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#1 |
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Random Punk
![]() ![]() Join Date: Mar 2011
Location: Astro Planes
Posts: 45
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TMNT Out of The Shadows 2?
Do you guys think it's possible for Redfly to redeem themselves and show us that they can do it right?
If so what could they do in their next game, open world ninja turtle action perhaps? Spoiler:
Last edited by Jester; 11-14-2014 at 04:13 AM. |
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#2 |
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The Agenda of Existing
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2008
Location: Vikingland
Posts: 14,596
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Open world makes no sense with a property like TMNT, it isn't GTA or Spider-Man 2. There is no need for an open world TMNT game, explorable levels, sure, but not open world, cause they are mutant ninja who hides from the public.
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#3 |
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Random Punk
![]() ![]() Join Date: Mar 2011
Location: Astro Planes
Posts: 45
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I hear ya, but other then that I think they should introduce the other villains. But since it's based off the Nickelodeon TMNT I have no clue if the new villains can be taken seriously. I know for a fact The Triceraton Republic and the Space Federation would.
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#4 |
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Random Punk
![]() ![]() Join Date: Mar 2011
Location: Astro Planes
Posts: 45
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Sorry haven't been on in awhile. Since my phone can't resize I'll just take it down for now.
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#5 |
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The Agenda of Existing
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Location: Vikingland
Posts: 14,596
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What's not to take serious? Chris is a master martial artist who gets mutated into a hulking brute that can swat cars, then he second-mutates into a skeleton wolf ninja.
Xever is a wicked street fighter with extreme switchblade proficiency and a very competent fighter himself, who mutates into a terrifying fish monster that wields a sword-switchblade as well as his knives. Cunning and deceitful. They would have looked amazing in the OotS rendition. Then there's the Squirrelanoids, stealthy hunters that abduct people to spawn more Squirrelanoids, they are quick, in numbers and looks just as terrifying as their original counterpart they are based off. Then there's Anton and Ivan, both as their human form and as their mutated Bebop and Rocksteady form. Anton is a master thief, agile, bomb user and can move across buildings with ease due to his special suit, stealth-tech (iirc) and a fun personality. Ivan is a weapons dealer, loads of guns, possibly having mercenaries under him in-game. Baxter as a mutant fly. nuff' said The Creep would look amazing as well in the OotS design, Snakeweed, Terror bears/Beavers. Slash, Newtralizer. There's plenty from the Nick show to take from. |
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#6 |
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The Weed of Crime
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2013
Location: The Shadow's Sanctum
Posts: 3,007
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It could work. Just have a stealth system incorprated into the game along with the free roaming world..
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![]() Who knows what Evil lurks in the hearts of Men?
The Shadow knows... |
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#7 |
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The Agenda of Existing
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Posts: 14,596
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Which means plenty of dead spaces you either can't explore due to humans that will see you or don't even want too. A big level for exploration to give the illusion of free movement and less of a rail road sure, but an actual open world TMNT game, you have to at least to full Fred Wolf for it to even be a thing.
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#8 | |
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So Long, Stinktown!
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Location: Canada
Posts: 3,463
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Quote:
I mean... I like the idea of an open world/sandbox TMNT game in theory, and a stealth-based game where you have to complete missions and avoid being spotted sounds amazing, but it'd take a lot of effort from the developers to pull it off, and this property doesn't have the best track record with that this decade.
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#9 |
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Mad Scientist
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Posts: 1,090
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Full on Mirage open world set in a roughly period-accurate miniature NYC/Northampton. If you're in a car, you're stealthy enough. Take the van when you need to drive. Otherwise use the sewers or rooftops.
Never happen but it's not like it COULDN'T work. Of course this would require the proper budget, team, and time to complete and TMNT games don't get all of those at once anymore so whatever.
