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-   -   Has Anyone Ever Made a Map of the Technodrome? (http://forums.thetechnodrome.com/showthread.php?t=35862)

Konchadunga 12-18-2011 07:19 PM

Has Anyone Ever Made a Map of the Technodrome?
 
Not the site; the actual vehicle. I ask because the Technodrome is awesome, and seeing it actually mapped out, particularly in a physical, three-dimensional-ish cross-section (Though it would need to be a bunch of cross-sections), would be really awesome.

If this sort of thing doesn't exist, I think it would be quite a primo project for fans to collaborate on, albeit an arduous one, given the sort of specs that are given for it.

ABrown 12-19-2011 03:32 PM

Ya know, the thing is that for how many episodes the original series had, the actual Technodrome was really underused. We don't even know what most of the Technodrome even looked like on the inside. We'd just be guessing. The writers should've scaled it down a little bit, and featured it being used in a battle a lot more than it actually was.

Icebot 12-19-2011 07:26 PM

I think it would be interesting to see a map if it existed.

I noticed a map from Mr. Ogg Goes to Town, when Shredder finds out Mr. Ogg is in his room with his collection of vases, you can clearly see part of a map on the Technodrome TV screen.

Hermano Dyvas 12-20-2011 12:00 PM

Quote:

Originally Posted by ABrown (Post 894685)
Ya know, the thing is that for how many episodes the original series had, the actual Technodrome was really underused. We don't even know what most of the Technodrome even looked like on the inside. We'd just be guessing. The writers should've scaled it down a little bit, and featured it being used in a battle a lot more than it actually was.

I disagree, overuse of the technodrome would diminish it's threat.
When the technodrome shows up you should know there's gonna be trouble.

Now on-topic, I think it would be one hell of a task to map, didn't they once mention somewhere it had 900+ rooms?

oldmanwinters 12-20-2011 12:09 PM

Quote:

Originally Posted by Icebot (Post 894713)
I think it would be interesting to see a map if it existed.

I noticed a map from Mr. Ogg Goes to Town, when Shredder finds out Mr. Ogg is in his room with his collection of vases, you can clearly see part of a map on the Technodrome TV screen.

I was gonna mention that! It's about the only redeeming bit from that episode. Well... that and the fact that we find out Shredder has an extensive stolen porcelain collection.

pannoni1 12-21-2011 06:39 AM

The Technodrome is designed where certain rooms can reconfigure themselves, and there are losts of locked doors, some dead ends, and booby traps, such as walls that can crush on you, trap doors, an secret passageways.

At the base of the Technodrome is likely the engine and utility rooms, similar to what's found at the bottom of a ship. This is likely where the Roadkill Rodneys ended up after being crushed by the turtles in the entrance chamber, the level above these rooms since the entrance that the turtles used in Enter: The Shredder is raised above the base. This same level also had that bobby trap with the walls nearly crushing the turtles to death, that room where the turtles destroy all those machines, and also the dead end on the other side of that chamber that the turtles escaped by throwing a bomb before getting crushed by that rolling pin, which leads directly to that two-story room where the turtles rescued Splinter for the first time, likely a level or two below the main control room.

As for the main control room, it is probably in the center of the 'drome, given that when the portal is turned off, you simply bounce back.

Near the top of the Technodrome, we see a Star Wars-style chamber with a dropoff extending the height of the Technodrome that also ends down in the engine room (there may have been a hidden passageway as well.

But given how complex the Technodrome is, I would likely be showing a cross section of the Channel 6 building (see a thread I did awhile back) before tackling the Technodrome. You simply have to connect all the rooms from every episode it is used, and logically add passageways to the unused parts that remain. Some of the rooms are quite small, such as the disintegration chamber. The cross sections I would use are:

-Entrance/exits: You have the main entrance at the base plus many "emergency exits" throughout the rest of the structure from those "squares".
-Tank Top level: The lowest level of the technodrome, as described above
-Ground level: As described above.
-Second level: Includes the Foot's offices and training facilities
-Third level: Includes the Rock Soldier's offices, training facilities, and living quarters.
-Fourth level: featuring the control room and all other rooms that connect to it. Nearby is the transport module port, where the four passageways likely can stretch until they reach the top of the Technodrome, where there are sliding, circular doors that connect to the outside.
-Upper levels: Other rooms that have no definitive connection as shown in the series, but are logicially acceptable based on the other information. This includes auxillary control rooms plus Shredder and Krang's living space. Don't forget the interior around the eye!

