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-   -   TMNT Out of The Shadows 2? (http://forums.thetechnodrome.com/showthread.php?t=50067)

MOJUTMNT 11-14-2014 02:52 AM

TMNT Out of The Shadows 2?
 
Do you guys think it's possible for Redfly to redeem themselves and show us that they can do it right?

If so what could they do in their next game, open world ninja turtle action perhaps?

Candy Kappa 11-14-2014 03:03 AM

Open world makes no sense with a property like TMNT, it isn't GTA or Spider-Man 2. There is no need for an open world TMNT game, explorable levels, sure, but not open world, cause they are mutant ninja who hides from the public.

MOJUTMNT 11-14-2014 04:01 AM

I hear ya, but other then that I think they should introduce the other villains. But since it's based off the Nickelodeon TMNT I have no clue if the new villains can be taken seriously. I know for a fact The Triceraton Republic and the Space Federation would.

MOJUTMNT 11-14-2014 04:16 AM

Sorry haven't been on in awhile. Since my phone can't resize I'll just take it down for now.

Candy Kappa 11-14-2014 04:29 AM

What's not to take serious? Chris is a master martial artist who gets mutated into a hulking brute that can swat cars, then he second-mutates into a skeleton wolf ninja.

Xever is a wicked street fighter with extreme switchblade proficiency and a very competent fighter himself, who mutates into a terrifying fish monster that wields a sword-switchblade as well as his knives. Cunning and deceitful.

They would have looked amazing in the OotS rendition. Then there's the Squirrelanoids, stealthy hunters that abduct people to spawn more Squirrelanoids, they are quick, in numbers and looks just as terrifying as their original counterpart they are based off.

Then there's Anton and Ivan, both as their human form and as their mutated Bebop and Rocksteady form. Anton is a master thief, agile, bomb user and can move across buildings with ease due to his special suit, stealth-tech (iirc) and a fun personality. Ivan is a weapons dealer, loads of guns, possibly having mercenaries under him in-game.

Baxter as a mutant fly. nuff' said

The Creep would look amazing as well in the OotS design, Snakeweed, Terror bears/Beavers. Slash, Newtralizer.

There's plenty from the Nick show to take from.

Whatswiththeheadbands? 11-14-2014 08:03 AM

Quote:

Originally Posted by Candy Kappa (Post 1378662)
Open world makes no sense with a property like TMNT, it isn't GTA or Spider-Man 2. There is no need for an open world TMNT game, explorable levels, sure, but not open world, cause they are mutant ninja who hides from the public.

It could work. Just have a stealth system incorprated into the game along with the free roaming world..

Candy Kappa 11-14-2014 08:10 AM

Which means plenty of dead spaces you either can't explore due to humans that will see you or don't even want too. A big level for exploration to give the illusion of free movement and less of a rail road sure, but an actual open world TMNT game, you have to at least to full Fred Wolf for it to even be a thing.

Bry 11-14-2014 08:17 AM

Quote:

Originally Posted by Candy Kappa (Post 1378711)
Which means plenty of dead spaces you either can't explore due to humans that will see you or don't even want too. A big level for exploration to give the illusion of free movement and less of a rail road sure, but an actual open world TMNT game, you have to at least to full Fred Wolf for it to even be a thing.

Or Season One Nick it so Manhattan is inhabited by like 10 people. :D

I mean... I like the idea of an open world/sandbox TMNT game in theory, and a stealth-based game where you have to complete missions and avoid being spotted sounds amazing, but it'd take a lot of effort from the developers to pull it off, and this property doesn't have the best track record with that this decade.

Cryomancer 11-14-2014 08:24 AM

Full on Mirage open world set in a roughly period-accurate miniature NYC/Northampton. If you're in a car, you're stealthy enough. Take the van when you need to drive. Otherwise use the sewers or rooftops.

Never happen but it's not like it COULDN'T work. Of course this would require the proper budget, team, and time to complete and TMNT games don't get all of those at once anymore so whatever.

Candy Kappa 11-14-2014 08:37 AM

Quote:

Originally Posted by Bry (Post 1378713)
Or Season One Nick it so Manhattan is inhabited by like 10 people. :D

I mean... I like the idea of an open world/sandbox TMNT game in theory, and a stealth-based game where you have to complete missions and avoid being spotted sounds amazing, but it'd take a lot of effort from the developers to pull it off, and this property doesn't have the best track record with that this decade.

Yeah, but exploring back alleys and maybe a whole block would be a lot more efficient for stealth missions.

A bit like Splinter Cell: Conviction, Metal Gear Solid, Hitman etc, large levels with multiple approaches for completing the level, not full on running through NYC, it would be superfluous and unnecessary.

Open World sounds cool on paper, sure.

Leo656 11-14-2014 11:55 AM

Unless it was more of a mission-based game I don't see the stealth stuff working that well. As others have said, in a more open-world type game, you'd have tons of dead space; they'd have to build a whole city just to stick you in the back alleys of it for 3/4 of the game, and that would be a huge waste.

I've always felt like a "true" TMNT game would be like a mix of Arkham's combat with Metal Gear Solid's overall structure and gameplay, with an upgrade system again similar to Arkham. That's what I'd like to see.

