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#1241 |
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Tea Time!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2003
Posts: 8,905
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Christ, you have to have a lot of money. Okay, tell me right here, right now. How do PS3 games stand visually up against the best of the Xbox 360?
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#1242 |
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Second Gear
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: The New World
Posts: 15,422
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#1243 |
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Denki Wo Kitte Kudasai
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2003
Location: Toronto, Canada
Posts: 2,439
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#1244 | |
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Y'all need Jesus
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2005
Location: New Jersey
Posts: 8,938
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But yeah, I'd like to know how the Casino Royale Blu-ray stacks up against a regular dvd. Is it noticeable? |
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#1245 |
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Second Gear
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: The New World
Posts: 15,422
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You got it, brotha!
I picked up and HDMI cable and Virtua Fighter 5 tonight as well! Now, for visuals. I've so far only played through about an hour of Resistance and a couple races of Motorstorm and they really are great looking games. The big difference between those two games and top-tier 360 games isn't huge, but it is slightly noticeable, but not in terms of quality. The difference comes in that the 360 deploys some heavy aliasing, so lines are much smoother, while PS3 games have more of a crisp lined, PC-ish look to them. As for the Blu-Ray, the difference between a regular DVD and an HD format disc is pretty big. I now also own both an HD-DVD player and a Blu-Ray player, and the difference is impossible to make out between the two. As for my first impressions of the games, Motorstorm is a ton of fun, shallow but fun. Looks great and plays really well. As for Resistance...meeeh, it's so-so. The Six-Axis isn't the greatest FPS pad, and the game really is pretty standard, but it's alright. They go a bit overboard on the story, though. It's slightly in-depth, but it's so cliched and boring that I really want to skip through all the numerous cut-scenes, but it's just not an option. Haven't tried Virtua Fighter yet, maybe later tonight. Online stuff I have yet to try, as my wireless has a password key on it. I don't know the password and my dad isn't home, so I'll have to try that later on tonight. Some other things about the console itself; the interface is really really ugly. I think the worst thing they could have done is bite on the PSP's cross-media bar, but what can you do? Besides being ugly, it's kind of a pain to navigate. The thing is also huge, and heavy. I've yet to hear those kind of things used to slander the PS3, though, which is surprising, considering the original Xbox got hell for it. It's a really attractive console, hell for fingerprints and dust, though. And one really cool thing I didn't know, it doesn't have power of eject "buttons" of any kind, but these cool little touch panels. I thought that was neat. If anyone wants to know anything, ask away and I'll try and answer it. I'm not going to f*ck around with it, you guys know me, I'm going to be completely honest with you. |
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#1246 |
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Tea Time!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2003
Posts: 8,905
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You bought Virtua Fighter 5? Seriously? I'm impressed.
How durable do the touch panel buttons feel? I've owned three Microwaves, and the reason I disposed of the first two was thanks to broken touch panel buttons. Does the Six-Axis have that familiar "cheapo" overly light weight feel to it?
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#1247 |
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Second Gear
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: The New World
Posts: 15,422
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I seem to be surprising people today.
Anyways, the touch panel stuff is hardly noticeable, so it feels totally durable, I don't think anyone will ever have any problems with it. As for the Six-Axis...yeah it does feel cheap. On top of that, the triggers in the back are awful. |
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#1248 | |
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Thug
![]() ![]() ![]() Join Date: Mar 2007
Location: Texas
Posts: 85
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Quote:
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#1249 |
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I'm your Devil
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2003
Posts: 12,439
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How is VF 5? Ive got a soft spot for the VF series.
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#1250 |
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Stone Warrior
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2004
Location: Dublin, Ireland
Posts: 956
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Could you maybe explain that a little differently, I'm not sure what you mean?
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I am Frank-Zappa-as-imagined-by-the-editor-of-a-famous-rock-&-roll-magazine. I am an anachronism who makes the ugliest music on the planet. I have no right to call myself a member of the human race. I am tasteless, untalented, pompous, arrogant, cruel, insensitive, vulgar and not a fun guy because I don't use drugs. |
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#1251 | |||
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Second Gear
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: The New World
Posts: 15,422
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Quote:
Quote:
Quote:
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#1252 |
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Y'all need Jesus
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2005
Location: New Jersey
Posts: 8,938
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Yeah, I'm not big on graphics terms either. Like, I see what you mean about the crisper PC monitors and whatnot, but if it's not too much trouble, could you explain what other things mean like anti-aliasing or normal mapping? And yes, AI, I remembered that wikipedia is my friend but I got things like this.........
"To calculate the Lambertian (diffuse) lighting of a surface, the unit vector from the shading point to the light source is dotted with the unit vector normal to that surface, and the result is the intensity of the light on that surface. Many other lighting models also involve some sort of dot product with the normal vector. Imagine a polygonal model of a sphere - you can only approximate the shape of the surface. By using an RGB bitmap textured across the model, more detailed normal vector information can be encoded. Each color channel in the bitmap (red, green and blue) corresponds to a spatial dimension (X, Y and Z). These spatial dimensions are relative to a constant coordinate system for object-space normal maps, or to a smoothly varying coordinate system (based on the derivatives of position with respect to texture coordinates) in the case of tangent-space normal maps. This adds much more detail to the surface of a model, especially in conjunction with advanced lighting techniques." Uhhh....................yeah. Layman's terms, please? |
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#1253 |
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Tea Time!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2003
Posts: 8,905
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Brainsplodes
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#1254 |
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I'm your Devil
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2003
Posts: 12,439
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#1255 | |
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Second Gear
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: The New World
Posts: 15,422
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Is that any better? I don't know how else I could explain it. |
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#1256 | |
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Y'all need Jesus
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2005
Location: New Jersey
Posts: 8,938
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Quote:
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#1258 |
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Thug
![]() ![]() ![]() Join Date: Mar 2007
Posts: 98
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TMNT for the Wii.
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#1259 |
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Random Punk
![]() ![]() Join Date: Mar 2007
Location: Georgia
Posts: 20
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Star Wars : Empire At War for the PC. Now I'm addicted
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#1260 |
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Second Gear
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: The New World
Posts: 15,422
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I am currently in the process of downloading the Shivering Isles expansion for Oblivion on my 360. This is nothing but PURE TORTURE!
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| awesome, cybercubed the diaper, cybercubed the homophobe, peanut, video games |
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