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#321 |
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Stone Warrior
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Posts: 715
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Oh yeah, I want to direct your attention to this screen shot.
![]() Notice the lack of glow on the Turtles? Looks like it can be turned off. Having a choice is always nice.
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![]() First footage of the new R rated TMNT movie. |
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#322 |
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Mad Scientist
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Posts: 1,221
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That looks soooooooooooooo much better without the glow. Now they look like part of the environment.
Als, looks like they fixed the odd color choices for the glows. Now Leo's is blue and not green. |
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#323 |
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無問題
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Moesko Island, WA
Posts: 14,348
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Blog on the game written by Associate Producer Matt Leunig:
http://blogs.ign.com/Ubi_TMNT/2009/03/10/114614/ Hopefully we'll eventually get some solid info.
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#324 |
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Writer • Director
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2004
Location: Los Angeles
Posts: 12,035
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The glow is probably for when you do power moves or something.
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#325 |
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Rat-faced Dude-guy
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2004
Location: Arkansas
Posts: 26,301
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The Glow?
![]() Sorry, I couldn't resist. Sho'nuff!!
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![]() "Clearly, you're Ninja Turtling incorrectly." - Leo656 |
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#326 |
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Mouser
![]() Join Date: Mar 2009
Location: San Antonio, Texas
Posts: 5
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I remember reading some where that the glow is to help figure out which character you are. Example, player one is blue, player two is red, etc. I guess that could help you figure out which character you are but also looks like it can be distracting.
Jayson
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"I feel you've backed me into a corner. When that happends I fight like a wildcat. Unless I've drunk too much then I start making love on the carpet." - Blanche Deveraux |
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#327 | |
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Overlord
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Posts: 15,727
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Quote:
Why does it look like Leo's shell is strapped on? I swear if Raph were to slash his belt off, Leo's shell would come flying right off. |
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#329 |
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Sewerhead
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Location: Canada
Posts: 2,890
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#330 |
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Guest
Posts: n/a
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I do believe GoongaSnatch is correct. It appears the hard, ridged carapace is attatched on the upper-back, allowing the waist area to be flexible. ...even though the plastron would also be ridged...
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#331 |
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The Long Con
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Location: G'ville, FL (Gator Country), USA
Posts: 3,007
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Hahaha. Sho'nuff indeed.
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#332 | |
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Overlord
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Location: Between yesterday and tomorrow!
Posts: 15,511
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Quote:
http://www.ninjaturtles.com/toys/1991/ssraph.htm Eh?
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![]() Experience the TMNT Fan Commentaries! Check out my TMNT fan comic, "Nothing to Fear"! View my sketch work! I'm selling some of my hard-to-find TMNT items! |
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#333 |
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Sewerhead
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Location: Canada
Posts: 2,890
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#335 |
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無問題
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Location: Moesko Island, WA
Posts: 14,348
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#336 |
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無問題
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Location: Moesko Island, WA
Posts: 14,348
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The IGN blog was updated (see a few posts up for the link). Matt goes over the reasoning for the art direction, which makes perfect sense to me.
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#337 |
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Mad Scientist
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Posts: 1,221
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I do thank them for the white eyes (though they were white in the movie game), but it still feels like a copy&paste of the movie game's models.
If they really looked well intro the different designs, they should have realized they could just make their own. |
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#338 |
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無問題
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Location: Moesko Island, WA
Posts: 14,348
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Official site has a picture of the game's cover. It's just the Nintendo Power cover all over again. Phooey.
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#339 |
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The Long Con
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Location: G'ville, FL (Gator Country), USA
Posts: 3,007
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Aaaaand, Leo and Raph take center stage while Mikey and Don play the back. Old habits die hard.
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#340 |
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無問題
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Location: Moesko Island, WA
Posts: 14,348
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Quite unfortunate, isn't it? But then again, given the teaser trailer, it wasn't unexpected....
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