The Technodrome Forums

Go Back   The Technodrome Forums > General Forums > General Discussion > Video Games

Notices

Reply
 
Thread Tools Display Modes
Old 09-12-2006, 10:03 PM   #1
ThirdMarioBro
Tea Time!
 
ThirdMarioBro's Avatar
 
Join Date: Feb 2003
Posts: 8,905
New Sonic 360 Screens (ANTI 56K THREAD!)
























Jesus Christ, it's Emerald Coast. Sonic the Hedgehog wins two points. Emerald Coast in Sonic adventure was one of those times where I just stood in the store staring at the display with my jaw on the floor. For the win.
__________________
ThirdMarioBro is offline   Reply With Quote
Old 09-12-2006, 10:32 PM   #2
Peanut
Second Gear
 
Peanut's Avatar
 
Join Date: Nov 2001
Location: The New World
Posts: 15,422
Wow. Sonic looks really sexy. I hope to God this is a return to form for the little blue guy. He's been wallowing in mediocrity for far too long.
Peanut is offline   Reply With Quote
Old 09-13-2006, 03:13 AM   #3
Kid Icarus
Foot Elite
 
Join Date: Jan 2003
Location: Angel Land
Posts: 4,150
Beautiful screens... I'm still leery on the game though. It's SEGA... the last truely great thing they made was F-Zero GX/AX.
Kid Icarus is offline   Reply With Quote
Old 09-13-2006, 03:32 AM   #4
Mecha Cow
Gorgeous and modest too
 
Mecha Cow's Avatar
 
Join Date: Oct 2003
Location: The Netherlands
Posts: 3,699
I don't know, going by the trailer, this game seems to be steering more towards the Shadow the Hedgehog route than the Sonic we all know and used to love. That being said, graphically it looks fantastic.
__________________
Mecha Cow is offline   Reply With Quote
Old 09-13-2006, 04:39 AM   #5
ThirdMarioBro
Tea Time!
 
ThirdMarioBro's Avatar
 
Join Date: Feb 2003
Posts: 8,905
I'm buying for the Sonic stuff. The Shadow stages are for silly emo children, and I'd rather drink gasoline than play through that sh*t.

Let's just hope it dosen't turn into another "3 Sonic stages & 15 Shadow stages" deal. If this one sucks, I'm done for keeps. I'll always love that poor beaten little blue bastard no matter what they do to him. That dosen't mean I'll stand around and watch the beatings. I expect the Sonic sections of this game to kick ass, and they better. Heck, now that Naka is finally gone from Sonic Team, maybe it's got a chance. Naoto Oshima (see: the man who actually created the fu*king character and created the old style we adored) is even working as a stylistic advisor part time from Artoon. Still, the sight of Emerald Coast makes me think of the beautiful old times.

*Rest in Peace Dreamcast*




...please God, don't let this one suck.
__________________
ThirdMarioBro is offline   Reply With Quote
Old 09-13-2006, 05:00 AM   #6
Barkworm
Draconian leftist ruler
 
Barkworm's Avatar
 
Join Date: Mar 2003
Location: Germany
Posts: 6,759
That story trailer for the game was completely ridiculous. They need to stop taking the games' story so seriously!
__________________
Make ****, not kill!

Last edited by Barkworm; 09-13-2006 at 05:16 AM.
Barkworm is offline   Reply With Quote
Old 09-13-2006, 11:24 AM   #7
Kid Icarus
Foot Elite
 
Join Date: Jan 2003
Location: Angel Land
Posts: 4,150
SEGA needs to realize that all people really want from a Sonic game is to run around really fast, jump on some stuff, and avoid pits of death while grabbing rings and finding the fastest way through a level...

Really, how hard would it be do make that?
Kid Icarus is offline   Reply With Quote
Old 09-13-2006, 11:25 AM   #8
Peanut
Second Gear
 
Peanut's Avatar
 
Join Date: Nov 2001
Location: The New World
Posts: 15,422
True that, Barky. Sonic doesn't need a story to be awesome, it's like Mario in that respect. I don't have very high hopes for this, so maybe I'll be pleasently surprised.
Peanut is offline   Reply With Quote
Old 09-13-2006, 02:10 PM   #9
Cure
Y'all need Jesus
 
Cure's Avatar
 
Join Date: Nov 2005
Location: New Jersey
Posts: 8,938
Quote:
Originally Posted by Kid Icarus
SEGA needs to realize that all people really want from a Sonic game is to run around really fast, jump on some stuff, and avoid pits of death while grabbing rings and finding the fastest way through a level...

