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#21 |
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The Thread Killer
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2002
Location: In the back of the cave.... lurking.
Posts: 2,617
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I'd have to go with what Kali said.....I've also never done the dice roll thing.......I think I play fair enough......but if it really bothers you that much, then i suppose something could be worked out.......
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#22 |
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Foot Elite
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Posts: 3,344
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hmmmm
Ok, guys.
As Kali said, not many of the RPGs in here involve much combat so these rules really shouldn't be THAT much of a problem, as far as I can see it anyways. However, some do and I think some kind of rules or boundaries need to be established for us all. After all, this has happened TWO times already to me alone. I don't want this 'I can do whatever I want to your character' thing to recurr in the future. At the opposite end of the spectrum, I also do NOT want my character (who will probably always be Michelangelo) to do the same thing, to be some kind of 'combat god'. So both ways, for myself and for others, I think some guidelines and rules should be set forth. Now, it seems that those of us that have spoken up have basically agreed that SOME rules need to be instituted. But, no specifics have been proposed. So..... I guess I will start the proposing process. -Optional Rule 1) Structural Damage Capacity, Hit Points, and Damage Points... what do you guys think??? Initially, I wasn't going to include things like Hit Points and Weapon Damage and Damage Bonuses into the RPGs but some have indicated they might like to incorporate these. What do you all say??? -Optional Rule 2) Bonuses to Strike, Parry, Dodge, and Roll with Punch/Fall/Impact... what do you guys think??? Initially, this was THE rule that I wanted to incorporate into the RPG's. And I still do, much moreso than any others. If nothing else, I would like these combat bonuses to be included in our RPing. What do you all say??? -Optional Rule 3) Attributes and Statistics..... what do you guys think??? I have already written up statistics for many characters so far (Mike, Raph, Graysight, etc.) and I don't think these really impact the RPing that much. Still, this rule kind of goes hand in hand with Optional Rule 2 and I think it should also be incorporated. What do you all say??? -Optional Rule 4) Number of Attacks per Melee and Initiative.... in typical RPG's, more experienced or better-trained characters will have a greater number of attacks/actions per melee round (a starting character with no training has only 1, a level one martial artist has 2, Mike has 5, Leo has 6, etc, etc). Of course, to incorporate this, we will also have to incorporate Intiative rolls too.... I really don't feel this rule is all that necessary, but it's up to you guys. What do you all say??? -Optional Rule 5) Skill Percentiles.... in the Palladium RPG system, every skill a character possesses has an associated Skill Percentile. For example, Michelangelo's Prowl skill has a 98%. We would do a percentile roll (roll two 10-sided die) and if the total is less than the Skill Percentile, the skill is successful. I would like to incorporate this one, but it really isn't that important. What do you all say??? Well, these five are all I can really think of right now. I would appreciate feedback from you guys.... bye.
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"Ninpo began as training to become a moral people and to learn to endure in whatever social condition one is in; to know and accept one's fate, and to live for human beings and all other creatures. The person who masters all of these is a Ninja." (Masaaki Hatsumi) |
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