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Old 03-09-2016, 05:51 PM   #641
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I get where they're coming from having grown up on side scrolling beat em ups myself. It's just I feel like we're past that point. this game being what it is the only way to do local co-op the way people want it would be 4 player split screen. Thats works ok for shooters and racers but not so sure that would work out well with a 3rd person combo heavy action game.
I would wager it's more of a syndrome that most devs just haven't gotten the opportunity to experiment with such. To my knowledge, the only noteworthy example of "local co-op" being attempted in a game of this sort was how you could use Doppleganger style in DMC3 (ideally with Super Dante so you could have infinite DT meter), and then have a friend pick up the second controller and play as Dante's shadow on the same screen of play. It made for an interesting "hidden feature" that wasn't meant to be advertised for the game.

But that was back in the PS2 era. As time went on, costs would rise, and the 360/PS3 generation made it harder and harder to ignore the advantages that online co-op and versus offered over networks. And now it's just something that's expected by 2016.

So, I can't say I really blame Activision and P* for focusing on online co-op. As long as the netcode is as good as Bayo2's, I guess I'll be alright...
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Old 03-09-2016, 07:21 PM   #642
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The lack of co-op outside of local fighting games nowadays is bizarre. Even racing games don't have local co-op anymore.

I guess this gen of young gamers will never know what its like playing multiplayer with your friends on the couch. Back in the N64 days all of the big marketing material was on local 4 player with Mario Kart 64, Smash, Goldeneye, etc.
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Old 03-09-2016, 07:42 PM   #643
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Originally Posted by CyberCubed View Post
The lack of co-op outside of local fighting games nowadays is bizarre. Even racing games don't have local co-op anymore.

I guess this gen of young gamers will never know what its like playing multiplayer with your friends on the couch. Back in the N64 days all of the big marketing material was on local 4 player with Mario Kart 64, Smash, Goldeneye, etc.
Unfortunately, there are some of us out there, who don't have anyone to play couch coop with, online is our only option.
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Old 03-09-2016, 08:00 PM   #644
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That's no excuse for those options not being available.
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Old 03-10-2016, 12:18 PM   #645
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Originally Posted by CyberCubed View Post
The lack of co-op outside of local fighting games nowadays is bizarre.
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Originally Posted by Powder
That's no excuse for those options not being available.
Well, when you think about how gaming development (being as expensive and resource strapped as it tends to be) makes it so if you're going to bother investing in multiplayer at all in your game, online is the main/only way to reach the largest possible audience. The mainstream audience doesn't see the value of couch co-op anymore.

Short of the likes of Nintendo and "B-tier" developers/publishers like Koei Tecmo (Dynasty Warriors) and Sandlot (Earth Defense Force), splitscreen or otherwise just offering "same couch" gaming is a dying breed.

If anything, the main tragedy is that almost none of these devs invest in having LAN options, when the online segment for these games die off, but you still want to play these games with pals and have the means to make it happen.
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Old 03-10-2016, 03:06 PM   #646
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The 2k3 games on Gamecube/PS2 had 4 player local multiplayer and all they did was pull the camera back. Those games came out back in 2003-2005. That was a decade ago so there's no excuse.
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Old 03-10-2016, 06:55 PM   #647
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The 2k3 games on Gamecube/PS2 had 4 player local multiplayer and all they did was pull the camera back. Those games came out back in 2003-2005. That was a decade ago so there's no excuse.
Those games also were not only on different hardware in a past era, but also decidedly different type of action games.

In those games, pulling the camera back and sharing the field of view wouldn't really matter because those games are pretty basic hack-n-slash. As long as you can vaguely see what your turtle is trying to hit/avoid, you'll probably be okay.

Trying to pull the camera back too far in a P* action game, though, and you likely have a more difficult time being able to keep up with your character. P* games usually don't shy from filling the game with enemies and a variety of special effects. Not to mention your individual character's moveset/movement options would stand to be much more in depth, so you would want to be able to see exactly what your own character is doing and how they're performing 99% of the time.

For example:

https://www.youtube.com/watch?v=cAmmYQJbo8I

This is an example of a play vid with someone playing Transformers: Devastation on the hardest difficulty level. As you can see, there's not too many moments where the game doesn't fill the screen up with enemies, and the player's character (Grimlock) is zipping all over the map taking care of business using a variety of actions. The camera sometimes barely is able to keep up with the player's movements. Now, imagine three others trying to share the same camera.

