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Old 03-13-2010, 03:17 AM   #1
ThirdMarioBro
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Mega Man 10 Thoughts

I'm actually ashamed that this came out and I forgot about it for about a week before getting my ass in gear and Downloading it. Thoughts...

Gameplay: The quality of Mega Man games has been all over the spectrum throughout the series' run. My personal least favorite is 8. Hated it. Rockman and Forte should have been Mega Man 8, but then again I was never a fan of the classic series being on Super NES anyway. The classic series should have stayed 8-bit. Kudos to Capcom for ignoring everybody and keeping MM10 in the original style. That's where it belongs. If people want a new 16-bit title, just give us a new Mega Man X. As for the stage design, this one's in the middle of the pack. Its not the best, but not the worst. You can tell a lot of their AAA stuff went to MM9, but I'm still having a blast. Mega Man 10's DLC should destroy 9 though since they're bringing back four classic Game Boy robot masters in brand new stages. I'd pay for that.

Difficulty: Its so EEEEEEASY. This MM10 is WAY easier than 9, even on hard mode. I'm not complaining so much as observing. Extra lives are everywhere. When I'm stocking 12 lives in the first stage of Wiley's castle, something is up. Mega Man 9 kicked my ass, but it felt a little more right. Me thinks Capcom caved into modern wuss gamer culture a bit. Its not really hindering my enjoyment in any way, but it is sad that hard games just aren't acceptable anymore.

Music: MM9 batted around 80% for me with its soundtrack. MM10 isn't quite as good. I give it a 65-70%. I feel some of the tunes were written without the NES's strengths in mind, while Mega Man 9's tunes could stand up there with Mega Man 2 and 3. Its still nice though, and I can hum most of them after one play through. You don't get that feeling out of many soundtracks anymore.


Overall: 7.5 Not bad at all, but certainly not the best in the series. I'm loving every minute though, and I hope they keep cranking them out. We need more retro revivals, and clearly Capcom knows how to pull it off (unlike Sega and their wannabe faux classic Sonic). Now give me a new 16-bit Mega Man X. That series cratered after it moved to PlayStation/Saturn.
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Old 03-13-2010, 12:15 PM   #2
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Where the difficulty is concerned, can someone tell me WHEN Mega Man games were hard? Like...seriously. There may have been some challenge here or there, but I beat the first 3 Mega Man games before I was 10, so they couldn't have been very difficult.

I don't understand where these false memories of Mega Man games being masochistic came from. It's like everyone forgot what they actually played like, and are now buying into this new history of the franchise. I don't get it.
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Old 03-13-2010, 12:31 PM   #3
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I dunno where the difficulty comes from, either, but it probably stems from this video.

http://www.youtube.com/watch?v=KLbFctG3tw0
Or if you don't like moon runes...
http://www.youtube.com/watch?v=hdr_gc_Z3SU

Mega Man 9 was hard, though.
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Old 03-13-2010, 02:35 PM   #4
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All of the Mega Man games seem easy in retrospect, as long as you remember the patterns quickly enough. Its nothing but pattern memorization. First time through is hell. Every time past that is a cakewalk. Mega Man 9 was like the hardest, or second hardest of the whole series though.
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Old 03-13-2010, 10:29 PM   #5
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I thought MM9 was easy enough, give or take a couple of parts in the Wily Stages and Wily himself.
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Old 03-14-2010, 12:48 AM   #6
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You guys must be really good at MM games because I only beat 1 BOSS in MM9. I suck. I haven't tried for a while, but it's an amusing little game to screw around/kill time with while a demo downloads or something.

I played the demo of 10 and I like it on easy mode.
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Old 03-14-2010, 07:50 AM   #7
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I just love the series. It'd be a insult to play something you love and totally suck at it.
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Old 03-14-2010, 10:44 AM   #8
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I was glad they added the easy mode. I've gotten so too used to modern game difficulties. My 10 year old self would be ashamed.

