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My little side project (CGI)
I have reaised that I do not have enough experience with character modeling, rigging, texturing, bones and all that good jazz that makes a fully animate-able cgi model.
At least not good ones :/ Some might recognize my old TMNT model: http://youtu.be/X4qS3HMJPdA Now I wanna make a new one, made from scratch. So first I need a good front and side reference, and thanks to my scanner not working with Win7 I took a webcam picture of the drawing I've done and did a sketch in PS. http://fav.me/d4erync It'll be improved before I go to the modeling of course:lol: |
Very good! I like it a lot. I haven't learned anything about 3D rendering. Most of my work is little vector graphics to use for websites.
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Very Nick-esque! (aside from the toes, of course!)
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Yes, I haven planned that the main design will be very Nick inspired, but I'll have elements from other versions as well.
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The side view is done, a bit rougher the the front view, but I think it'll get the job done.
Which means I am soon ready to model me some turtles the front view picture was kinda huge, so I put the side view picture in a spoiler tag Spoiler:
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Some very early and rough modeling
http://i243.photobucket.com/albums/f...pa/render1.jpg Now I'm just getting the feel of the shape of his head and a simple torso. The torso might have to go on a later point if I'm not completely happy with it. Still not sure if I am gonna make the Plastron and the Carapace as a separate piece or model it together with the torso |
looking good!
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Thank you :)
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I am using Autodesk 3Ds Max 2010. So I am a bit outdated now that the 2012 version is out. but it works, and it is less buggy then the 2009 version
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Some update
http://i243.photobucket.com/albums/f...pa/render2.jpg Slow and steady... :P http://i243.photobucket.com/albums/f...pa/render3.jpg Getting there. Feet, hands and tail left and the basic body is sorta done. Then I have to model the face, fix some eyes and a mouth, add some ninja gear |
Wow that is some awesome work!!! I really dig your sketch designs and the 3D model is coming along very nicely!! I can't wait to see the finished product!! You're very talented!!!
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Thank you :) I do hope the end result will be satisfying, although I have noticed I'm severely rusty in 3D modeling.
a new picture, tail and feet added. http://i243.photobucket.com/albums/f...pa/render4.jpg The tail ain't showing in the picture, but I can see now why they chose three toes on teddy bear styled legs... goat feet XD |
Hands, glorious three fingered HANDS!
well they look 'okay' for now, but I'm not completely satisfied with them http://i243.photobucket.com/albums/f...pa/render6.jpg http://i243.photobucket.com/albums/f...pa/render5.jpg Now for the face, 'tis gonna be a hard nut to crack |
Just a suggestion, I think you should make the thickness of the wrist about the same as the thickness of the middle of the forearm.
I think it would look better and be more accurate to your drawing. |
His wrist are about that thickness on this side, like the drawing, but I have changed the pose so that the palm of his hands are facing down wards instead of forward
http://i243.photobucket.com/albums/f.../render7-1.jpg It makes it easier for an accurate twist on the forearms when the hand rotates, and makes the rigging of the model somewhat easier. or so I've heard |
Looking great Kapa :)
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Thanks for sharing! Its nice to see the step by step process.
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another update, unlike the NICK designs, I think I'll show a bit more eye brows, for better expressions. still in development progress thought.
I'm gonna cheat big time on the eyes and model a extra set eye lids under the bandanna instead of making them on the main model. Not sure how to tackle the mouth yet... http://i243.photobucket.com/albums/f...pa/render8.jpg |
So I changed my mind and made the eye socket right on the model.
Tech babbel: Since my model was so low-poly, I collapsed it with a turbosmooth on and started to make the eyes, so I had more vertexes to work with. Basically the original poly count was so low I had to do a lot of lines to even get something to work with. And with a new turbosmooth over that again, the model looks very smooth, thoguht my laptop don't like it when I have the turbosmooth on iteration 2 or 3. http://i243.photobucket.com/albums/f...pa/render9.jpg Now I have to clean u the eyelids, still not sure if I want to show some skin inside the eye holes in the bandanna, or have it more like the Nick toon designs. And white eyes or have more real looking eyes... |
Started anew, with some T-poses from the Nick CG models to work with.
Right now, I'm just practicing to get into the game of modeling again, so this model is only a first draft, when its done, I'll make a new one trying to grasp more of the style the nick models have. Right now, I have a rough model of the shell, which I really like at the moment, still need some work, but, it's good for now. I'm not completely satisfied with the head, it's a bit crowded with the polygons, and I think I can simplify it more. The legs are at the moment just a stand-in, they need a lot more work, especially when I'm going to make the toes and define the feet. far from happy with the arms, might scrap them altogether and just redo them. needs a thumb though. I made the arms and fingers as separate pieces and then merged them together. I might just make a copy of the finger ad tweak it to a thumb and attach it to the hand. For some reason my 3DS MAX is bugged, so I can't see the Mirror Modifier when working in Edit Poly, making it harder to smooth out that seam line where the Poly model and the Mirror modifier meets. https://dl-web.dropbox.com/get/Photo...5fNQPMsyMMSgGg https://dl-web.dropbox.com/get/Photo...a1OMKp41Usp9dA It's hard to start modeling again, but it slowly comes back, like riding a bicycle :lol: |
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