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#41 |
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Puppet Master
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Location: UK
Posts: 2,825
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So you're telling me they made all this cool concept art and then didn't implement it into the final movie?
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- - - 1990 > OotS > TMNT 2014 > Turtles Forever > TMNT III > SotO > TMNT 2007 "Can't we all just get along?" - pennydreadful "...bitchy people are what make fan forums insufferable when they don't need to be." - B-Man "Act like freakin' adults for goodness sake." - Jester "Tough guys with tiny voices." - Commenter 42
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#42 | |
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Mad Scientist
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Posts: 1,426
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Quote:
I loved the van. Yeah, that's the point of the conceptualization process. Explore options... throw around ideas... see how it looks... discard, refine, rebuild until that magical approval comes down the pipeline. |
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#43 | |
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So Long, Stinktown!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2003
Location: Canada
Posts: 3,463
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Quote:
If this movie's internal logic were a pumpkin, it'd be this one:
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Last edited by Bry; 09-17-2014 at 10:54 AM. |
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#44 | |
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Puppet Master
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Location: UK
Posts: 2,825
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Quote:
__________________
- - - 1990 > OotS > TMNT 2014 > Turtles Forever > TMNT III > SotO > TMNT 2007 "Can't we all just get along?" - pennydreadful "...bitchy people are what make fan forums insufferable when they don't need to be." - B-Man "Act like freakin' adults for goodness sake." - Jester "Tough guys with tiny voices." - Commenter 42
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#45 |
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Banned
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Posts: 3,954
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Maybe that logic should be applied to all films. No rhyme or reason to anything. No logic, because after all it's just a movie.
We should just turn our brains off, pay our 15 dollars, and eat overpriced snacks for two hours. Here's my money, now please, insult my intelligence, because that's entertaining. |
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#46 | |
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Mad Scientist
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Posts: 1,426
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What little concept art I've seen from the movie is solid, even though as a fan I'm not behind the ideas. The concept artists behind the work are obviously talented and are simply doing what the production is directing them to. They don't drive the creative. They simply interpret it for the director/producers to pick. A cog in the wheel, so to speak. Albeit talented cogs. For something as simple as modern weaponry in a van that isn't a key prop for a single shot, there's no reason to reinvent the wheel. Last edited by d_osborn; 09-17-2014 at 05:11 PM. |
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#47 | |
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Banned
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Posts: 3,954
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What i find, disconcerting about your approach, is that your expectations are so minimal, as though you have almost no standards, and will accept anything. What I read you saying is " I got drunk, and they were green, so what-eves, good times". If your not that invested, why bother commenting here at all? |
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#48 | ||
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Mad Scientist
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Posts: 1,426
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Why comment? Because I respectfully disagree with your thoughts on the concept artists that worked on the film. The concept artists, the 3D artists, the animators, the production crew, everything in between-- all supremely talented people. If you want to attack people for making decisions on a film you don't agree with, it might be a little more fair to lay blame on the decision makers, not the visual messengers. Quote:
To enjoy a movie doesn't necessarily mean I think it's good. As soon as I left the screening, I sent a text to a friend-- "It's an awful movie and I loved every second!" Last edited by d_osborn; 09-19-2014 at 12:00 AM. |
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#49 | |
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Banned
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Posts: 3,954
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Quote:
And I also don't agree that it was that kind of bad movie. It wasn't laughably bad, is was simply bland and empty. Everyone talks about that stupid elevator scene, as though that's a reason to go to the movies! C'mon people! And I get it, sure, a concept illustrator is pushed by the higher ups in a direction...BUT as the artist, you absolutely have the control to steer that conversation as well. You don't do something like this when you're a fan. This is indefensible.
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