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Has Anyone Ever Made a Map of the Technodrome?
Not the site; the actual vehicle. I ask because the Technodrome is awesome, and seeing it actually mapped out, particularly in a physical, three-dimensional-ish cross-section (Though it would need to be a bunch of cross-sections), would be really awesome.
If this sort of thing doesn't exist, I think it would be quite a primo project for fans to collaborate on, albeit an arduous one, given the sort of specs that are given for it. |
Ya know, the thing is that for how many episodes the original series had, the actual Technodrome was really underused. We don't even know what most of the Technodrome even looked like on the inside. We'd just be guessing. The writers should've scaled it down a little bit, and featured it being used in a battle a lot more than it actually was.
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I think it would be interesting to see a map if it existed.
I noticed a map from Mr. Ogg Goes to Town, when Shredder finds out Mr. Ogg is in his room with his collection of vases, you can clearly see part of a map on the Technodrome TV screen. |
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When the technodrome shows up you should know there's gonna be trouble. Now on-topic, I think it would be one hell of a task to map, didn't they once mention somewhere it had 900+ rooms? |
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The Technodrome is designed where certain rooms can reconfigure themselves, and there are losts of locked doors, some dead ends, and booby traps, such as walls that can crush on you, trap doors, an secret passageways.
At the base of the Technodrome is likely the engine and utility rooms, similar to what's found at the bottom of a ship. This is likely where the Roadkill Rodneys ended up after being crushed by the turtles in the entrance chamber, the level above these rooms since the entrance that the turtles used in Enter: The Shredder is raised above the base. This same level also had that bobby trap with the walls nearly crushing the turtles to death, that room where the turtles destroy all those machines, and also the dead end on the other side of that chamber that the turtles escaped by throwing a bomb before getting crushed by that rolling pin, which leads directly to that two-story room where the turtles rescued Splinter for the first time, likely a level or two below the main control room. As for the main control room, it is probably in the center of the 'drome, given that when the portal is turned off, you simply bounce back. Near the top of the Technodrome, we see a Star Wars-style chamber with a dropoff extending the height of the Technodrome that also ends down in the engine room (there may have been a hidden passageway as well. But given how complex the Technodrome is, I would likely be showing a cross section of the Channel 6 building (see a thread I did awhile back) before tackling the Technodrome. You simply have to connect all the rooms from every episode it is used, and logically add passageways to the unused parts that remain. Some of the rooms are quite small, such as the disintegration chamber. The cross sections I would use are: -Entrance/exits: You have the main entrance at the base plus many "emergency exits" throughout the rest of the structure from those "squares". -Tank Top level: The lowest level of the technodrome, as described above -Ground level: As described above. -Second level: Includes the Foot's offices and training facilities -Third level: Includes the Rock Soldier's offices, training facilities, and living quarters. -Fourth level: featuring the control room and all other rooms that connect to it. Nearby is the transport module port, where the four passageways likely can stretch until they reach the top of the Technodrome, where there are sliding, circular doors that connect to the outside. -Upper levels: Other rooms that have no definitive connection as shown in the series, but are logicially acceptable based on the other information. This includes auxillary control rooms plus Shredder and Krang's living space. Don't forget the interior around the eye! |
That is a great question. A fan project to tackle this would be quite extensive but awesome to see the finished project. And it'd make it easier for someone to make a fan made Technodrome to scale for the Turtles figures.
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Here's a map from the first game.
http://vgmaps.com/Atlas/NES/TeenageM...tles-Area6.png Someone did actually make a Technodrome map for UT2004. http://forums.thetechnodrome.com/showthread.php?t=20696 |
972 rooms
It has 972 rooms.
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Yeah that would b an awesome idea. I will have to check out the Mr.Ogg ep bc I am interested in seeing the technodrome map.
Oh and shout out to Metropoliskid41 for the awesome sig and sketch!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
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In the landlord of the flies Shredder also opens a few windows to defeat Baxter's flies. This would put the main control room at the front of the Technodrome, not too far from the bottom. |
Grandreams planned to reveal the tech specs of the Drome in one of their UK Hero Turtles Annuals. Unfortunately, Krang censored them!
http://www.flickr.com/photos/2204780...57622000745032 :tlol: |
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Technodrome
In the "Enter the Shredder", Shredder drives the Technodrome from another room, and in the Big Trilogy, Shredder, Krang, Shredder, Bebop and Rocksteady drive the Technodrome from another small room.
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Technodrome
The portal to Dimension-X that big screen is behind that red Footclan logo on the Technodrome.
In the episode that the Technodrome whas at the artic with that ice monster Krang opend a window and that whas the portal screen, it whas going up so Shredder and Krang can see that big ice monster outside the Technodrome. So the big room where Shredder and Krang are in almost every episode is behide that big red Footclan logo on the oudside of the Technodrome :D |
Dimensional portals
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So how many dimensional portals has the Technodrome? |
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Lots of proof for it being somewhere on the edge. |
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