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Old 05-25-2003, 10:59 AM   #21
Oxnard Hamster
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I never undestand why some people like it more. Even if it has extra levels, it is completely inferior, both graphically and gameplay.
Plus you don't die all the time like you do in the arcade game. Of course, arcade machines are meant to make a profit, so of course you're going to be popping in lots of quarters. That alone makes the NES versions that much more appealing.
And I think the NES had more consistent control. Awhile ago, I played the arcade versions via rom and emulator, and I noticed the turtles are rather floaty when they execute their jump kicks, plus they actually seem to fly up a bit after executing a kick in mid-air. On the NES, the jump kicks are swift, and move in a downward diagonal fashion. Much better.
But about gameplay, one thing I like better about the arcade version is you can stand in front of an enemy, except bosses, and keep mashing the attack button until you beat him. On the NES, enemies seem to be programmed to counter attack immediately after being hit. That means you have to resort to either hit and run tactics, which can be a pain when the enemies become faster and more aggressive in later stages, or you have to constantly use the weapon swipe, which seems much easier to pull off on the NES anyway.
And on the arcade, I did find a good rhythm for Krang. Stand off center, and keep rapidly executing jump kicks. On the NES, I think he's much harder because of the aforementioned auto-counter attack.
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Old 05-25-2003, 11:12 AM   #22
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Yes, you die easily in acade game it's much harder. I take 10 lives everytime and won't take more on the way. On nes they exactly one animation for hit and one for the jump strike. Aracde version can be harder to control at start, it has 3 diffrent moves you can do while mid air, but once you get the hang of it its much more rewarding. Also normal attacks are pretty much useless against enemies, like you said they always counter and it makes combo moves impossible. You are forced to use the jump kick.

It isn't a bad game for NES, but inferior to the original. TMNT 3: manhattan missions is much better IMO, original game not a port.
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Old 05-26-2003, 01:13 AM   #23
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Wait now... unless it's called Manhattan Missions somewhere then I'm pretty sure that TMNT III is called The Manhattan Project (I own it and that's what it says on the cart and on the start screen). Manhattan Missions was a PC game (a rather difficult one with TERRIBLE controls).

I love the original arcade game. It is much better than the NES game, but the NES game is still fantastic and fun to play. The only thing I don't like about the game is that the ending is worthless. Just a screen full of text about how Shredder will come back from Dimension X. The game sure if fun to play though.

Stone Ill the "CLASSIC TMNT" game is the original arcade game. It was the first oddly enough. TMNT 1 for the NES was the first console and PC game, and TMNT: Fall of the Foot Clan was the first Gameboy game.
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Old 05-26-2003, 01:37 AM   #24
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Yeah it's manhattan project... What a mistake, I mixd it ip with the PC game.
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Old 05-26-2003, 11:50 AM   #25
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Mixing up a fantastic game with an awful one (at least the controls were) is just unholy.
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Old 05-26-2003, 01:03 PM   #26
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lol
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Old 05-27-2003, 09:34 PM   #27
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I usually can't get the jump kick to connect against foot soldiers. Usually, they punch me clear across the screen.
One thing I do like about TMNT 3 NES is the fact you can toss foot soldiers onto each other. Plus the toss move kills them in one hit anyway.
And if I remember right, they don't counter attack as often.
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Old 05-28-2003, 06:44 AM   #28
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yeah TMNT 3 looks same as 2 on NES but is actually quite diffrent.
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Old 05-29-2003, 01:27 PM   #29
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Wasn't there a arcade version of the TMNT game with the extra levels and Baxter the fly boss?
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Old 05-29-2003, 01:30 PM   #30
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Not that im awere of. And baxter changin into fly made no sense in the NES game, but the game isn't about story so it doesn't matter much.
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Old 05-29-2003, 01:35 PM   #31
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It made no sense in the NES version? I guess that Shredder changed him into one. Did it make sense in the cartoon? The NES version's longer so it's better. Plus The Arcade version looks to cartoony. I like the simple look of the NES version.
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Old 05-29-2003, 01:46 PM   #32
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No it didn't make any sense, His flying machine blew up and in the next picture he is a fly. In the cartoon Krang's machine turned him to a fly and he he wanted vengeance.
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Old 05-29-2003, 09:37 PM   #33
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Did it make any more sense having Bebop and Rocksteady come back to life after getting killed?
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Old 05-30-2003, 08:22 AM   #34
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You got a point there!
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Old 05-30-2003, 08:23 AM   #35
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When the heck did that happen?!
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Old 05-30-2003, 08:24 AM   #36
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I gues he means when they fall and vanish. They certainly aren't running away..
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Old 05-30-2003, 08:26 AM   #37
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Ohh, right. I thought you meant on the show. Boy am I slow?
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Old 05-30-2003, 08:28 AM   #38
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Well the pint is that the story doesn't play very important part in TMNT games. Of course the 2003 games seem to change that.
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