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Old 12-15-2005, 02:05 PM   #1
onyx
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Unusual Question

I know that the chances are pretty slim, but has anyone figured out a way to extract the characters/enemies models from one of the new TMNT games?
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Old 12-16-2005, 01:11 AM   #2
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Can you even DO that?
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Old 12-16-2005, 03:07 AM   #3
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Well technically, they are in one of the files, so it's possible. But possible doesn't mean that it's done
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Old 12-23-2005, 05:08 AM   #4
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Well go for it then, be the first and show us what came of it.
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Old 12-23-2005, 10:35 AM   #5
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Hehe, if I could do it, I wouldn't have asked in the first place I was just wondering if anyone else tackled that and what were the results of it. Apparently not, which was expected.
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Old 12-25-2005, 09:08 AM   #6
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What do you mean with extract?
You mean like take the characters from the backgrounds out of the games?
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Old 12-25-2005, 09:24 AM   #7
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I mean get the whole character model with all it's animation modes (stand still, run, all type of attacks, jump, get hit and so on).
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Old 12-25-2005, 02:53 PM   #9
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I get 403 Forbidden.

They are called "sprites" for games as the GBA ones or the old games. But I meant the PC versions of the new games, where they use whole 3D models viewed from different angles (with the "camera" rotating around the character). I'd like to get my hands on those GBA sprites too though
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Old 12-30-2005, 02:21 AM   #10
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the hex values in a 3D game are a lot more complex then what's in a 2d game... you'd have a hell of a time finding the character models, much less the animation code and mapping...
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Old 12-30-2005, 03:36 AM   #11
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You'd probly have better luck recording yourself doing what ever move you want. Then turning them all into frames and removing the backround by hand. it would take a long time but that's the only way I can imagine doing it.
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Old 12-30-2005, 04:36 AM   #12
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Quote:
Originally Posted by onyx
I know that the chances are pretty slim, but has anyone figured out a way to extract the characters/enemies models from one of the new TMNT games?
Actually, I know nothing about TMNT PC games so I'm not sure if my tip may come handy at all.

But if those character models you're looking for are in a file with ".dat" extension, you should be able to extract them with tiny programme called undat.exe or something like that... running under DOS unfortunately

That worked for me with some games. But I don't know if it works for TMNT.
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Old 12-30-2005, 05:16 AM   #13
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Quote:
Originally Posted by Spitfire666xXxXx
You'd probly have better luck recording yourself doing what ever move you want. Then turning them all into frames and removing the backround by hand. it would take a long time but that's the only way I can imagine doing it.
No way to do this with a 3D model, I can never get all the moves from all possible viewpoints.

Quote:
Originally Posted by Sewer Bull
But if those character models you're looking for are in a file with ".dat" extension, you should be able to extract them with tiny programme called undat.exe or something like that...
Hm, we might be on to something here. There are loads of .dat files in the TMNT games. I'll run a search for the proggy you mentioned and see what it can do. Thanks!

By the way, running under DOS isn't a problem for me
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Old 01-08-2006, 08:56 AM   #14
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Hey onyx, did you manage to extract those models? I'm pretty curious.
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Old 01-08-2006, 11:14 AM   #15
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you could copy the PC versions of the new toon turtle games on to rewritable discs...
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Old 01-12-2006, 03:34 AM   #16
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Hey onyx, did you manage to extract those models? I'm pretty curious.
Sadly, no. The .dat files of the TMNT games are either protected, either I need something additional.

For example, I know that in order to extract files from the .mpq format (an archive format used in many games, including Blizzard bestsellers Starcraft and Diablo 1&2), you need a listfile of the files inside, otherwise you get a list of {unknown} entries.

I tried many tools that I found around in the internet on the TMNT .dat files, but to no avail. The programs either hang and do nothing, either say that the file is incomplete or corrupted
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Old 01-12-2006, 03:44 PM   #17
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Hahah, TMNT ain't no CS. Konami isn't about to jump up and let you customize their game. Trust me, if you could extract the models from the game, I'd already be using them in CS.
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