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Old 03-09-2016, 05:51 PM   #11
MrTrikey
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Quote:
Originally Posted by slingtheory View Post
I get where they're coming from having grown up on side scrolling beat em ups myself. It's just I feel like we're past that point. this game being what it is the only way to do local co-op the way people want it would be 4 player split screen. Thats works ok for shooters and racers but not so sure that would work out well with a 3rd person combo heavy action game.
I would wager it's more of a syndrome that most devs just haven't gotten the opportunity to experiment with such. To my knowledge, the only noteworthy example of "local co-op" being attempted in a game of this sort was how you could use Doppleganger style in DMC3 (ideally with Super Dante so you could have infinite DT meter), and then have a friend pick up the second controller and play as Dante's shadow on the same screen of play. It made for an interesting "hidden feature" that wasn't meant to be advertised for the game.

But that was back in the PS2 era. As time went on, costs would rise, and the 360/PS3 generation made it harder and harder to ignore the advantages that online co-op and versus offered over networks. And now it's just something that's expected by 2016.

So, I can't say I really blame Activision and P* for focusing on online co-op. As long as the netcode is as good as Bayo2's, I guess I'll be alright...
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