Metropoliskid41 12-21-2011 09:10 AM

That is a great question. A fan project to tackle this would be quite extensive but awesome to see the finished project. And it'd make it easier for someone to make a fan made Technodrome to scale for the Turtles figures.

Xav 12-21-2011 10:02 AM

Here's a map from the first game.
http://vgmaps.com/Atlas/NES/TeenageM...tles-Area6.png
Someone did actually make a Technodrome map for UT2004.
http://forums.thetechnodrome.com/showthread.php?t=20696

Original TMNT Cartoon Fan 12-21-2011 10:47 AM

972 rooms
 
It has 972 rooms.

Redeemer 12-21-2011 10:47 AM

Yeah that would b an awesome idea. I will have to check out the Mr.Ogg ep bc I am interested in seeing the technodrome map.

Oh and shout out to Metropoliskid41 for the awesome sig and sketch!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Metropoliskid41 12-21-2011 11:27 AM

Quote:

Originally Posted by Redeemer (Post 895203)
Oh and shout out to Metropoliskid41 for the awesome sig and sketch!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Thanks man!!! I drew that on a Wolverine & The X-MEN #1 Blank variant. I'm currently working on one for a Uncanny X-MEN #1 Blank variant and Avengers X-Sanction #1 variant. :tgrin:

TheCanadiandrome 12-21-2011 11:20 PM

Quote:

Originally Posted by Xav (Post 895192)
Here's a map from the first game.
http://vgmaps.com/Atlas/NES/TeenageM...tles-Area6.png
Someone did actually make a Technodrome map for UT2004.
http://forums.thetechnodrome.com/showthread.php?t=20696

Very cool! :tcool:

Konchadunga 12-22-2011 01:17 AM

Quote:

Originally Posted by pannoni1 (Post 895158)
The Technodrome is designed where certain rooms can reconfigure themselves, and there are losts of locked doors, some dead ends, and booby traps, such as walls that can crush on you, trap doors, an secret passageways.

At the base of the Technodrome is likely the engine and utility rooms, similar to what's found at the bottom of a ship. This is likely where the Roadkill Rodneys ended up after being crushed by the turtles in the entrance chamber, the level above these rooms since the entrance that the turtles used in Enter: The Shredder is raised above the base. This same level also had that bobby trap with the walls nearly crushing the turtles to death, that room where the turtles destroy all those machines, and also the dead end on the other side of that chamber that the turtles escaped by throwing a bomb before getting crushed by that rolling pin, which leads directly to that two-story room where the turtles rescued Splinter for the first time, likely a level or two below the main control room.

As for the main control room, it is probably in the center of the 'drome, given that when the portal is turned off, you simply bounce back.

Near the top of the Technodrome, we see a Star Wars-style chamber with a dropoff extending the height of the Technodrome that also ends down in the engine room (there may have been a hidden passageway as well.

But given how complex the Technodrome is, I would likely be showing a cross section of the Channel 6 building (see a thread I did awhile back) before tackling the Technodrome. You simply have to connect all the rooms from every episode it is used, and logically add passageways to the unused parts that remain. Some of the rooms are quite small, such as the disintegration chamber. The cross sections I would use are:

-Entrance/exits: You have the main entrance at the base plus many "emergency exits" throughout the rest of the structure from those "squares".
-Tank Top level: The lowest level of the technodrome, as described above
-Ground level: As described above.
-Second level: Includes the Foot's offices and training facilities
-Third level: Includes the Rock Soldier's offices, training facilities, and living quarters.
-Fourth level: featuring the control room and all other rooms that connect to it.
-Upper levels: Other rooms that have no definitive connection as shown in the series, but are logicially acceptable based on the other information. This includes auxillary control rooms plus Shredder and Krang's living space. Don't forget the interior around the eye!

Don't forget Rocksteady and Bebop's bedroom, seen in "Revenge of the Fly." That one would probably be easy to model.

TMNT_2010 12-22-2011 05:55 PM

Quote:

Originally Posted by pannoni1 (Post 895158)
The Technodrome is designed where certain rooms can reconfigure themselves, and there are losts of locked doors, some dead ends, and booby traps, such as walls that can crush on you, trap doors, an secret passageways.

At the base of the Technodrome is likely the engine and utility rooms, similar to what's found at the bottom of a ship. This is likely where the Roadkill Rodneys ended up after being crushed by the turtles in the entrance chamber, the level above these rooms since the entrance that the turtles used in Enter: The Shredder is raised above the base. This same level also had that bobby trap with the walls nearly crushing the turtles to death, that room where the turtles destroy all those machines, and also the dead end on the other side of that chamber that the turtles escaped by throwing a bomb before getting crushed by that rolling pin, which leads directly to that two-story room where the turtles rescued Splinter for the first time, likely a level or two below the main control room.

