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Old 02-24-2009, 12:13 AM   #41
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This thread reeks of virginity.
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Old 02-24-2009, 12:31 AM   #42
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I might regret asking but what does virginity smell like?
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Old 02-24-2009, 12:36 AM   #43
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Doritos and an unwashed sock filled with dry semen, my friend. Doritos and dry semen.
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Old 02-24-2009, 12:39 AM   #44
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Hey, I DID regret asking! Thank you!
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Old 02-24-2009, 12:45 AM   #45
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So, did anybody get the special edition? What kind of content was in the bonus disc? Was the action figure the standard NECA one or is it special in some way?
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Old 02-24-2009, 02:37 AM   #46
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Crappy little figure. Very small. I got no bonus disc with the SE. Just the movie in the box, the figure, the headband. That was all. Rip-off.
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Old 02-24-2009, 02:40 AM   #47
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Crappy little figure? Like those lame little dinky DBZ figures that came wrapped with the VHS casettes?
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Old 02-24-2009, 03:37 AM   #48
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More detailed, a little bit bigger, but now a lot.
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Old 02-24-2009, 08:31 AM   #49
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The movie was what I meant by bonus disc. Sorry, I wasn't thinking clearly. What exactly is the content of the "movie"?
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Old 02-24-2009, 12:15 PM   #50
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I finally got it and all I have to say is...


I CAN FEEL IT COMIN' OVER ME
I FEEL IT ALL AROUND ME

INDESTRUCTIBLE
NOTHING'S GONNA STOP ME NOW
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Old 02-24-2009, 05:16 PM   #51
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The movie serves as a good prologue to the game's story, but I don't think it could really hold up very well on its own. I kinda wished I had watched it before going into arcade mode at all, but oh well. There is also a Soundtrack CD that came with the CE. It doesn't have everything from the game, but it's got about 17 tracks and some of them are actually the character theme throwbacks that you hear in the Online Lobby or in the Rival Matches.

I guess I never really stated my thoughts on the game itself, but I'm really happy with it. Even just the opening was such a nice breath of fresh air after how disappointing the openings for both Soul Calibur IV and Brawl were. The game plays great. Most of the english voice acting is excellent, though it doesn't seem that much of an attempt, if any, was made to match up the words with the mouth movments, and there a are a few characters who sounds kinda crummy. Music's good, and has a nice blend of old favorites and new stuff that is pleasant enough on the ears (a welcome change from III). I find myself wishing there were more stages, or at the very least, definitively character-specific stages. There are a few that match up to certain characters alright, but I always really prefer to have each character come with their own personal backdrop/music. I guess something about the backgrounds just seems a little bland to me as well, at least compared to II. Though maybe it's just the music that I'm missing, since I do hold II's soundtrack in such ridiculously high regard.

Definitely my biggest complaint is undoubtedly the inability to have more than 2 people in an online lobby, though apparently this is going to be rememdied soon via an update to the game/free DLC. Or so I hear/hope. I also feel like most of the new characters and even some of the returning ones represent a wasted opportunity. Abel is alright, and it's at least kinda cool having Gouken around, even if it does trample all over continuity, but characters like Seth, Rufus and C. Viper, and even Rose and Gen leave me feeling like we could have gotten so much more out of that opportunity, especially when there are so many great original characters in III, and other characters from Alpha who I'd much rather see revamped.

A couple of oddities; firstly, Vega's claw is always on the side that is facing you. I didn't even notice it at first, as the switch is entirely seamlessbut after a while I started to kinda scratch my head after thinking "hey, wasn't the claw on the other hand?". As I looked at it further, all the moves, stances and poses are actually mirrored from one side to the other for every character. I guess it's not something that really deeply bothers me, it just strikes me as weird that in a 3D game they would need to mirror stuff like that. I suppose they probably have their reasons, I just dunno what those are.

The other oddity regards certain button combinations, specifically the dragon punch motion and the double quarter circle. I've never really been able to do the dragon punch motion in all the years I've been playign fightign games, and I guess just kidna resigned myself to that fate at some point in my life. Occasionally I could squeeze one out if I sorta tried to do a double quarter circle motion (which is somethign taht has always been pretty reasonable for me to pull off), though obviously that wouldn't work if I was playing a game with any sort of combo meter and said combo meter was appropriately filled. You can imagine my surprise when I started playign 4 and the situation had done a complete 180 on me. Now, doing the motion I'm used to doing for a double quarter circle results almost all the time in a dragon punch input, and executing the super and ultra combos has become significantly less accurate. So I can Shoryuken and Tiger Uppercut and whatnot at my leisure for the first time in my life, but the combos take a little bit more effort to squeeze out.

