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Old 11-01-2011, 07:56 PM   #1
Candy Kappa
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My little side project (CGI)

I have reaised that I do not have enough experience with character modeling, rigging, texturing, bones and all that good jazz that makes a fully animate-able cgi model.

At least not good ones :/
Some might recognize my old TMNT model:
http://youtu.be/X4qS3HMJPdA

Now I wanna make a new one, made from scratch.

So first I need a good front and side reference, and thanks to my scanner not working with Win7 I took a webcam picture of the drawing I've done and did a sketch in PS.
http://fav.me/d4erync

It'll be improved before I go to the modeling of course
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Old 11-01-2011, 08:02 PM   #2
Jade Green
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Very good! I like it a lot. I haven't learned anything about 3D rendering. Most of my work is little vector graphics to use for websites.
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Old 11-04-2011, 03:37 PM   #3
Candy Kappa
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I've tweaked the front view a good bit

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Old 11-04-2011, 04:29 PM   #4
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Very Nick-esque! (aside from the toes, of course!)
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Old 11-04-2011, 04:58 PM   #5
Candy Kappa
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Yes, I haven planned that the main design will be very Nick inspired, but I'll have elements from other versions as well.
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Old 11-21-2011, 02:30 PM   #6
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The side view is done, a bit rougher the the front view, but I think it'll get the job done.

Which means I am soon ready to model me some turtles

the front view picture was kinda huge, so I put the side view picture in a spoiler tag
Spoiler:
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Old 11-29-2011, 08:38 AM   #7
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Some very early and rough modeling



Now I'm just getting the feel of the shape of his head and a simple torso. The torso might have to go on a later point if I'm not completely happy with it.

Still not sure if I am gonna make the Plastron and the Carapace as a separate piece or model it together with the torso
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Old 11-29-2011, 10:18 PM   #8
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looking good!
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Old 11-30-2011, 10:55 AM   #9
Candy Kappa
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Thank you
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Old 11-30-2011, 10:59 AM   #10
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Quote:
Originally Posted by Kiwamu The Kappa View Post
Thank you
This is really cool, what application are you using to build the model?

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Old 11-30-2011, 11:02 AM   #11
Candy Kappa
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I am using Autodesk 3Ds Max 2010. So I am a bit outdated now that the 2012 version is out. but it works, and it is less buggy then the 2009 version
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Old 11-30-2011, 11:07 AM   #12
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Quote:
Originally Posted by Kiwamu The Kappa View Post
I am using Autodesk 3Ds Max 2010. So I am a bit outdated now that the 2012 version is out. but it works, and it is less buggy then the 2009 version
While I have never used Autodesk I actually have the Design Academy 2012 suite sitting on my desk to install on 30 computers during Christmas break... I might have to put it on my workstation as well... What you are doing looks so cool!

-ms
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Old 12-29-2011, 04:17 AM   #13
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Some update



Slow and steady...



Getting there. Feet, hands and tail left and the basic body is sorta done.

Then I have to model the face, fix some eyes and a mouth, add some ninja gear

Last edited by Candy Kappa; 12-29-2011 at 05:45 AM.
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Old 12-29-2011, 06:16 AM   #14
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Wow that is some awesome work!!! I really dig your sketch designs and the 3D model is coming along very nicely!! I can't wait to see the finished product!! You're very talented!!!
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Old 12-29-2011, 06:53 AM   #15
Candy Kappa
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Thank you I do hope the end result will be satisfying, although I have noticed I'm severely rusty in 3D modeling.

a new picture, tail and feet added.



The tail ain't showing in the picture, but I can see now why they chose three toes on teddy bear styled legs... goat feet XD
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Old 01-09-2012, 04:38 AM   #16
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Hands, glorious three fingered HANDS!

well they look 'okay' for now, but I'm not completely satisfied with them





Now for the face, 'tis gonna be a hard nut to crack
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Old 01-09-2012, 04:44 AM   #17
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Just a suggestion, I think you should make the thickness of the wrist about the same as the thickness of the middle of the forearm.

I think it would look better and be more accurate to your drawing.
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Old 01-09-2012, 05:05 AM   #18
Candy Kappa
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His wrist are about that thickness on this side, like the drawing, but I have changed the pose so that the palm of his hands are facing down wards instead of forward



It makes it easier for an accurate twist on the forearms when the hand rotates, and makes the rigging of the model somewhat easier. or so I've heard
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Old 01-09-2012, 05:25 AM   #19
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Looking great Kapa
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Old 01-09-2012, 06:05 AM   #20
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Thanks for sharing! Its nice to see the step by step process.
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