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Final Boss of translation group Opentrain. We do videogame comics and TMNT stuff. http://opentrain.theyear199x.org/ |
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#10 | |
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The Agenda of Existing
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Quote:
A bit like Splinter Cell: Conviction, Metal Gear Solid, Hitman etc, large levels with multiple approaches for completing the level, not full on running through NYC, it would be superfluous and unnecessary. Open World sounds cool on paper, sure. |
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#11 |
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Banned
![]() Join Date: Mar 2003
Location: nWo Country
Posts: 27,703
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Unless it was more of a mission-based game I don't see the stealth stuff working that well. As others have said, in a more open-world type game, you'd have tons of dead space; they'd have to build a whole city just to stick you in the back alleys of it for 3/4 of the game, and that would be a huge waste.
I've always felt like a "true" TMNT game would be like a mix of Arkham's combat with Metal Gear Solid's overall structure and gameplay, with an upgrade system again similar to Arkham. That's what I'd like to see. |
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#12 |
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Random Punk
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Location: Astro Planes
Posts: 45
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My God you took the words right out of my mouth. Also what about more playable characters other then the turtles so you can see the city. The C himself?
But yeah I've thought about what has been said and in the end I come to this. When you go top side there's a lot to explore but you are limited unless you wear a disguise or you're Casey, but underground you can find all sorts of hidden places like the 2003 series. And different maps like Assassin's Creed, for example Triceraton home world or Casey's old log cabin house on the outskirts of New York. |
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#13 |
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Stone Warrior
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Location: Tennessee
Posts: 552
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If they do another, I'd like to see a Prince of Persia: Sands of Time-style. How about some straight forward levels with high flying action. Throw in stealth so that when approaching an enemy you could take out an enemy if you're careful. I'd seriously flip out with something along those lines. Too many games go open world now, I just want to have fun. I don't have to have a huge map to explore, just plenty of action.
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So Long, Stinktown!
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Location: Canada
Posts: 3,463
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Quote:
Quote:
Honestly, even a version of Out of the Shadows with some more time and effort put into it would be excellent. I still enjoy the game for what it is, but the bugginess and lack of polish are hard to ignore.
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#15 | |
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Foot Soldier
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Posts: 214
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cow·a·bun·gler /ˌkou-əˈbəNG(ə)lər/ noun informal a person who enjoys the 1980s animated series, Teenage Mutant Ninja Turtles, but erroneously believes that no other incarnation of the franchise can possibly compare to the cherished cartoon of their childhood, often expressing their opinion in an obnoxious manner.Example: "Cowabunglers and their absurd narrow-mindedness regarding Teenage Mutant Ninja Turtles really get on my nerves." |
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#16 |
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Random Punk
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Location: Astro Planes
Posts: 45
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Exactly, you feel how they feel a whole amazing city which you can't explore unless there is an unexpected power outage for a night, wink to Donnie. To quench that thirst for adventure you can switch over to Casey Jones.
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#17 |
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Mutant Tiger
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Location: Hialeah, Florida, USA
Posts: 14,165
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As much as I would like a sequel to this be done, I seriously doubt it, The most recent games were based on the Nick Show, including Out of the Shadows, Which borrowed some of its assets.
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#18 |
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Stone Warrior
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Location: Portugal
Posts: 884
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As long as Activision has the IP we can forget anything more than "ok" games, what they need to do is give the IP to Warner Bros. Interactive, that way they could grab Rocksteady and made them work on a Batman Arkham style game based on the original Mirage Comics, and let them make it as dark and gritty as they want. At the same time they could also put TT Games working on a LEGO TMNT with an original story based around on all version of the Turtles so far, kinda like Turtles Forever but with more versions of them, make it 4 players co-op drop in drop out and the kids would go nuts about it. Those 2 games alone would sell more copies then anything released this past 30 years together, and we would get the games this franchise deserves.
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#19 | |
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Mutant Tiger
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#20 | |
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Stone Warrior
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Location: Portugal
Posts: 884
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Quote:
Gaming licensing rights are not as strict as movie ones.
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Life at best is bittersweet |
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