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Mad Scientist
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Location: loganville, ga
Posts: 1,362
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Quote:
It was honestly a quick doodle i did for a moments inbetween like 20 rounds (about 30 secs) Im trying to get better with quick sketches so I can fly through layouts... I just love drawing the turtles.
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#22 |
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Stone Warrior
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Location: Midwest
Posts: 613
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As previously mentioned, the legs are a bit too exaggerated for my taste as well. I definitely get where you were going with it, but I may have liked the concept better if they weren't that extreme. That being said, I love the rest of it. The sais appear to be larger than normal as well. But unlike the legs they're not "too much" for my taste and make the sketch look all the more badass! The whole thing gives off a lot of emotion to me. I view this to be Raph in deep thought with a hint of sadness. Kind of reminds me of my first impression of IDW #16 Cover B. All in all, Great Job!
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#23 | |
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Overlord
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Location: Between yesterday and tomorrow!
Posts: 15,489
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Quote:
Yes, Jim Lawson did a pinup like that many years ago! I think this is it: ![]() Haha!
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#24 |
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Mad Scientist
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Location: loganville, ga
Posts: 1,362
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i love lawsons work. thanks for the new background though.
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Creator of The Death Poppets |
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#25 |
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The Agenda of Existing
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Location: Vikingland
Posts: 14,596
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Honestly the legs are way too big. Legs usually are about the same height as the rest of the body, and those legs extend way too far and even more since they aren't fully drawn. The thighs look too chunky where the are connected to the groin area.
The shell also feels a tad flat, you could use the outer scutes to make a more "rounded" feel, a sense of perspective. The shell pattern are also inconsistent, some more pattern practice can fix it and sketching before hand making sure the pattern of the scutes fit within the shell you have drawn. The tail looks like a part of the shell and for some reason over laps the leg that should be in front of the tail. The tail looks too short to be curving over the leg like that. Either the tail should seem longer or it would be better if it was pointing outwards. The flatness is also partial due to the lack of shading when you have shaded the rest of the body, but the overall sense of where the light is is fine although a bit dull by having it come from right behind. It would have been more visually interesting to have it from an angle rather then straight on him. The eyes and eyebrows are decent but the bandanna tails could use more work, making them illustrate wind and movement better. The sai lack debt as the shell and not liking how extreme pointy the prongs are, but it is a common thing to do. The shoulder and biceps could ise some defining to make them pop a bit more, the shading is a tad flat there showing no curves. Forearm and hand are nice. But. The elbow padding. not sure what is going on with his arm. it looks like the pad is going outwards on a very wrong direction when looking at raph's pose and how flat his hand lies down to the side. It's like the elbow have turned and are now pointing outwards. Anatomy studies and understanding of proportions is key no matter what you are drawing, especially if you want to be an professional. Sense of perspective, framing and dynamic is also important. It is a very static drawing, and lacks any omph! to make it interesting. comparing it to Lawson's you can see his Raph has a pose and dynamic to the image, drawing the attention. Yours sadly do not, Raph is too static and dull. Reading on in the thread, I saw you wanted the legs longer. This is something you have to work with then to make it look good. The TMNT 2007 turtles have long looking legs, they are slimmer which helps without actually overstep too much with the portions. Study legs and the anatomy of legs. Give the turtles the body leg ratio that are often done to draw leggy women, and make suer you have space to draw the whole figure on the paper so the feet can be drawn as well. |
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