![]() |
Unusual Question
I know that the chances are pretty slim, but has anyone figured out a way to extract the characters/enemies models from one of the new TMNT games?
|
Can you even DO that?
|
Well technically, they are in one of the files, so it's possible. But possible doesn't mean that it's done ;)
|
Well go for it then, be the first and show us what came of it.
|
Hehe, if I could do it, I wouldn't have asked in the first place ;) I was just wondering if anyone else tackled that and what were the results of it. Apparently not, which was expected.
|
What do you mean with extract?
You mean like take the characters from the backgrounds out of the games? |
I mean get the whole character model with all it's animation modes (stand still, run, all type of attacks, jump, get hit and so on).
|
Haha. Those are called sprites. I can give you those.
Here are some links to the sprites. http://neuropod.net/SDB/sheets/Misc/...natelloGBA.gif http://neuropod.net/SDB/sheets/Misc/Konami/MikeyGBA.gif http://neuropod.net/SDB/sheets/Misc/...RaphaelGBA.gif http://neuropod.net/SDB/sheets/Misc/Konami/LeoTF.gif http://neuropod.net/SDB/sheets/Misc/Konami/MikeTF.gif http://neuropod.net/SDB/sheets/Misc/.../RaphaelTF.gif http://neuropod.net/SDB/sheets/Misc/Konami/DonTF.gif http://neuropod.net/SDB/sheets/Misc/Konami/LeoTMNT4.gif |
I get 403 Forbidden.
They are called "sprites" for games as the GBA ones or the old games. But I meant the PC versions of the new games, where they use whole 3D models viewed from different angles (with the "camera" rotating around the character). I'd like to get my hands on those GBA sprites too though ;) |
the hex values in a 3D game are a lot more complex then what's in a 2d game... you'd have a hell of a time finding the character models, much less the animation code and mapping...
|
You'd probly have better luck recording yourself doing what ever move you want. Then turning them all into frames and removing the backround by hand. it would take a long time but that's the only way I can imagine doing it.
|
Quote:
But if those character models you're looking for are in a file with ".dat" extension, you should be able to extract them with tiny programme called undat.exe or something like that... running under DOS unfortunately :| That worked for me with some games. But I don't know if it works for TMNT.:| |
Quote:
Quote:
By the way, running under DOS isn't a problem for me ;) |
Hey onyx, did you manage to extract those models? I'm pretty curious.
|
you could copy the PC versions of the new toon turtle games on to rewritable discs...
|
Quote:
For example, I know that in order to extract files from the .mpq format (an archive format used in many games, including Blizzard bestsellers Starcraft and Diablo 1&2), you need a listfile of the files inside, otherwise you get a list of {unknown} entries. I tried many tools that I found around in the internet on the TMNT .dat files, but to no avail. The programs either hang and do nothing, either say that the file is incomplete or corrupted :( |
Hahah, TMNT ain't no CS. Konami isn't about to jump up and let you customize their game. Trust me, if you could extract the models from the game, I'd already be using them in CS.
|
| All times are GMT -6. The time now is 12:45 PM. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2026, vBulletin Solutions, Inc.