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#21 |
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The Iron Dinosaur
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2003
Location: Studio Snowlion HQ
Posts: 3,021
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Check out his wikipedia entry.
And this penny arcade strip. And this article explaining it. I did have a whole bunch of quotes followed by my own counterpoints, but really I think these things speak for themselves. Guy's a fascist assclown. Nuff Said! |
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#22 |
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Tea Time!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2003
Posts: 8,905
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That's it. I'm writing an editorial on this.
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#23 |
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Banned
![]() Join Date: Aug 2004
Location: USA
Posts: 4,939
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However, it is ture that the millitary does use FPS to help soldiers overcome part of the fear of killing someone. Still, like I said before, unless a person is screwed up, video games don't make you kill. I think Jack needs to focus his time on things that happen in the real world, not the virtual one.
Jack probably thinks PlayStation's tag line "Live in your world, Play in ours" reads "Live in your world, Kill in ours" |
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#24 | |
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Denki Wo Kitte Kudasai
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2003
Location: Toronto, Canada
Posts: 2,439
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Quote:
GamePro Magazine said it best way back in 1998: "Most violence stems from genuine physical and psychological abuse, not from polygons. The more video games are targeted as culprits, the longer American society will spend in denial. However, when policymakers begin taking real measures to deal with psychotic violence -- like providing education in schools concerning the reality and danger of abuse -- then they'll begin to get a handle on it." |
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