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Foot Elite
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Posts: 3,344
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Michelangelo combat skills
These are the ones for Mikey. Enjoy:
Attributes: -Intelligence Quotient: 11 -Mental Endurance: 14 -Mental Affinity: 19 -Physical Strength: 16 -Physical Prowess: 24 -Physical Endurance: 17 -Physical Beauty: 16 -Speed: 14 Combat Skills (with nunchaku): -Strike: +11 -Parry: +12 -Dodge: +9 -Throw: +1 -Entangle: +4 -Damage: +11 (based on physical prowess as opposed to physical strength, same as Strike) -Roll with Punch/Fall: +5 -Pull Punch: +3 -Body Block/Tackle: +1 -Knock Out/Stun: roll of 18-20 (includes bonuses) -Critical Strike: roll of 17-20 (includes bonuses) Other skills: -Scholastic Bonus (one time bonus to all skills): 0% (based on Intelligence Quotient) -Save vs. Hypnosis/Mental Attacks/Psionics: +0 (based on Mental Endurance) -Invoke Trust/Intimidation: 60% (based on Mental Affinity) -Save vs. Coma/Death/Toxins: +6% (based on Physical Endurance) -Charm/Impress: 40% (based on Physical Beauty) Note: Mike is also a Psionic (more or less) and so his rolls to save vs. hypnosis/mental attacks/psionics need only be a 10 or better to save (as opposed to a 15 for a non-psionic).
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"Ninpo began as training to become a moral people and to learn to endure in whatever social condition one is in; to know and accept one's fate, and to live for human beings and all other creatures. The person who masters all of these is a Ninja." (Masaaki Hatsumi) |
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