All and all I'm very impressed with what was put together and am rather happy with the end product, generally speaking anyways. Not having put out a new entry in the series since '97, Capcom had a lot to live up to, and I was sort of unsure what to think of the involvement of Dimps, sinc etheir other credits pretty much seem to all be video game versions of anime liscenes, like the Budokai series, but considering the expectations and dramatic gap in time between releases, I think they seized the opportunity and made a really good game.
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Old 02-24-2009, 06:00 PM   #52
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The movie serves as a good prologue to the game's story, but I don't think it could really hold up very well on its own. I kinda wished I had watched it before going into arcade mode at all, but oh well. There is also a Soundtrack CD that came with the CE. It doesn't have everything from the game, but it's got about 17 tracks and some of them are actually the character theme throwbacks that you hear in the Online Lobby or in the Rival Matches.
SHUT UP. I asked you to play with me and you just ignored me! Punk.
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Old 02-24-2009, 06:02 PM   #53
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Listen, I was trying to beat Time Attack 11, which is absolutely impossible and still incomplete, and I had to go to work soon thereafter! I'm sorry! There was no time!
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Old 02-24-2009, 06:09 PM   #54
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Don't worry Cure, Who needs Doom when you got Brodie asking how to charge in a angry manner?

Don't forget the STORM!
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Old 02-24-2009, 06:56 PM   #55
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God, Doom. Nice f*cking novel everyone is just gonna tl;dr.
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Old 02-24-2009, 07:12 PM   #56
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I'm at work, I've got time to kill.
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Old 02-24-2009, 07:18 PM   #57
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Originally Posted by Dr. Doom View Post
Most of the english voice acting is excellent, though it doesn't seem that much of an attempt, if any, was made to match up the words with the mouth movments, and there a are a few characters who sounds kinda crummy.
This is something that really pleased me. The samples of the voices I had heard seemed good enough in the official trailers, but I hadn't heard any of the in-fight calls (I don't watch shaky cam videos anymore as it ruins the impact for me). If Ryu sounded fine in the fight intro, but the "shoryuken!" shout-out sounded like a loud, obnoxious American punk (after some 20 years of Japanese actors), it would kill the whole thing. Fortunately, they nailed it beautifully. Fei Long's high pitched sequels, Vega's yodeling that completely contrasts with his heavy Spanish persona--it's all as it should be. Cammy in particular is my favorite casting choice. Dan's voice is a joke, but then again, so is Dan.

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Now, doing the motion I'm used to doing for a double quarter circle results almost all the time in a dragon punch input, and executing the super and ultra combos has become significantly less accurate. So I can Shoryuken and Tiger Uppercut and whatnot at my leisure for the first time in my life, but the combos take a little bit more effort to squeeze out.
I think that's less the game and more the damned controllers. I can't find one that works as good as a Saturn pad, or an arcade stick. I just resided myself to that fact that since I'm buying all my fighters on PS3, I'm just going to need to get myself an X-Arcade industrial arcade joystick with a PS3 adapter if I ever want to be assured that I have any decent level of play precision. Pisses me off, because those things cost a sh1t-ton.

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I was sort of unsure what to think of the involvement of Dimps, sinc etheir other credits pretty much seem to all be video game versions of anime liscenes, like the Budokai series, but considering the expectations and dramatic gap in time between releases, I think they seized the opportunity and made a really good game.
Yeah, their list of works wasn't terribly impressive--though not depressingly awful either (Sonic Advance, Sonic Rush), but independents can't always be choosers in what projects they get. I was more concerned about the talent that works there, and Dimps is basically the adopted home of MANY of the original Capcom Street Fighter team, and former Sonic Team (Genesis era) members. That's a good vote of faith right there, and I'd say they more than proved themselves. Hopefully they'll get more high-profile jobs after their success with SFIV.
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Old 02-24-2009, 07:30 PM   #58
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Dan is not a joke!

Unless being the only character in the game with personality makes him a joke.
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Old 02-24-2009, 07:39 PM   #59
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I wasn't crazy about Dan's english voice at first, but it's grown on me. Fei Long's on the other hand hasn't. I guess in battle it's ok enough, but like during the cut scenes or win quotes, something just doesn't settle well with me. It's just like a normal guy's voice with no exaggerated characeristics or anything. I guess maybe it's strange to think of anyone looking the way he does without hearing Bruce Lee's voice coming out of him, talking about "all da heavenly glowy" or whatever. I don't really like Balrog's either, if only because he really doesn't sound like a black guy at all.

And inconveniently enough, I actually hate the yodeling. I wish I could like turn off that one win pose so I never had to hear it again. Vega's english voice is 100% perfect, but that one thing is like nails on a chalkboard to me.

On the subject of Vega's win poses, does anyone else get a glitch with Vega's hair just kinda elevating for no reason when he says "beauty is the only truth in this world" or whatever is it?
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Old 02-24-2009, 08:56 PM   #60
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I think that's less the game and more the damned controllers. I can't find one that works as good as a Saturn pad, or an arcade stick. I just resided myself to that fact that since I'm buying all my fighters on PS3, I'm just going to need to get myself an X-Arcade industrial arcade joystick with a PS3 adapter if I ever want to be assured that I have any decent level of play precision. Pisses me off, because those things cost a sh1t-ton.
Holy sh*t, ENOUGH WITH THE CONTROLLERS.
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