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#21 |
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Stone Warrior
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2011
Location: Southern California
Posts: 912
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As a person who's actually tried it...not easy. (At least not in Game Maker, which I was using, but it can hardly be any easier with actual programming.) The classic beat-em-up is something that feels simple for the player (though hopefully not too much), but development requires all sorts of coding gymnastics. I still have no idea how to make jumping work in such a game.
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#22 |
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無問題
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Moesko Island, WA
Posts: 14,348
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Game development is mad hard, yo. I still haven't finished the TMNT fan game I started in 2008.
Ubisoft did that and it pissed off a loooooot of people.
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#23 |
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Foot Elite
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2014
Posts: 3,098
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Well it's reversed
Prince of Persia has a movie because of the games. So there's that.
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#24 |
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Thug
![]() ![]() ![]() Join Date: Nov 2009
Posts: 64
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Sometimes, I wonder why publishers even bother making licensed games on consoles since:
1. Gamers are wise to licensed games and avoid it. 2. The Arkham games raised the bar highly on licensed games when polish is put into it. 3. The true audience for these types of games have moved to mobile (the Marvel movie games are all on mobile, none since The Avengers have been released on consoles). |
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#25 |
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Foot Elite
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2014
Posts: 3,098
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We need another old school turtles game.
2012 is gonna do whatever it does. But we need more classics
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#26 |
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Foot Soldier
![]() ![]() ![]() ![]() Join Date: Mar 2012
Posts: 236
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Pretty much. I mean, that game is busted before you even get to play. As soon as Raph speaks in the opening cinematic, it sounds like Sean Astin's mic was up so high that Raph sounds like he's taking orders at a drive-thru.
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