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Old 02-16-2005, 07:36 AM   #41
Duke
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Originally Posted by ThirdMarioBro
Wario Ware Touched
Gameplay: 8.0
Now, people complain that the game is rather repetative because you use only the touch screen, but they're forgetting something. The original just used the cross pad and the A botton on 95% of the games. There's not a really big difference, and you can't wiin just by rubbing non-stop. That won't get you anywhere. There are 180 games, and they are all fun as dope. I didn't find them to get old, and the funny cinema scenes made me laugh out loud.
My biggest problem wasn't w/ the games themselves but w/ the lack of variety in each mini game. Once you unlock the games and replay them in album mode they don't change, they basically all go through a cycle of 1-2-3 then repeat w/ less time and once u learn the pattern then you can pretty much play forever.
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Old 02-16-2005, 10:32 AM   #42
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That's exactly what the first Wario Ware was like too, I really don't understand that complaint. BTW nice review TMB.
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Old 02-16-2005, 11:49 AM   #43
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Originally Posted by Peanut
That's exactly what the first Wario Ware was like too, I really don't understand that complaint. BTW nice review TMB.
Well for me it is the touch screen that makes the difference. On most mini-games i can just make the same stroke with the stylus and i could go all day.
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Old 02-16-2005, 06:12 PM   #44
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Well, I enjoy the interaction with the game myself. A button, touch screen, it dosen't really make much a difference to me. Guess it's just a mtter of opinion.
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Old 02-16-2005, 06:23 PM   #45
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Yeah, ultimately any game is a matter of opinion. But like i said earlier, i have enjoyed it, i was just a little disappointed that's all.
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Old 02-18-2005, 04:00 AM   #46
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Star Fox Assualt Review
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Graphics: 8.5

Visually the game looks like a dream in rail shooting mode, and the effects are pretty. She never drops under 60FPS, and the foot missions look pretty goo d as well. The perspective of the game really changes depending on weither you have a vehicle or not, and it makes a difference as you feel small. The game conveys this well. All in all, it's up to par, but the rendered cimemas look absoultely stunning.

Presentation: 10.00
Absoultely stunning. If you've known the characters of this game for some time like myself, then prepare to cry your heart out. It'll make you really feel for them. Nintendo and Namco have conveyed this exceptionally. I didn't know what to expect, but in the end they have truly mde this an experience to remember. I truly enjoyed the story to the absoulte fullest.

Sounds: 10.00
The soundtrack is fully orchestrated, and performed by the Tokyo New City Orchestra. It's unbelieveable, and loops perfectly. I'd be happy with these renditions forever. The sounds are also classic, and you know exactly what has happened when you hear them.

Gameplay: 8.5
The difficualy curve is extreme. It starts at Star Fox 64 at max and builds on that. The game can be rough, but that's just on the Bronze level. Imagine the Gold setting. Pure nightmare. Anywho, the foot missions are well thought out and not half as boring as people say they are. Give them a chance and you'll see they belong in Star Fox. It amazing just how well it all pulled together. The bosses are crazy as well.

Overall: 9.2
I'm extremely satisified with Assualt. Yeah, it's short, but it throws you every which way during the time it lasts. The story, presentation, quality, sounds, and gameplay all come together to make an epic experience you won't soon forget, if ever. I'll treasure this one for all my gaming life. Hell, it's better than Star Fox 64 by far. Buy it and have a BLAST!
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Old 02-18-2005, 04:25 AM   #47
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What about the game's length? I heard it's no longer than 6 hours.
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Old 02-18-2005, 02:09 PM   #48
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Yeah, that's about the right length, but to the game's credit, it hammers you with more action in those six hours than any other Star Fox title. And for the record, most all of the other Star Fox titles were about this ling too. It's the medals and replayability that keeps you coming back.
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Old 02-18-2005, 03:14 PM   #49
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Why is it so difficult to find a good long game lately? Paper Mario:TTYD was one of few I've played recently. Most game times are clocking in around 6 to 7 hours now.
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Old 02-18-2005, 07:13 PM   #50
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Blame development cycles. it'll get worse before it gets better.
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Old 02-25-2005, 05:40 PM   #51
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All game development cycles take forever now.One release date is promised but it's pushed back and pushed back again the cycle goes on forever.I don't trust game release dates anymore.Because they might be pushed back for some reason.
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Old 03-04-2005, 12:04 PM   #52
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I have a review request: I found a sealed copy of the limited edtion of "ICO" (the one with the postcards). I have been looking for this game for a while but it was such a bitch to find. Since this will probably be pretty expensive my question is if it's worth it. I heard nothing but good things about it so far.
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Old 03-04-2005, 01:39 PM   #53
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I haven't played it for a couple years, so I can't give you a full review but I can tell you that it's one of the best games on the PS2.
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Old 03-15-2005, 03:10 AM   #54
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Sooo... I've finished "Wario Ware Touched!" and since I'm not in the mood to write a full review all I'm gonna say is that I'm a little disappointed with it. I can't really describe it but it definitely lacked something. And damn, it was so short. I'm pretty sure the original one wasn't as short as this one.
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Old 03-15-2005, 03:17 AM   #55
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That's how a lot of people are feeling Barkworm... but I'm slowly finding more things to dig up. Have you unlocked all the minigames? How 'bout getting all those toys? That harmonica is really freaking cool, and I'm going to drive people nuts with the noise maker one.