As for the main control room, it is probably in the center of the 'drome, given that when the portal is turned off, you simply bounce back.

Near the top of the Technodrome, we see a Star Wars-style chamber with a dropoff extending the height of the Technodrome that also ends down in the engine room (there may have been a hidden passageway as well.

But given how complex the Technodrome is, I would likely be showing a cross section of the Channel 6 building (see a thread I did awhile back) before tackling the Technodrome. You simply have to connect all the rooms from every episode it is used, and logically add passageways to the unused parts that remain. Some of the rooms are quite small, such as the disintegration chamber. The cross sections I would use are:

-Entrance/exits: You have the main entrance at the base plus many "emergency exits" throughout the rest of the structure from those "squares".
-Tank Top level: The lowest level of the technodrome, as described above
-Ground level: As described above.
-Second level: Includes the Foot's offices and training facilities
-Third level: Includes the Rock Soldier's offices, training facilities, and living quarters.
-Fourth level: featuring the control room and all other rooms that connect to it. Nearby is the transport module port, where the four passageways likely can stretch until they reach the top of the Technodrome, where there are sliding, circular doors that connect to the outside.
-Upper levels: Other rooms that have no definitive connection as shown in the series, but are logicially acceptable based on the other information. This includes auxillary control rooms plus Shredder and Krang's living space. Don't forget the interior around the eye!

This is where inconsistencies will kick in. It would make sense for the main control room to be in the centre but in the Ice Creature cometh Krang raises the screen and it becomes a big window.

In the landlord of the flies Shredder also opens a few windows to defeat Baxter's flies. This would put the main control room at the front of the Technodrome, not too far from the bottom.

oldmanwinters 12-22-2011 05:59 PM

Grandreams planned to reveal the tech specs of the Drome in one of their UK Hero Turtles Annuals. Unfortunately, Krang censored them!
http://www.flickr.com/photos/2204780...57622000745032

:tlol:

TheCanadiandrome 12-23-2011 12:23 AM

Quote:

Originally Posted by oldmanwinters (Post 895686)
Grandreams planned to reveal the tech specs of the Drome in one of their UK Hero Turtles Annuals. Unfortunately, Krang censored them!
http://www.flickr.com/photos/2204780...57622000745032

:tlol:

lol! very good :tlol:

Original TMNT Cartoon Fan 12-23-2011 10:51 AM

Technodrome
 
In the "Enter the Shredder", Shredder drives the Technodrome from another room, and in the Big Trilogy, Shredder, Krang, Shredder, Bebop and Rocksteady drive the Technodrome from another small room.

Shredder_Fan 12-23-2011 06:07 PM

Technodrome
 
The portal to Dimension-X that big screen is behind that red Footclan logo on the Technodrome.

In the episode that the Technodrome whas at the artic with that ice monster Krang opend a window and that whas the portal screen, it whas going up so Shredder and Krang can see that big ice monster outside the Technodrome.

So the big room where Shredder and Krang are in almost every episode
is behide that big red Footclan logo on the oudside of the Technodrome :D

Original TMNT Cartoon Fan 12-23-2011 07:14 PM

Dimensional portals
 
Quote:

Originally Posted by Shredder_Fan (Post 896025)
The portal to Dimension-X that big screen is behind that red Footclan logo on the Technodrome.

In the episode that the Technodrome whas at the artic with that ice monster Krang opend a window and that whas the portal screen, it whas going up so Shredder and Krang can see that big ice monster outside the Technodrome.

So the big room where Shredder and Krang are in almost every episode
is behide that big red Footclan logo on the oudside of the Technodrome :D

I've also seen a minor dimensional portal in some episodes, as small as Donatello's. Also the Punk Frogs episode has another dimensional portal where the mutgen is sent.

So how many dimensional portals has the Technodrome?

Hermano Dyvas 12-24-2011 05:24 AM

Quote:

Originally Posted by TMNT_2010 (Post 895684)
This is where inconsistencies will kick in. It would make sense for the main control room to be in the centre but in the Ice Creature cometh Krang raises the screen and it becomes a big window.

In the landlord of the flies Shredder also opens a few windows to defeat Baxter's flies. This would put the main control room at the front of the Technodrome, not too far from the bottom.

Also in Slash' first episode, he flies his spaceship out of the main control room and is directly outside. There's also a hole in the viewing screen through which you can see the outside.

Lots of proof for it being somewhere on the edge.


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