Really, how hard would it be do make that?
Sonic Wii, anyone?
Cure is offline   Reply With Quote
Old 09-13-2006, 02:27 PM   #10
Spitfire
Writer • Director
 
Spitfire's Avatar
 
Join Date: Mar 2004
Location: Los Angeles
Posts: 12,035
Wow Shadow Of Colossus rings a bell with these ones O_O
__________________
Check out my online portfolio
http://www.christopherpelletier.com/
Spitfire is offline   Reply With Quote
Old 09-14-2006, 02:59 AM   #11
Krang
Admin and Sega Guru
 
Krang's Avatar
 
Join Date: Jul 2001
Location: Dimension X
Posts: 3,755
Quote:
Originally Posted by Peanut
True that, Barky. Sonic doesn't need a story to be awesome, it's like Mario in that respect.
Exactly. I was just fine with the limited in-game storytelling (without dialog) that took place in the 16-bit games. Anything more than that in this type of game is unnecessary in my opinion.

Quote:
Originally Posted by Kid Icarus
SEGA needs to realize that all people really want from a Sonic game is to run around really fast, jump on some stuff, and avoid pits of death while grabbing rings and finding the fastest way through a level...

Really, how hard would it be do make that?
While that is the basis of any Sonic game, there's more to it than that. The Sonic Advance series and Sonic Rush were 2D platformers that accomplished those basics, but there was something missing that made them not quite as fun as the original series. Maybe it had something to do with the level design...
__________________

"My motherboard's microchips are chomping at the... 'bit'. A little computer humor." --Krang, Welcome Back, Polarisoids
Krang is offline   Reply With Quote
Old 09-14-2006, 04:02 AM   #12
Barkworm
Draconian leftist ruler
 
Barkworm's Avatar
 
Join Date: Mar 2003
Location: Germany
Posts: 6,759
I know exactly what was wrong with "Sonic Rush": The "story". All those annoying animals talking to each other in those awful voices... bah!
__________________
Make ****, not kill!

Last edited by Barkworm; 09-15-2006 at 04:43 AM.
Barkworm is offline   Reply With Quote
Old 09-15-2006, 03:26 AM   #13
Krang
Admin and Sega Guru
 
Krang's Avatar
 
Join Date: Jul 2001
Location: Dimension X
Posts: 3,755
Quote:
Originally Posted by Barkworm
I know exaclty what was wrong with "Sonic Rush": The "story". All those annoying animals talking to each other in those awful voices... bah!
Haha, you have a point there. Still, there was something about the level design that made those games not as enjoyable for me as the 16-bit games.
__________________

"My motherboard's microchips are chomping at the... 'bit'. A little computer humor." --Krang, Welcome Back, Polarisoids
Krang is offline   Reply With Quote
Old 09-15-2006, 12:02 PM   #14
Peanut
Second Gear
 
Peanut's Avatar
 
Join Date: Nov 2001
Location: The New World
Posts: 15,422
It probably had to do with all the horrid enemy placement and bottomless pits that made you memorize the level before you could beat it.
Peanut is offline   Reply With Quote
Old 09-20-2006, 08:46 PM   #15
Hannah
Once more, with feeling!
 
Hannah's Avatar
 
Join Date: Dec 2003
Location: Chicago, IL
Posts: 4,111
Jesus CHRIST. These are BEAUTIFUL.
This game better be amazing.
I'm counting on you, SEGA.

Not that I'm going to play for at least a couple years...

I need money.
__________________
Hannah is offline   Reply With Quote
Old 09-21-2006, 06:22 PM   #16
Dr. Doom
Allons-y!
 
Dr. Doom's Avatar
 
Join Date: Aug 2003
Location: Castle Doom
Posts: 4,535


__________________

Last edited by Dr. Doom; 09-21-2006 at 06:53 PM.
Dr. Doom is offline   Reply With Quote
Old 09-21-2006, 06:24 PM   #17
Peanut
Second Gear
 
Peanut's Avatar
 
Join Date: Nov 2001
Location: The New World
Posts: 15,422
Yeah, as if one crappy knock off wasn't enough. Do they ever learn?
Peanut is offline   Reply With Quote
Old 09-21-2006, 06:28 PM   #18
Dr. Doom
Allons-y!
 
Dr. Doom's Avatar
 
Join Date: Aug 2003
Location: Castle Doom
Posts: 4,535
The picture is telling me "no".
__________________
Dr. Doom is offline   Reply With Quote
Old 09-21-2006, 06:54 PM   #19
Hannah
Once more, with feeling!
 
Hannah's Avatar
 
Join Date: Dec 2003
Location: Chicago, IL
Posts: 4,111
What the hell is that? D:<
__________________
Hannah is offline   Reply With Quote
Old 09-21-2006, 06:58 PM   #20
Dr. Doom
Allons-y!
 
Dr. Doom's Avatar
 
Join Date: Aug 2003
Location: Castle Doom
Posts: 4,535
I dunno, but it's probably your fault. >:[
__________________
Dr. Doom is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:02 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2026, vBulletin Solutions, Inc.