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Old 08-17-2007, 11:13 PM   #121
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Yeah, just speculations. It'll depend on more than that to ruin Brawl for me but I'm just saying what I'm seeing and hearing are not making it sound good. I like the new characters but that's about it. The stages while they look good aren't stages I want to fight on. I don't know how you guys play but I prefer to play on stages with minimal interference. Not necessarily all FD but stuff like Poke Floats and Brinstar are really just annoying. Also with the Pokemon Trainer thing, when you run away you don't necessarily just run. A Fox for example can run from side to side easily and just laser and avoid confrontation. However, when the bad Pokemon comes out, the Fox will just run in and destroy. It's a lot like how certain Fox players go against Jigglypuff in Melee. Run around and laser and avoid getting close and then when they're above 70 go for the up smash and Jigglypuff is dead. Can't really blame them from running from her though, up throw to rest is too good.
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Old 08-17-2007, 11:18 PM   #122
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You're talking about it in the lame tournament sense. Believe it or not, that isn't what the game is about. Taking a game like Smash so seriously is a travesty. I'd rather have insane stages and lots of crazy characters than just the same boring sh*t.
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Old 08-17-2007, 11:52 PM   #123
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You're talking about it in the lame tournament sense. Believe it or not, that isn't what the game is about. Taking a game like Smash so seriously is a travesty. I'd rather have insane stages and lots of crazy characters than just the same boring sh*t.
Oy, how I've missed you.

Smash Bros. is not a tournament game. People just try to make it one. If you want minimal interference, go play on the new Battlefield, Skyworld, Yoshi's Island or Battlefield. They are making stages for tourney heads like you to play on. Just don't complain that the entire game isn't being tailor suited to the very limited tournament scene's narrow minded viewpoint, because believe it or not, you do not make up the majority on the subject. Most people just want to smash it up and have fun, and the wilder the stages, the better.
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Old 08-17-2007, 11:59 PM   #124
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And why is they complain about those stages, anyway? If anything, they take more skill to play on them than the regular ones. Hardly any luck is involved on stages like Pokefloats after they all appear once. You'll have it memorized and be able to plan your offensive based on what you know will come up.
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Old 08-18-2007, 12:02 AM   #125
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Yeah, I'm competitive. Makes me wonder though how online play will work. What'll happen when one player wants no items and the other wants all on or how stage selection will work.
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Old 08-18-2007, 12:02 AM   #126
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Because, that's not real skill. Don't you know anything? Real skill is abusing the slight movement you get during mid-air dodges to make yourself nearly impossible to hit.

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Yeah, I'm competitive. Makes me wonder though how online play will work. What'll happen when one player wants no items and the other wants all on or how stage selection will work.
One of two things: 1) There will be no online. 2) You'll only play with your friends, so you can work that stuff out for yourselves.
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Old 08-18-2007, 01:23 AM   #127
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Maybe it'll be something like you can make a match to your specifications and wait for someone else to join, or you can choose to look for other matches that other people have posted. Or it'll just be that there are no pickup matches or anything because that'd be really hard to figure out for that exact reason. Even if it's just that you can only play with someone if you have their friend code or whatever, that'd be cool. I'm really hoping there's SOME online play.
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Old 08-18-2007, 06:42 AM   #128
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I'm expecting online play, but I'm also expecting it to be gimped in some manor (no items or something). Do you have any idea how laggy a game like Smash Bros. is going to be, even on a quality online network? This is Nintendo Wi-Fi Connection. I'm expecting some sort of compromise that breaks the game for a lot of people.

I mean, you tourney heads may like the sound of items being turned off on multiplayer, because it just seems like it has to happen. 5 Pokeballs could break it, let alone the assist trophies. But keep in mind the majority enjoy the items, and will be mad as hell that it is gimped, but I just can't see it working. 2 frames of lag would nearly make the game unplayable, and that's pretty much a certainty if you're going to try to get what is literally the most twitchy game in the world online.

