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Handsomest Boy in School
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Location: The Realm of SJW
Posts: 4,642
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Matt's been a whiney bitch lately. He doesn't give me my space, and he hates my friends. Last week I thought he had changed when he made me a wonderful roast for dinner. Later I found out that the roast was my cat.
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無問題
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Location: Moesko Island, WA
Posts: 14,348
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Kitty. It's what's for dinner.
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Stupid Rich
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Location: Room 237
Posts: 11,152
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Any Body ever eaten Horse? Theres a restaurant on the west side
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![]() @~<3 Mom~@ |
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#4 |
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Stone Warrior
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Location: Southeastern Louisiana
Posts: 786
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I'm going to miss UGA...
Space Channel 5, Space Channel 5 Part 2, Sega Rally 2, Rez... THEY ALL ROCKED! |
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#5 |
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Second Gear
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Location: The New World
Posts: 15,422
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I saw Rez yeterday...and I was going to buy it...until I saw the price tag.
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#6 |
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Mad Scientist
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Location: Toronto
Posts: 1,819
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Nintendo has released more details on the story of Metroid Prime 2:
Moments ago Nintendo officially revealed some more details about the highly anticipated sequel Metroid Prime 2: Echoes. The basic concept behind the story has Samus returning to another mysterious planet to exterminate evil. As long as she finds it. Only this time Samus will find her new battlegrounds torn in half, a world of light and darkness. As Samus, players will have to travel between the light and dark parts of this world, and the gameplay dynamics will of course be affected by this. We'll be able to explain exactly how it all works as E3 gets closer. Also, the design demonstrates a similarity to the Game Boy Advance's Metroid Fusion in that our heroine Samus will be hunted by an evil enemy; we imagine that this new create will be the designated assassin or terminator to Samus. Looks like exploring the new light and dark lands of this world might have players jumping out of their space boots. Lastly, a few more details regarding the multiplayer battle have been divulged. The mode supports up to four players, deathmatch style. Essentially it's just as you'd imagine, where the multiplayer dynamics revolve around searching for weapon upgrades and chasing your enemy down. With the lock-on mechanics likely coming in to play, the Morph Ball will come in to play to help players escape when they aren't ready for a face-to-face shootout. Levels will also demonstrate some complexity with shortcuts, and players will be able to escape or attack by taking advantage of strategically placed grapple points on the ceilings. That's all the latest we have for now, but check back shortly before E3 and we'll have even more. Credit : http://cube.ign.com/articles/510/510...html?fromint=1 Sounds pretty cool. |
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#7 |
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Draconian leftist ruler
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Location: Germany
Posts: 6,757
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Who cares for the story in Metroid Prime as long as the gamplay rocks? I mean Metroid Prime actually had no real story!
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Make ****, not kill! |
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#8 |
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Tea Time!
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Posts: 8,905
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This bothers me
----------------------------- Huge Sega Announcement At E3 According to an email sent by SEGA to various media outlets, the Sonic The Hedgehog developer will announce something major at this years E3 tradeshow. The "Explosive Announcement Event”, will take place at 10:00 AM PST on May 12 at SEGA’s E3 booth. It is unknown if SEGA’s announcement has anything to do with Nintendo. However, it is highly possible that this "Explosive Announcement Event” will effect Nintendo in some fashion. Stay with Nintendojo for all the latest on this SEGAton announcement. (zp) Source: GamerFeed ---------------------------------- Either they're announcing a Sammy buyout (NOOOOOO) or a team up with Nintendo on the N5 development IMO.
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#9 |
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Second Gear
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: The New World
Posts: 15,422
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Let's all hope and pray it's good!
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#10 |
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Tea Time!
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Posts: 8,905
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It's most likely nothing, but let's hope.
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#11 |
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Allons-y!
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Location: Castle Doom
Posts: 4,535
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Prime had a story, it was just more supplimental to the gameplay than anything else. The Zelda games are sorta like that too. Doesn't make 'em any less great.
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#12 | ||
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Mad Scientist
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Location: an abandoned wearhouse
Posts: 1,057
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Quote:
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![]() I'm also the winner of the award for being least likely to receive an award! O.o |
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#13 |
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Allons-y!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Location: Castle Doom
Posts: 4,535
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Oh, I remember those games. I stayed up until like 3 am one time when I was a little kid watching my step brother play one of them. That was like a huge deal too, it was the latest I'd ever been up at the time.
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#14 | |
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Mad Scientist
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Location: Toronto
Posts: 1,819
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Quote:
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#15 |
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Allons-y!
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Location: Castle Doom
Posts: 4,535
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You prepared for it...? Well that sucks all the fun out of the experiance.......oh well, might as well not let a good curbing go to waste....
-=Sighs and half-assedly curbs him=-
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#16 |
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Allons-y!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Location: Castle Doom
Posts: 4,535
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Just found this bit at Gamespot....
"RUMOR #4: Namco is re-releasing the classic Splatterhouse games on the PlayStation 2. Source: Amazon UK, mammoth online purveyor of goods. The official story: See response to rumor #3. ("We can't comment officially."--Namco rep.) What we heard: Those who led a dissolute youth manhandling joysticks in stuffy arcades will fondly remember Splatterhouse. Players put on the hockey mask of Rick, a clone of Friday the 13th's Jason (and inspiration for Manhunt's masked killers) an undead parapsychology student who has to hew his way through a zombie army. Released in 1988, it was one of the most gory--and popular--titles of its day. Bringing back Splatterhouse would make perfect business sense for Namco, since it would tap into both the current craze for ultra-violent gameplay and arcade re-releases (which Namco Museum already exploited). Furthermore, the game has already proven a success on consoles--its two sequels were released directly for the Sega Genesis. Bogus or not bogus?: Not bogus."
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#17 |
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Mad Scientist
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: an abandoned wearhouse
Posts: 1,057
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Yep there were actualy plans for a movie too, but like with all things I like the movie ended up as a no go.
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![]() I'm also the winner of the award for being least likely to receive an award! O.o |
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#18 |
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Tea Time!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2003
Posts: 8,905
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Gaming movies always suck. Maybe Metroid....no, game Movies suck.
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#19 |
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Mad Scientist
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Location: England
Posts: 2,151
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Max Payne would make a cool film
Or for a gory zombie sort of film maybe Twin Caliber |
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#20 |
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Handsomest Boy in School
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2003
Location: The Realm of SJW
Posts: 4,642
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Shen Mue would make a kick ass film.
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