and don't really match The Blue Door script at all. |
|
|
|
|
![]() |
| Tags |
| concept art, tmnt: out of the shadows |
|
|