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#341 |
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Team Blue Boy
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Location: U.S., East Coast
Posts: 16,293
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Yeah... I don't think this Raph could get beyond hip deep, if even that far. lol (Which at that point I'd have to ask if his sense of judgement is impaired or if he thinks manholes are magic.)
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#342 |
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Mutant Tiger
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2002
Location: Hialeah, Florida, USA
Posts: 14,161
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Here's some new Concept Art for the TMNT Movie, of Splinter, Shredder's Torture Room, and Splinter's Work Area
http://www.comicbookmovie.com/fansit...news/?a=112572 Spoiler:
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#343 |
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Foot Soldier
![]() ![]() ![]() ![]() Join Date: Oct 2014
Location: Miami
Posts: 111
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it's not that bad. A little different but not bad at all
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#344 |
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Team Blue Boy
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Location: U.S., East Coast
Posts: 16,293
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Shredder's torture room, huh?
Shredder you really are a nutjob... Bet that prob stepped on "kid friendly" toes.Assuming now that's also what that one Mikey Lego figure was about, when it made us think more was going to happen while they were captive. Curious if there is related rough footage. Spoiler:
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#345 |
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A New Day, A New Headache
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Location: Over there
Posts: 3,963
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That concept art is amazing. I don't like the colors of Splinter's work area, but that's a minor nitpick.
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#346 |
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Banned
![]() Join Date: Feb 2012
Posts: 3,954
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![]() I see the similarity to the final CG, but damn if the 2D concept wasn't better than where they ended up. It looked so good on paper, but the end result was, ewww mixed with gahhh... Nice concept art here though. If I were to suggest anything, it would be these small tweaks: The yellow was too much, and that silly ponytail...looked ridiculous. I fixed. ![]() I fixed. Last edited by Commenter 42; 12-18-2014 at 02:00 PM. |
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#347 |
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40 Years of TMNT
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Location: Shell-Ri-La
Posts: 26,945
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I can't understand how this beast required soooooooooooo much concept art, & how it all more or less is totally awesome, yet what we got was largely panned.
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#348 |
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trash
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2014
Location: Australia
Posts: 4,546
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Oh to have been a fly on the wall during some of those production meetings...
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#349 | |
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Mad Scientist
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Posts: 2,292
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Spoiler:
Why...why wasn't this the end result? I mean holy **** that's miles better then what we have now. I feel...I feel really angry now. This such a strange emotion to be having.
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#350 |
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40 Years of TMNT
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Location: Shell-Ri-La
Posts: 26,945
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I find those very off-putting because their body shapes are way too human-like, but I have shared your frustration with having seen some of the other designs. & personally I think the Donnie face we got is better than that one, but not the rest.
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#351 | ||
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Mad Scientist
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Posts: 2,292
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Quote:
Every time when I look at final product, all I'm thinking, "Oh sweet christ that looks painful to be alive in." ![]() That giant shell being, from what I assume, loosely attach to a human spine. If this suppose to be hyper-realistic then do they have any clue of what pain you would be when you're moving? And the size of the arms are so laughable. It just...wow. It's equivalent of a barbie doll or cartoon with Hartman hips and tiny waifu waist and by that I mean you don't realize how disturbing it looks until you compare against someone that is representation of what a normal person looks like. The head designer or whoever was in charge has no ****ing clue what a good design looks like. If this was animated then fine but seriously holy ****, now I know why I felt off from the body shapes.
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Quote:
Last edited by Luckyday; 12-22-2014 at 01:28 AM. |
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#352 |
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40 Years of TMNT
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Location: Shell-Ri-La
Posts: 26,945
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Oh, well yeah, those are definitely more ninja-like. I just wish they had that sort of, uh, I dunno, stocky look, I guess? Not sure how I'd describe the traditional TMNT body but it's neither that, or what we got. Needs a happy medium. Lean but chunky, if that makes sense. Genuinely laughed at "Every time when I look at final product, all I'm thinking, "Oh sweet christ that looks painful to be alive in.""
We agree on all of the points you've made.
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#353 | |
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Mad Scientist
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Posts: 2,292
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You know if it was doom from the start, then I wouldn't care but there was a level of...good in here somewhere and they just blow all away. This entire project needed restraint or basic communication between staff. All this could been avoided and the result would been...it didn't suck. That would been a gift to itself.
1) If you can't focus on the turtles then get a April that can act. 2) If you must have megan fox, then goddamn it, focus on the turtles and make the design non cringe inducing please. Either two would made it better by a wide margin and that's the real sad truth for me at least.
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#354 |
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40 Years of TMNT
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Location: Shell-Ri-La
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For sure. Between the many pieces of concept art, there's potential. A lot of them are juuuust missing the mark, but if you were to like, take this from this, that from that, put 'em together? You'd be able to salvage a whole bunch of them. Even the worst designs have their merit, but nothing is solid across the board. But like I've said in the past, given everything else in the movie feels "off", it'd be a shame if the turtles looked right & the rest sucked. At least what we got all bad.
I mean seriously, imagine we got stunning Henson-esque turtles, & they're having to make boner jokes & whatnot. That'd be far more crushing, I think.
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#355 |
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Banned
![]() Join Date: Mar 2003
Location: nWo Country
Posts: 27,703
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Looking at that last piece compared to what we actually got, I actually think the size/bulk really is the most off-putting thing to me about the movie Turtles. Because all other things being the same, even the dumb outfits, it still looks a million times better when they aren't Hulks.
The movie Turtles look like complete garbage. The ones in that pic aren't that bad. |
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#356 |
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Samhain
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2013
Posts: 3,277
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This is pretty perfect
Spoiler:
Everything except the head. Make the head more Ninja Turtle-y and thin out the lips and boom. Perfect. |
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#357 |
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Banned
![]() Join Date: Mar 2003
Location: nWo Country
Posts: 27,703
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That ain't bad. A little "scaly" for my tastes but that's pretty realistic. I'm less married to the idea of "realistic Turtles" than some folks are and would settle simply for "eye-pleasing", but there's nothing wrong with that pic. That wouldn't be bad at all.
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#358 |
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Hench Mutant
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2014
Location: Sydney
Posts: 357
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Yeah, thin the lips out, especially the bottom one, make the face less apish. Make the sais a bit more of a realistic size and you've got potential for something great.
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| Tags |
| concept art, tmnt 2014 concept art |
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