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Old 09-17-2014, 07:23 AM   #41
THGhost
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So you're telling me they made all this cool concept art and then didn't implement it into the final movie?
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Old 09-17-2014, 09:56 AM   #42
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I just can't get behind the weapons, or the shrink wrap on the van...

I buy xmas lights in the van, it's plausible, and even a rebuilt van also very possible. But it's lazy to give them high grade military weapons, or access to them. it's callous, and clearly stems from the same brain that wanted them to be 8 feet tall.
Blowing up of vern's car was also utterly pointless. This is a minor infraction in a movie full of bad ideas, but that doesn't make it less true.
I'm not defending the creative choices of the production team. I simply took it at face value, enjoyed it, then laughed about it over beers with friends afterwards. Plausibility is out the window with this one, I'm afraid.

I loved the van.

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Originally Posted by THGhost View Post
So you're telling me they made all this cool concept art and then didn't implement it into the final movie?
Yeah, that's the point of the conceptualization process. Explore options... throw around ideas... see how it looks... discard, refine, rebuild until that magical approval comes down the pipeline.
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Old 09-17-2014, 10:15 AM   #43
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Originally Posted by Candy Kappa View Post
Wearing old sports gear as gauntlets, rice mat as armor and soup cans for bracer, un-fixed glasses. But a Gatling gun and missiles, I guess the turtles have their priorities.
Right!? Hahaha. The Turtles are literally wearing garbage, but they have military-grade weaponry and Donatello has a hologram-phone.

If this movie's internal logic were a pumpkin, it'd be this one:

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Old 09-17-2014, 03:00 PM   #44
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Originally Posted by d_osborn View Post
I'm not defending the creative choices of the production team. I simply took it at face value, enjoyed it, then laughed about it over beers with friends afterwards. Plausibility is out the window with this one, I'm afraid.

I loved the van.


Yeah, that's the point of the conceptualization process. Explore options... throw around ideas... see how it looks... discard, refine, rebuild until that magical approval comes down the pipeline.
Except it appears that they discarded all the cool stuff. Typical Hollywood.
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1990 > OotS > TMNT 2014 > Turtles Forever > TMNT III > SotO > TMNT 2007

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Old 09-17-2014, 03:10 PM   #45
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Plausibility is out the window with this one, I'm afraid.
Maybe that logic should be applied to all films. No rhyme or reason to anything. No logic, because after all it's just a movie.

We should just turn our brains off, pay our 15 dollars, and eat overpriced snacks for two hours.

Here's my money, now please, insult my intelligence, because that's entertaining.
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Old 09-17-2014, 04:55 PM   #46
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Originally Posted by Commenter 42 View Post
Maybe that logic should be applied to all films. No rhyme or reason to anything. No logic, because after all it's just a movie.

We should just turn our brains off, pay our 15 dollars, and eat overpriced snacks for two hours.

Here's my money, now please, insult my intelligence, because that's entertaining.
Not at all, but we knew full well what the PD TMNT film was going to be before walking in the dark theater. It's up to the individual to enjoy it at face value or not. I chose to have a fun time with it-- old pals, huge pizzas, a few beers, lots of laughs, a bad movie, a good time. Then again, I love schlocky B-movies, which is exactly what the PD TMNT is. If I want artful cinema, I'll pop in The Seventh Seal Criterion Blu-ray and settle down. I have a huge appreciation of both extremes.

What little concept art I've seen from the movie is solid, even though as a fan I'm not behind the ideas. The concept artists behind the work are obviously talented and are simply doing what the production is directing them to. They don't drive the creative. They simply interpret it for the director/producers to pick. A cog in the wheel, so to speak. Albeit talented cogs. For something as simple as modern weaponry in a van that isn't a key prop for a single shot, there's no reason to reinvent the wheel.

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Old 09-18-2014, 06:44 PM   #47
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Not at all, but we knew full well what the PD TMNT film was going to be before walking in the dark theater. It's up to the individual to enjoy it at face value or not. I chose to have a fun time with it-- old pals, huge pizzas, a few beers, lots of laughs, a bad movie, a good time. Then again, I love schlocky B-movies, which is exactly what the PD TMNT is. If I want artful cinema, I'll pop in The Seventh Seal Criterion Blu-ray and settle down. I have a huge appreciation of both extremes.

What little concept art I've seen from the movie is solid, even though as a fan I'm not behind the ideas. The concept artists behind the work are obviously talented and are simply doing what the production is directing them to. They don't drive the creative. They simply interpret it for the director/producers to pick. A cog in the wheel, so to speak. Albeit talented cogs. For something as simple as modern weaponry in a van that isn't a key prop for a single shot, there's no reason to reinvent the wheel.
And I concur with everything you've said, clearly all valid points, from the "it's just a movie, what ever, what did you expect" point of view.
What i find, disconcerting about your approach, is that your expectations are so minimal, as though you have almost no standards, and will accept anything.

What I read you saying is " I got drunk, and they were green, so what-eves, good times".

If your not that invested, why bother commenting here at all?
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Old 09-18-2014, 10:52 PM   #48
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If your not that invested, why bother commenting here at all?
Oh, I'm very invested! I've had a new TMNT film built up in my head for years, as I'm sure most other fans posting here have.

Why comment? Because I respectfully disagree with your thoughts on the concept artists that worked on the film.

The concept artists, the 3D artists, the animators, the production crew, everything in between-- all supremely talented people. If you want to attack people for making decisions on a film you don't agree with, it might be a little more fair to lay blame on the decision makers, not the visual messengers.

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"it's just a movie, what ever, what did you expect" point of view.
What i find, disconcerting about your approach, is that your expectations are so minimal, as though you have almost no standards, and will accept anything.
Oh, trust me, I have standards for GOOD films. I also have an intense love for schlock cinema. REALLY BAD, gnarly, fun movies. I grew up watching MST3K. I love the stuff. I find humor and fun in it. Now-- going into the PD TMNT, your'e exactly right! As a fan, I had NO expectations. ZERO! As minimal as can be. I knew it wasn't going to be the film my inner-fan wanted. I knew that the second Platinum Dunes and Liebesman were announced. My curiosity was high. I wanted to see this thing, for better or worse. Why let a bad movie bring down my mood?

To enjoy a movie doesn't necessarily mean I think it's good. As soon as I left the screening, I sent a text to a friend-- "It's an awful movie and I loved every second!"

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Old 09-19-2014, 03:50 AM   #49
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Now-- going into the PD TMNT, your'e exactly right! As a fan, I had NO expectations. ZERO! As minimal as can be. I knew it wasn't going to be the film my inner-fan wanted. I knew that the second Platinum Dunes and Liebesman were announced. My curiosity was high. I wanted to see this thing, for better or worse. Why let a bad movie bring down my mood?
To enjoy a movie doesn't necessarily mean I think it's good. As soon as I left the screening, I sent a text to a friend-- "It's an awful movie and I loved every second!"
See, here it is again! We clearly fundamentally could agree, but your choosing to ignore the feelings of rage, or sympathize with other fans when they rage. If you can see why others would be pissed, taking the moral high ground and telling them to relax is impossibly aggrivating

And I also don't agree that it was that kind of bad movie. It wasn't laughably bad, is was simply bland and empty. Everyone talks about that stupid elevator scene, as though that's a reason to go to the movies! C'mon people!

And I get it, sure, a concept illustrator is pushed by the higher ups in a direction...BUT as the artist, you absolutely have the control to steer that conversation as well. You don't do something like this when you're a fan.
This is indefensible.
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