MOJUTMNT 11-14-2014 01:44 PM

My God you took the words right out of my mouth. Also what about more playable characters other then the turtles so you can see the city. The C himself?

But yeah I've thought about what has been said and in the end I come to this. When you go top side there's a lot to explore but you are limited unless you wear a disguise or you're Casey, but underground you can find all sorts of hidden places like the 2003 series. And different maps like Assassin's Creed, for example Triceraton home world or Casey's old log cabin house on the outskirts of New York.

pingclang 11-14-2014 01:58 PM

If they do another, I'd like to see a Prince of Persia: Sands of Time-style. How about some straight forward levels with high flying action. Throw in stealth so that when approaching an enemy you could take out an enemy if you're careful. I'd seriously flip out with something along those lines. Too many games go open world now, I just want to have fun. I don't have to have a huge map to explore, just plenty of action.

Bry 11-14-2014 01:58 PM

Quote:

Originally Posted by Candy Kappa (Post 1378721)
Yeah, but exploring back alleys and maybe a whole block would be a lot more efficient for stealth missions.

A bit like Splinter Cell: Conviction, Metal Gear Solid, Hitman etc, large levels with multiple approaches for completing the level, not full on running through NYC, it would be superfluous and unnecessary.

Open World sounds cool on paper, sure.

Exactly, yeah. It does sound great, but I don't trust the execution to live up to it, and the format isn't necessarily right anyway. Besides, at this point I'd settle for a legitimately good TMNT game of any kind.

Quote:

Originally Posted by Leo656 (Post 1378774)
I've always felt like a "true" TMNT game would be like a mix of Arkham's combat with Metal Gear Solid's overall structure and gameplay, with an upgrade system again similar to Arkham. That's what I'd like to see.

I don't know what just happened, but I'm suddenly at the games store, holding my wallet, and incredibly disappointed this doesn't exist.

Honestly, even a version of Out of the Shadows with some more time and effort put into it would be excellent. I still enjoy the game for what it is, but the bugginess and lack of polish are hard to ignore.

FoxBoxKid 11-14-2014 02:07 PM

Quote:

Originally Posted by Leo656 (Post 1378774)
Unless it was more of a mission-based game I don't see the stealth stuff working that well. As others have said, in a more open-world type game, you'd have tons of dead space; they'd have to build a whole city just to stick you in the back alleys of it for 3/4 of the game, and that would be a huge waste.

Think about it. Let's say you're on the rooftops, looking down at the crowds, wishing you could interact with them. But you can't, or you would be inviting unwanted attention. Wouldn't that be a great way to convey the isolation of the turtles through gameplay?

MOJUTMNT 11-14-2014 05:12 PM

Exactly, you feel how they feel a whole amazing city which you can't explore unless there is an unexpected power outage for a night, wink to Donnie. To quench that thirst for adventure you can switch over to Casey Jones.

TigerClaw 11-14-2014 05:30 PM

As much as I would like a sequel to this be done, I seriously doubt it, The most recent games were based on the Nick Show, including Out of the Shadows, Which borrowed some of its assets.

DevilSpooky 11-14-2014 07:44 PM

As long as Activision has the IP we can forget anything more than "ok" games, what they need to do is give the IP to Warner Bros. Interactive, that way they could grab Rocksteady and made them work on a Batman Arkham style game based on the original Mirage Comics, and let them make it as dark and gritty as they want. At the same time they could also put TT Games working on a LEGO TMNT with an original story based around on all version of the Turtles so far, kinda like Turtles Forever but with more versions of them, make it 4 players co-op drop in drop out and the kids would go nuts about it. Those 2 games alone would sell more copies then anything released this past 30 years together, and we would get the games this franchise deserves.

TigerClaw 11-14-2014 07:50 PM

Quote:

Originally Posted by DevilSpooky (Post 1378955)
As long as Activision has the IP we can forget anything more than "ok" games, what they need to do is give the IP to Warner Bros. Interactive, that way they could grab Rocksteady and made them work on a Batman Arkham style game based on the original Mirage Comics, and let them make it as dark and gritty as they want. At the same time they could also put TT Games working on a LEGO TMNT with an original story based around on all version of the Turtles so far, kinda like Turtles Forever but with more versions of them, make it 4 players co-op drop in drop out and the kids would go nuts about it. Those 2 games alone would sell more copies then anything released this past 30 years together, and we would get the games this franchise deserves.

The problem is, They would probably have to get the approval of Nickelodeon, Who is also owned by Paramount, I doubt they would let a rival studio like Warner Bros access to TMNT.

DevilSpooky 11-14-2014 08:09 PM

Quote:

Originally Posted by TigerClaw (Post 1378966)
The problem is, They would probably have to get the approval of Nickelodeon, Who is also owned by Paramount, I doubt they would let a rival studio like Warner Bros access to TMNT.

Well, WB Interactive is not exactly the same, they had no problem getting the Pirates of the caribbean rights from Disney or the Star Wars ones from Lucasfilms, hell, Indiana Jones itself was partly owned by Paramount back in the day and they still made 2 LEGO games.

Gaming licensing rights are not as strict as movie ones.


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