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#1 |
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The Agenda of Existing
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2008
Location: Vikingland
Posts: 14,596
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My little side project (CGI)
I have reaised that I do not have enough experience with character modeling, rigging, texturing, bones and all that good jazz that makes a fully animate-able cgi model.
At least not good ones :/ Some might recognize my old TMNT model: http://youtu.be/X4qS3HMJPdA Now I wanna make a new one, made from scratch. So first I need a good front and side reference, and thanks to my scanner not working with Win7 I took a webcam picture of the drawing I've done and did a sketch in PS. http://fav.me/d4erync It'll be improved before I go to the modeling of course |
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#2 |
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ReyeJaye
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2002
Posts: 3,873
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Very good! I like it a lot. I haven't learned anything about 3D rendering. Most of my work is little vector graphics to use for websites.
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#4 |
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Overlord
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 15,488
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Very Nick-esque! (aside from the toes, of course!)
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![]() Experience the TMNT Fan Commentaries! Check out my TMNT fan comic, "Nothing to Fear"! View my sketch work! I'm selling some of my hard-to-find TMNT items! |
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#6 |
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The Agenda of Existing
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2008
Location: Vikingland
Posts: 14,596
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The side view is done, a bit rougher the the front view, but I think it'll get the job done.
Which means I am soon ready to model me some turtles the front view picture was kinda huge, so I put the side view picture in a spoiler tag Spoiler:
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#7 |
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The Agenda of Existing
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2008
Location: Vikingland
Posts: 14,596
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Some very early and rough modeling
![]() Now I'm just getting the feel of the shape of his head and a simple torso. The torso might have to go on a later point if I'm not completely happy with it. Still not sure if I am gonna make the Plastron and the Carapace as a separate piece or model it together with the torso |
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#8 |
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Foot Soldier
![]() ![]() ![]() ![]() Join Date: Nov 2011
Location: earth
Posts: 151
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looking good!
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#10 |
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幸 - 愛 - 思う
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2009
Location: St. Louis
Posts: 2,824
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This is really cool, what application are you using to build the model?
-ms |
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#11 |
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The Agenda of Existing
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2008
Location: Vikingland
Posts: 14,596
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I am using Autodesk 3Ds Max 2010. So I am a bit outdated now that the 2012 version is out. but it works, and it is less buggy then the 2009 version
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#12 | |
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幸 - 愛 - 思う
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2009
Location: St. Louis
Posts: 2,824
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Quote:
-ms |
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#13 |
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The Agenda of Existing
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2008
Location: Vikingland
Posts: 14,596
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Some update
![]() Slow and steady... ![]() Getting there. Feet, hands and tail left and the basic body is sorta done. Then I have to model the face, fix some eyes and a mouth, add some ninja gear Last edited by Candy Kappa; 12-29-2011 at 05:45 AM. |
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#14 |
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Stone Warrior
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2011
Location: Tundra
Posts: 886
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Wow that is some awesome work!!! I really dig your sketch designs and the 3D model is coming along very nicely!! I can't wait to see the finished product!! You're very talented!!!
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#15 |
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The Agenda of Existing
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2008
Location: Vikingland
Posts: 14,596
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Thank you
a new picture, tail and feet added. ![]() The tail ain't showing in the picture, but I can see now why they chose three toes on teddy bear styled legs... goat feet XD |
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#16 |
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The Agenda of Existing
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2008
Location: Vikingland
Posts: 14,596
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Hands, glorious three fingered HANDS!
well they look 'okay' for now, but I'm not completely satisfied with them ![]() ![]() Now for the face, 'tis gonna be a hard nut to crack |
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#17 |
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Bad Boy
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Posts: 1,911
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Just a suggestion, I think you should make the thickness of the wrist about the same as the thickness of the middle of the forearm.
I think it would look better and be more accurate to your drawing. |
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#18 |
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The Agenda of Existing
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2008
Location: Vikingland
Posts: 14,596
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His wrist are about that thickness on this side, like the drawing, but I have changed the pose so that the palm of his hands are facing down wards instead of forward
![]() It makes it easier for an accurate twist on the forearms when the hand rotates, and makes the rigging of the model somewhat easier. or so I've heard |
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#19 | |
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Mad Scientist
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2009
Location: Évora Portugal
Posts: 1,230
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Looking great Kapa
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Quote:
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#20 |
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Jedi Master
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2011
Location: JLA Satellite Headquarters
Posts: 11,189
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Thanks for sharing! Its nice to see the step by step process.
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Michelangelo: This looks like a job for the Teenage Mutant Ninja Turtles! Raphael: Sheesh, Mikey this ain't a cartoon! |
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| Tags |
| 3d animation, cgi, kappa, tmnt |
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