We already know, thanks to the Leonardo overview from weeks back, that Leo also has his own "Witch Time/Focus" variant, plus a bevvy of other movement options. If that gives us just a mere taste of what he's capable of, let alone what the other Turtles can do, it'd likely be too chaotic to try and make it work for a "zoomed out" camera to appease the couch co-op crowd.
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Old 03-10-2016, 07:54 PM   #648
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Trikey summed it up pretty good but I'd like to add that the size of the game world can also be an issue. The speculation is that the game is at least somewhat open world. I've got a theory that in multiplayer all 4 turtles might not have to be in the same part of the world at the same time. It would explain why they wear the headsets if its to simulate them keeping in touch across the city. If im right that would be another reason why every player needs a screen to themselves.
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Old 03-11-2016, 06:29 AM   #649
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Isn't spilt screen used anymore?
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Old 03-11-2016, 12:49 PM   #650
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Isn't spilt screen used anymore?
As far as I've experienced only in the LEGO games.
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Old 03-11-2016, 01:06 PM   #651
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Sadly once online gaming exploded with Call of Duty 4 back in 2007....splitscreen multiplayer was generally phased out over the course of last gen and only a small handful of games still have it.

I blame dudebro's and casual gamers who would just rather play Call of Duty all day for the sad state the industry is current in.
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Old 03-11-2016, 01:53 PM   #652
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I blame dudebro's and casual gamers who would just rather play Call of Duty all day for the sad state the industry is current in.
if anything blame those guys for annual releases with little or no innovation being a thing now a days. The lack of couch co-op however I don't feel is on them.
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Old 03-11-2016, 08:54 PM   #653
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Well, when the word "dudebro" is used, it's time to leave the thread.
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Old 03-11-2016, 10:37 PM   #654
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Well, when the word "dudebro" is used, it's time to leave the thread.
Not only that but he used the possessive form of dudebro to mean a plural. F**king cancer.
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Old 03-12-2016, 07:19 PM   #655
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Originally Posted by slingtheory View Post
Trikey summed it up pretty good but I'd like to add that the size of the game world can also be an issue. The speculation is that the game is at least somewhat open world. I've got a theory that in multiplayer all 4 turtles might not have to be in the same part of the world at the same time. It would explain why they wear the headsets if its to simulate them keeping in touch across the city. If im right that would be another reason why every player needs a screen to themselves.
Good point, as well.

About the only other P*-made game that boasts having play areas/stages that would be conducive for your ideal would be Anarchy Reigns (aka Max Anarchy), which had pretty large stages. Granted, the focus of that game was more on PvP, but the few PvE-centric modes would be just the kind of thing I could imagine the TMNT team following and improving upon for the sake of their own game.
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Old 03-13-2016, 12:36 AM   #656
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Has there ever been a prominent multiplayer game in recent memory where traditional split-screen functions were added in a patch or mod?
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Old 03-13-2016, 01:13 AM   #657
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ARK patched in split screen.

That's the kind of game that lives on updates, though, so don't count on it for Turtles.
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Old 03-13-2016, 10:28 AM   #658
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lol

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Originally Posted by CyberCubed View Post
Sadly once online gaming exploded with Call of Duty 4 back in 2007....splitscreen multiplayer was generally phased out over the course of last gen and only a small handful of games still have it.

I blame dudebro's and casual gamers who would just rather play Call of Duty all day for the sad state the industry is current in.
But those games still have split screen. You can't say it's their fault for getting rid of split screen when they still have it.
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Old 03-13-2016, 09:44 PM   #659
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I'm playing Transformers Devastation at the moment, and I can see what people are saying about co-op not working with that style of game. It's hard enough to keep track of what is going on as it is, without cutting the screen in half. The ‘bullet time’ and screen takeovers would be a problem too I imagine, however:

That’s a problem with the game design. People are going to want to play a Ninja Turtles beat-em-up with more than one player, and I refuse to accept that it’s too hard to design a good game with that in mind. It would require creativity, i.e. not relying on the same mechanics as every other rhythm based beat-em-up.

I’m not saying the game is bad because it doesn’t have co-op, but it is disappointing.

Edit: I’m also not trying to say that the devs aren’t creative – I know they are.
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Old 03-14-2016, 08:15 AM   #660
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Games release 24th March according to IGN:

http://uk.ign.com/articles/2016/03/1...date-announced
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