I would rather they focus on the single player platformer myself.
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Old 08-18-2007, 10:59 AM   #129
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Why do you guys keep acting like 'tournament rules' are a sin against the game? I enjoy 4 player item-fests as much as the next guy, but every now and then I like a good a one-on-one, no items, simple stage battle. Nothing wrong with that, they're completely different styles of play and they are both fun. Like I've said before, Smash' strength lies in the fact that it can do both effectively. Stop the elitist crap, it's just stupid.
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Old 08-18-2007, 11:43 AM   #130
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Why do you guys keep acting like 'tournament rules' are a sin against the game? I enjoy 4 player item-fests as much as the next guy, but every now and then I like a good a one-on-one, no items, simple stage battle. Nothing wrong with that, they're completely different styles of play and they are both fun. Like I've said before, Smash' strength lies in the fact that it can do both effectively. Stop the elitist crap, it's just stupid.
Uh...Don't you have that backwards? The elitists are the tournament players who say "WHOMG! ITEMS RUIN TEH GAME!" It's not like I've never played, and/or haven't enjoyed one-on-one matches on a flat battleground, or even 4-player free-for-alls with such rules. Most people who prefer playing with items will still play matches without them, but you'll find most "tournament" players will straight up refuse to play if items are turned on.

We were trying to make the point that Deathknight, as most of the "serious" Smash players tend to do, was already hating on stuff because it changed parts of the game, or possibly made certain characters "broken" for tournament play. Saying we're elitists because the majority of us here would rather play with items is the thing that seems stupid.
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Old 08-18-2007, 12:18 PM   #131
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Don't get me wrong, I don't agree with Deathknight either. I'm just saying that saying 'tournament rules' suck is no better than saying items suck.
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Old 08-18-2007, 01:02 PM   #132
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Like it's been said, I don't mind the tournament rules themselves, sometimes it's fun to play with them, it's the hardcore tournament players that are annoying. They swear they're so much better than everyone else and absolutely refuse, REFUSE, to play with items on and on most of the stages. People that take ANYTHING that's meant to be fun and take it so seriously just ruin it. It's just a game not a goddamned way of life.
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Old 08-18-2007, 07:30 PM   #133
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I didn't mean it like that Mecha. I enjoy playing with items off regularly. Its just sometimes I want to have some brainless fun batting Pokeballs with the patented Ken Griffy Jr. home run bat. I'll be playing with some of my local friends (who take the game too damn seriously), and whenever I turn on the items, they quit playing like I just called their mother a duchebag or something. They're always all "I've got too much skill for that random crap", and I'm like "If you have skill, then a little luck isn't going to ruin your day", and then they want to switch Soul Calibur like I've ruined their fun.

I love a good old duel at Final Destination with no items as much as the next guy, but the charm of Smash is that it isn't some random generic 2D fighter, and that the stages aren't all flat. There's variety, advantage points, upper ground, and turf wars. Its got a free-roaming camera for a reason. Hell, I agree with them on the point of the random exploding capsules. They are cheap, and should be removed, or us given the ability to turn them off. Its not that I don't enjoy playing without items, which I do. Its that I can't stand all the people who outright refuse to mix things up.
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Old 08-18-2007, 08:23 PM   #134
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Alright, fair enough. Just got the impression you were advocating the other extreme.

(You can hit Pokeballs with the baseball bat?)
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Old 08-19-2007, 02:21 AM   #135
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The whole cast isn't returning? Well that sucks...I hope Gandorf is still in it, he's my favorite. Though I'm sure if he goes away I'll just find another character to use.
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Old 08-19-2007, 10:26 AM   #136
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Ganondorf is confirmed to be in the game.
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Old 08-19-2007, 10:24 PM   #137
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Yeah but he's not going to be a clone anymore. He's probably going to have 2 swords like he did in Wind Waker.
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Old 08-19-2007, 10:28 PM   #138
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Or probably not? Considering they've already based both Link and Zelda off of their TP counterparts? I wouldn't be surprised if he has one big sword, though.
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Old 08-19-2007, 10:33 PM   #139
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Even though he was a clone playing as him was still alot different then using Falcon. Falcon was about speed and dodging. Ganondorf was a slow guy but he dealt tons of damage and tanked alot as well. Plus if you got good at dodging as well then you wouldn't get hit as much.

That's why I liked him so much, I could play him like a speed character and still do well because of the damage he does.

This change isn't bad either it's cool to see their mixing stuff up.
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Old 08-19-2007, 10:35 PM   #140
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I agree. I enjoyed used him a lot more than Falcon too. As far as exact clones go; I think he was the best one. Especially since playing as either of them was a completely different experience, where as playing as Falco was almost exactly the same as playing as Fox, and playing as Pichu was just...stupid.
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