Anywho, I'd give WWT an 8.5/10. It was a fun little game while it lasted, but it would have been nice to have a little more to it. And Ashley rocks hard core.

Would anyone be interested in an Animal Crossing review? I'm assuming most people on here have played it...
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Old 03-15-2005, 06:45 PM   #56
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I'd like to hear one from you actually. I haven't played it near as much.

Ashley is so damn cool. Nintendo goth. Just f*cking perfect.
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Old 03-17-2005, 07:06 PM   #57
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Quote:
Originally Posted by Barkworm
Sooo... I've finished "Wario Ware Touched!" and since I'm not in the mood to write a full review all I'm gonna say is that I'm a little disappointed with it. I can't really describe it but it definitely lacked something. And damn, it was so short. I'm pretty sure the original one wasn't as short as this one.
Yeah that is pretty much exactly what i started saying the day it was released. It's hard to really describe what was wrong with it, other than saying it was too short and repetitive (I know the others were too but not in the same way). Really I think it comes down to the fact that it only used the touch screen, and you could make the exact motion w/ the stylus and go forever.
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Old 03-18-2005, 01:28 AM   #58
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Donkey Kong Jungle Beat
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Graphics/Presentation 9.5
This one is one the top level of Graphics in the Gamecube catagory. Honestly, the fur shading absolutely kills Star Fox Adventures. There are prettier, but not many. The big DK in the lower left corner makes for some funky animations and is cool to look at. Never drops under 60FPS. Absoulte beauty to look at.

Sound 9.5
I've heard better in the DK series, but still, each song fits it's area very well. The underwater music is quite ambient, and just hearing the good ole DKC theme brings a tear to my eye after all these years. All of DK's new voice clips are just funny as hell. It makes me laugh just to hear him yell. The thumping noises of the punching and the bongos is nice, loud, and rattles my surround sound. Kickass bass. All in all, the sound is almost completely perfect for this game.

Gameplay 9.6
The only thing keeping this sucker from a 10 is the length, but I write that off because there's so many ways to enjoy this game. The combo system is so deep that you can practically combo and chain through a whole level. And for the bongos, they are a freaking blast. Honestly, I haven't laughed this hard when playing a game since forever. It's a total joy to play. No story whatsoever other than DK wants to be king of all the relms, and beats the royal sh*t out of everything in his path. Just the way I like it. Walking, running, stunning, and pummeling is all a Brease and a joy to control. It takes almost no time to learn at all, and you get good fast. It's a new and unique experience that is a thrill to play and enjoy.

Overall 9.5
For their first work to boot, Nintendo's Tokyo Studio has truly impressed me. I still wish it was longer, but like I said, who cares. The replay in absurdly outragious, and the game is just so much fun you'll be laughing the whole way through. Play this baby and have a blast. It's one of the most unique titles this generation.

THUMP THE MONKEY!!!!
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Old 03-18-2005, 01:31 AM   #59
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Don't you think 9.5 is a little bit too much?
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Old 03-18-2005, 01:38 AM   #60
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Not really. I'm basing it on fun factor alone. There are flaws, but no game has made me laugh this hard in since forever. It provides a new experience, which is something I have a hard time finding nowadays. That, and I'm tired of picking games apart. Gamers have become too cynical. I just want to go back to when I played something to have fun, not judge it, and this game makes me feel like that. Dunno if that makes sense or not. I just miss those days sometimes.

Anyways, the game is a blast.
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