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#81 |
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On the beat!
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Location: Hiding behind the phone booth
Posts: 2,137
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Enter the Gamestop manager. I got the game in my store today. I'm holding a copy of it. It's pretty.
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#82 |
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Writer • Director
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Location: Los Angeles
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We got tons at Best Buy today I don't know if we can sell them yet or not but we have them.
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#83 |
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Tea Time!
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Well, that's good.
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#84 |
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Banned
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Posts: 1,643
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Well zelda rocks on the gamecube.. Ebgames phoned me tuesday night told me the preorder has arrived and I picked it up couple hurs later. Only 10 hours in the game and just finised the 2nd dugeon. Heck, I am not using a guide at all for this game.. I already have 6 hearts and found 2 more pieces of hearts making it 7 found so far.
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#85 |
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Super Moderator
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I played TP on the GameCube today, and it's pretty damn good. I hate the wolf parts, though. I recently beat the Forest Temple. Not too bad in a few hours of gameplay, I think.
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#86 |
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Gorgeous and modest too
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Location: The Netherlands
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For those who have finished it, is it true that the game really picks up after the third dungeon? I sure hope so, because so far I'm not feeling it. I like the game, but best game ever or even best Zelda ever this is not.
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#87 |
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Second Gear
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Location: The New World
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Yeah, it picks up. Don't expect too much more though. I'm telling you this in a completely un-biased fan boy way. This is not the greatest Zelda ever made. Period.
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#88 |
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Gorgeous and modest too
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Location: The Netherlands
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Yeah, I don't expect it to be. I'm pretty confident Nintendo has been talking out of its collective ass for the last 2 years, because this game doesn't even try. Again, I'm enjoying it, but it's a huge step back after Wind Waker, and there's really no excuse for it. Oh well.
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#89 |
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Mad Scientist
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Location: West Coast
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I been a fan of the series for a few years or so. And I can tell this title will be an instant classic since Ocarnia of Time. Course a lot of the other fans still admire OoT as a one of a kind classic.
LoZ: TP will be the first game for me to purchase once I have enough for THE Wii. Now that I have a part time job, money is no longer limited for me
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I am a fan of TMNT and I'm still one today. I got into the habbit back in 1992 or 93' when I was little. I would like to thank my 2 year older cousin for getting me in the habbit. 2001 was when I revised my knowledge on TMNT. And today I'm a bigger fan than I was years ago. I have all 3 TMNT Movies, current Toon, and old school Toon on DVD. |
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#90 |
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Tea Time!
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Well, TP and Wind Waker are so different in most respects. I look at them as being two extremely different experiences, and try to appreciate them both as such. Each has its own charm about it.
Either way, give the game a chance. I think people just expected too much from it again.
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#91 |
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Super Moderator
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No, people just didn't expect themselves to be playing as a damn wolf. The parts where you play the wolf are simply not Zelda. The game was Zelda from the beginning up to where you are first transformed. Then my giddy smile went to a small frown.
Why did they even do that, anyway? Most people buy Zelda for the nostalgia of it. Collecting heart pieces, getting cool weapons, and fighting epic boss fights is what makes the franchise so successful. Even for drawing in a new audience, they could've kept the old scheme and just changed up the dungeons and overworld. The franchise alone carries itself quite well. There was no need to change it. Anyway, that's my take on it. I didn't play the game for too long, but that's what I've gathered so far. |
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#92 |
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Gorgeous and modest too
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Well, what were we supposed to expect? Nintendo kept telling us it would be the best Zelda ever made, and what they ended delivering simply didn't live up to their own hype. Even on a purely technical level it's inferior to Wind Waker.
Why the jaggies? Why the N64 textures? Why the limited camera? Why no shielding? Why no crouching? Why 3 buttons for the menu when I only have 2 item buttons? Why fixed perspective maps? Why small interconnected maps instead of a single, huge area? The list goes on. Wind Waker did all this, why can't this game? This isn't even a matter of opinion, and certainly not 'style'. It's a great game, but so far it's not blowing me away.
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#93 |
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Tea Time!
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Well, you both draw up good points. The jaggies are showing up worse because the Cel Shading isn't covering them up, which Wind Waker did masterfully. Plus, WW ran at 60fps, and this runs at 30. I'm a framerate whore, so it doesn't make a terribly large difference, but it is noticeable. Still, its the price we pay for a large polygon count.
And really, yeah, the Wolf stuff seems to just be there to try to add that "darker" element. Its not quite emo, but it is pretty dull. Frankly, the game isn't "dark" at all. The real thing Ocarina had going for it was its "epic" feel. You felt like what you were doing was important, and that's in full force here. Wind Waker had a different (though equally amazing) feeling of starting as an adolescent, then being thrown into the world, exploring, then at the end taking on an epic quest. It was a gradual progression. Twilight seems to start that way, then out of nowhere, it throws sh*t at you, and you're forced to roll with the punches. Each has their own way of going about it, and I like both. Twilight definitely has a more epic feel, yet Wind Waker was brimming with way more personality, and had a much more personal touch about the way you interacted with the world. Either way, I'm trying to appericate each in a different way, because they have different advantages over each other, but the Wolf stuff definitely isn't up to snuff. It's not outright bad, but like Ai said, it's not really Zelda. The franchise doesn't really need to re-invent itself. It's got the nostalgic thing going for us old timers, but it's core fundamentals really just don't get dated. Its still more solid that just about anything else out there, so there isn't a need to add in some dark "inner warrior" Wolf crap to lure in a new audience that would have come anyway.
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#94 | |
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Second Gear
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Quote:
Twilight Princess does a bunch of silly and/or stupid stuff that make you really wish they hadn't done it. And because of the sheer amount of emptiness in the world, you don't really care all that much. Yeah, Castle Town is bustling, but you can actually speak to how many of those people? Like 10? That's ridiculous. Kakariko Village is a desolate waste-land at all times. TP just has a dead world and it sucks. |
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#95 |
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Gorgeous and modest too
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Wait, it actually stays that way? I was hoping the world would become more populated as the game progressed.
I had hoped for big, lively towns in this game, but so far I have a ghost town and a collection of tiny fixed-perspective maps with generic copied-and-pasted NPC's that I can't talk to that's supposed to pass for a city. And I actually kind of like being a wolf more than I thought I would (Though the concept is still dumb), it's just that those segments are boring. The Tears of Light stuff ends after the third time, right? Right?
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#96 | |
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Tea Time!
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Quote:
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#97 |
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Banned
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Posts: 1,643
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Zelda twilight princess contuines to be good. After going throught he 4th dugeon and I was impressed with it. It makes up for the confusing 3rd dugeon which was fun. So far I can say all the dugeons were excellent and each boss was fun to play.. I also liked the mid-bosses as well.
Also it seems that travelling to the 4th dugeon didn't seem as long to get to as the first 3. Will this happen for the 5th-9th dugeon? Also I am about 26 hours in now and just got the magic armor.. so I need to go to the snow peak mountain. |
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#98 |
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Wacky Action
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Location: on Earth
Posts: 12,784
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I just rented this game for the first time ever a week ago (on GC since I gave up waiting for Wii to return to retail). I'm ashamed of myself as a Zelda fan.
BTW, my initial impression is that it's Ocarina+. Anyone else got that feeling?
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#99 |
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Gorgeous and modest too
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Posts: 3,699
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...Why the hell did you bump this ancient thread?
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#100 |
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Super Moderator
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Uhhhhh........
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