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#1 |
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Foot Soldier
![]() ![]() ![]() ![]() Join Date: Dec 2005
Posts: 232
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Unusual Question
I know that the chances are pretty slim, but has anyone figured out a way to extract the characters/enemies models from one of the new TMNT games?
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#2 |
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Writer • Director
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2004
Location: Los Angeles
Posts: 12,035
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Can you even DO that?
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#3 |
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Foot Soldier
![]() ![]() ![]() ![]() Join Date: Dec 2005
Posts: 232
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Well technically, they are in one of the files, so it's possible. But possible doesn't mean that it's done
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#4 |
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Writer • Director
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2004
Location: Los Angeles
Posts: 12,035
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Well go for it then, be the first and show us what came of it.
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#5 |
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Foot Soldier
![]() ![]() ![]() ![]() Join Date: Dec 2005
Posts: 232
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Hehe, if I could do it, I wouldn't have asked in the first place
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#6 |
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Random Punk
![]() ![]() Join Date: Dec 2005
Location: Holland
Posts: 20
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What do you mean with extract?
You mean like take the characters from the backgrounds out of the games?
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#7 |
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Foot Soldier
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Posts: 232
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I mean get the whole character model with all it's animation modes (stand still, run, all type of attacks, jump, get hit and so on).
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#8 |
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Random Punk
![]() ![]() Join Date: Dec 2005
Location: Holland
Posts: 20
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Haha. Those are called sprites. I can give you those.
Here are some links to the sprites. http://neuropod.net/SDB/sheets/Misc/...natelloGBA.gif http://neuropod.net/SDB/sheets/Misc/Konami/MikeyGBA.gif http://neuropod.net/SDB/sheets/Misc/...RaphaelGBA.gif http://neuropod.net/SDB/sheets/Misc/Konami/LeoTF.gif http://neuropod.net/SDB/sheets/Misc/Konami/MikeTF.gif http://neuropod.net/SDB/sheets/Misc/.../RaphaelTF.gif http://neuropod.net/SDB/sheets/Misc/Konami/DonTF.gif http://neuropod.net/SDB/sheets/Misc/Konami/LeoTMNT4.gif
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#9 |
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Foot Soldier
![]() ![]() ![]() ![]() Join Date: Dec 2005
Posts: 232
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I get 403 Forbidden.
They are called "sprites" for games as the GBA ones or the old games. But I meant the PC versions of the new games, where they use whole 3D models viewed from different angles (with the "camera" rotating around the character). I'd like to get my hands on those GBA sprites too though
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#10 |
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Foot Elite
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2003
Location: Angel Land
Posts: 4,150
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the hex values in a 3D game are a lot more complex then what's in a 2d game... you'd have a hell of a time finding the character models, much less the animation code and mapping...
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#11 |
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Writer • Director
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2004
Location: Los Angeles
Posts: 12,035
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You'd probly have better luck recording yourself doing what ever move you want. Then turning them all into frames and removing the backround by hand. it would take a long time but that's the only way I can imagine doing it.
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#12 | |
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Devil's Advocate
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Posts: 4,768
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Quote:
But if those character models you're looking for are in a file with ".dat" extension, you should be able to extract them with tiny programme called undat.exe or something like that... running under DOS unfortunately That worked for me with some games. But I don't know if it works for TMNT.
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#13 | ||
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Foot Soldier
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Posts: 232
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Quote:
Quote:
By the way, running under DOS isn't a problem for me
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#14 |
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Devil's Advocate
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Posts: 4,768
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Hey onyx, did you manage to extract those models? I'm pretty curious.
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#15 |
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Hench Mutant
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: United Kingdom
Posts: 293
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you could copy the PC versions of the new toon turtle games on to rewritable discs...
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#16 | |
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Foot Soldier
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Posts: 232
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Quote:
For example, I know that in order to extract files from the .mpq format (an archive format used in many games, including Blizzard bestsellers Starcraft and Diablo 1&2), you need a listfile of the files inside, otherwise you get a list of {unknown} entries. I tried many tools that I found around in the internet on the TMNT .dat files, but to no avail. The programs either hang and do nothing, either say that the file is incomplete or corrupted
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#17 |
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Foot Soldier
![]() ![]() ![]() ![]() Join Date: Jan 2006
Posts: 119
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Hahah, TMNT ain't no CS. Konami isn't about to jump up and let you customize their game. Trust me, if you could extract the models from the game, I'd already be using them in CS.
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