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-   -   New Sonic 360 Screens (ANTI 56K THREAD!) (http://forums.thetechnodrome.com/showthread.php?t=16989)

ThirdMarioBro 09-12-2006 10:03 PM

New Sonic 360 Screens (ANTI 56K THREAD!)
 
http://360.advancedmn.com/images/med...dgehog_063.jpg

http://360.advancedmn.com/images/med...dgehog_064.jpg

http://360.advancedmn.com/images/med...dgehog_065.jpg

http://360.advancedmn.com/images/med...dgehog_066.jpg

http://360.advancedmn.com/images/med...dgehog_067.jpg

http://360.advancedmn.com/images/med...dgehog_088.jpg

http://360.advancedmn.com/images/med...dgehog_089.jpg

http://360.advancedmn.com/images/med...dgehog_090.jpg

http://360.advancedmn.com/images/med...dgehog_091.jpg

http://360.advancedmn.com/images/med...dgehog_092.jpg




Jesus Christ, it's Emerald Coast. Sonic the Hedgehog wins two points. Emerald Coast in Sonic adventure was one of those times where I just stood in the store staring at the display with my jaw on the floor. For the win.

Peanut 09-12-2006 10:32 PM

Wow. Sonic looks really sexy. I hope to God this is a return to form for the little blue guy. He's been wallowing in mediocrity for far too long.

Kid Icarus 09-13-2006 03:13 AM

Beautiful screens... I'm still leery on the game though. It's SEGA... the last truely great thing they made was F-Zero GX/AX.

Mecha Cow 09-13-2006 03:32 AM

I don't know, going by the trailer, this game seems to be steering more towards the Shadow the Hedgehog route than the Sonic we all know and used to love. That being said, graphically it looks fantastic.

ThirdMarioBro 09-13-2006 04:39 AM

I'm buying for the Sonic stuff. The Shadow stages are for silly emo children, and I'd rather drink gasoline than play through that sh*t.

Let's just hope it dosen't turn into another "3 Sonic stages & 15 Shadow stages" deal. If this one sucks, I'm done for keeps. I'll always love that poor beaten little blue bastard no matter what they do to him. That dosen't mean I'll stand around and watch the beatings. I expect the Sonic sections of this game to kick ass, and they better. Heck, now that Naka is finally gone from Sonic Team, maybe it's got a chance. Naoto Oshima (see: the man who actually created the fu*king character and created the old style we adored) is even working as a stylistic advisor part time from Artoon. Still, the sight of Emerald Coast makes me think of the beautiful old times.

*Rest in Peace Dreamcast*

:cry: :cry:


...please God, don't let this one suck.

Barkworm 09-13-2006 05:00 AM

That story trailer for the game was completely ridiculous. They need to stop taking the games' story so seriously!

Kid Icarus 09-13-2006 11:24 AM

SEGA needs to realize that all people really want from a Sonic game is to run around really fast, jump on some stuff, and avoid pits of death while grabbing rings and finding the fastest way through a level...

Really, how hard would it be do make that?

Peanut 09-13-2006 11:25 AM

True that, Barky. Sonic doesn't need a story to be awesome, it's like Mario in that respect. I don't have very high hopes for this, so maybe I'll be pleasently surprised.

Cure 09-13-2006 02:10 PM

Quote:

Originally Posted by Kid Icarus
SEGA needs to realize that all people really want from a Sonic game is to run around really fast, jump on some stuff, and avoid pits of death while grabbing rings and finding the fastest way through a level...

Really, how hard would it be do make that?

Sonic Wii, anyone?

Spitfire 09-13-2006 02:27 PM

Wow Shadow Of Colossus rings a bell with these ones O_O

Krang 09-14-2006 02:59 AM

Quote:

Originally Posted by Peanut
True that, Barky. Sonic doesn't need a story to be awesome, it's like Mario in that respect.

Exactly. I was just fine with the limited in-game storytelling (without dialog) that took place in the 16-bit games. Anything more than that in this type of game is unnecessary in my opinion.

Quote:

Originally Posted by Kid Icarus
SEGA needs to realize that all people really want from a Sonic game is to run around really fast, jump on some stuff, and avoid pits of death while grabbing rings and finding the fastest way through a level...

Really, how hard would it be do make that?

While that is the basis of any Sonic game, there's more to it than that. The Sonic Advance series and Sonic Rush were 2D platformers that accomplished those basics, but there was something missing that made them not quite as fun as the original series. Maybe it had something to do with the level design...

Barkworm 09-14-2006 04:02 AM

I know exactly what was wrong with "Sonic Rush": The "story". All those annoying animals talking to each other in those awful voices... bah!

Krang 09-15-2006 03:26 AM

Quote:

Originally Posted by Barkworm
I know exaclty what was wrong with "Sonic Rush": The "story". All those annoying animals talking to each other in those awful voices... bah!

Haha, you have a point there. Still, there was something about the level design that made those games not as enjoyable for me as the 16-bit games.

Peanut 09-15-2006 12:02 PM

It probably had to do with all the horrid enemy placement and bottomless pits that made you memorize the level before you could beat it.

Hannah 09-20-2006 08:46 PM

Jesus CHRIST. These are BEAUTIFUL.
This game better be amazing.
I'm counting on you, SEGA.

Not that I'm going to play for at least a couple years...

I need money. :cry:

Dr. Doom 09-21-2006 06:22 PM

http://image.com.com/gamespot/images..._screen001.jpg

http://qdvdauthor.sourceforge.net/images/homer_doh.png

Peanut 09-21-2006 06:24 PM

Yeah, as if one crappy knock off wasn't enough. Do they ever learn?

Dr. Doom 09-21-2006 06:28 PM

The picture is telling me "no".

Hannah 09-21-2006 06:54 PM

What the hell is that? D:<

Dr. Doom 09-21-2006 06:58 PM

I dunno, but it's probably your fault. >:[


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