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Old 03-15-2010, 10:57 PM   #10
ThirdMarioBro
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Join Date: Feb 2003
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Actually, there's a reason 16-bit Mega Man 7 was probably the hardest in the series. The bigger character sprites and stuff were prettier to look at, but it also made you a bigger target. Mega Man just took more damage because there was less room to move. If they want to go 16-bit, then make us a new Mega Man X in the old form. That series jumped the shark for me when it went to PlayStation anyway thanks to Sony's constant interference with 2D games back in the day. I just think classic Mega Man should stay 8-bit.
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