Mega Man IX might have had better sound and stage gimmicks, but I thought X was a better game overally. DLC looks to be a lot more appealing too this time around.

I do hope they up the visuals and audio next time tho. I know the 8-bit games were better, but they can perfectly make it look and sound like a 16-bit game while keeping the gameplay intact. And just pump it full of additional content like in Powered Up on the PSP.
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Old 03-14-2010, 03:15 PM   #9
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That's my problem with it.

Nostalgia is great and all but I don't want to play 8 bit games all the time. It's just ugly after awhile.
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Old 03-15-2010, 10:57 PM   #10
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Actually, there's a reason 16-bit Mega Man 7 was probably the hardest in the series. The bigger character sprites and stuff were prettier to look at, but it also made you a bigger target. Mega Man just took more damage because there was less room to move. If they want to go 16-bit, then make us a new Mega Man X in the old form. That series jumped the shark for me when it went to PlayStation anyway thanks to Sony's constant interference with 2D games back in the day. I just think classic Mega Man should stay 8-bit.
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Old 03-15-2010, 11:02 PM   #11
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Wow I didn't know it was out yet haha. I'm gonna have to snag that sometime this week.
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Old 03-19-2010, 05:53 AM   #12
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MegaMan 9 wasn't hard at all. 7 was a million times harder than 9 in every aspect. Wily is INSANELY HARD in MegaMan 7. How the hell do you dodge those orbs consistantly? Probably going to try 10 tonight as I just downloaded it yesterday.
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Old 03-19-2010, 09:11 PM   #13
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Quote:
Originally Posted by ThirdMarioBro View Post
Actually, there's a reason 16-bit Mega Man 7 was probably the hardest in the series. The bigger character sprites and stuff were prettier to look at, but it also made you a bigger target. Mega Man just took more damage because there was less room to move. If they want to go 16-bit, then make us a new Mega Man X in the old form. That series jumped the shark for me when it went to PlayStation anyway thanks to Sony's constant interference with 2D games back in the day. I just think classic Mega Man should stay 8-bit.
You can make a classic style megaman without having the super ugly 8-bit style. Have the sprites roughly the same size just have them HD drawn or whatever like the Street Fighter 2 remake that came around not too long ago.
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Old 03-19-2010, 09:51 PM   #14
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I think Mega Man is actually one of the few 8-bit styles that still looks cool in a weird retro way.
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Old 03-19-2010, 11:23 PM   #15
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That should be the next MM boss. Retro Man.

So far, I only played the demo my buddy got on his PS3. I likes so far.
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Old 03-19-2010, 11:29 PM   #16
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Quote:
Originally Posted by Peanut View Post
I think Mega Man is actually one of the few 8-bit styles that still looks cool in a weird retro way.
^Bingo. I'd actually say that Mega Man was more the face the 8-bit era than even Mario in some ways. He should keep representing. Mega Man games were a perfect formula. I find my enjoyment of them as they are hasn't waned.
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Old 03-19-2010, 11:39 PM   #17
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If they ever decide to end this series, they should end it with Dr. Light finally making the concept of Megaman X and with Wily creating Zero.
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Old 03-20-2010, 03:49 AM   #18
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True. But I hope they never do. I still have too much fun bitching at the TV for my stupid mistakes.
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Old 03-20-2010, 08:53 PM   #19
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I agree on the difficulty and lack of skill. I remember getting pissed and frustrated with MM2 the first time I played and 'never wanting to see it again'. I don't know why I rented it a second time, but I did and I finished it that same night. I finished MM4, 5 and 6, and for me MM4 was a breeze. But crap, last time I decided to dust off my NES to see if it still worked and decided to try out MM4.... I'm getting my ass kicked and wondering how the hell I breezed through this game back when I was 12?
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Old 03-20-2010, 10:48 PM   #20
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We were high on candy and chicken nuggets back then. We had an advantage.
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