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#21 |
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Big, Bad & Bold
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Inside the Technodrome; Shredderville; Saskatchewan
Posts: 19,719
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I'm going to try this
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#22 |
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So Long, Stinktown!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2003
Location: Canada
Posts: 3,463
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Whoa, this is super cool! Love seeing April kick a little ass. And the grayscale colour option is a nice touch. Really looking forward to how this develops. Thanks for sharing, Nelson!
And nice job on the theme, Powder! I love it when folks around here get creative.
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#23 | ||
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Stone Warrior
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Posts: 673
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Quote:
I'm listening to the TiT tracks right now and they're a lot of fun! I'm not reading their titles but it's obvious which one is based on which. I think they're cool as they are though, but if you really need them to sound like the arcade, maybe coatlesscarl from youtube could lend a hand. Quote:
Thanks! |
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#24 |
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無問題
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Moesko Island, WA
Posts: 14,348
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Well it's been "in production" since like 08 or 09, and I haven't touched it in 3 years... plus I was going to get a remake of oldmanwinters' game out first. Life and original content games have taken precedence.
Maybe someday.
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#25 | |
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Overlord
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 15,452
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Quote:
http://turtlepedia.wikia.com/wiki/Te...s:_Deliverance I like to think that my little project from ten years ago might have at least helped to put the idea for this masterful game into Nelson's head!
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#26 |
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Big, Bad & Bold
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Inside the Technodrome; Shredderville; Saskatchewan
Posts: 19,719
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i just downloaded the demo. can't wait to try it out
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#27 |
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40 Years of TMNT
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Location: Shell-Ri-La
Posts: 26,945
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Played the demo last night, this thing is super duper awesome. & the voice clips really enhance the experience! My only problem with it was using keyboard controls, as I am absolutely terrible with them. Is it possible you could make this compatible with USB controlled like say a USB SNES or Xbox 360 controller? I tried to figure it out on my own but was unsuccessful.
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#28 | |
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Rat-faced Dude-guy
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2004
Location: Arkansas
Posts: 26,293
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Quote:
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![]() "Clearly, you're Ninja Turtling incorrectly." - Leo656 |
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#29 |
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Overlord
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 15,452
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I only used the keyboard, but, yeah, I think that option is pretty standard with OpenBOR games.
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#30 |
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40 Years of TMNT
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Location: Shell-Ri-La
Posts: 26,945
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#31 | |
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Stone Warrior
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Posts: 673
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#32 |
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Second City Shinobi
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Chi-town
Posts: 4,182
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Game looks fun. Love how April uses Microphone as a weapon.
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Some things are better left unsaid. This isn't one of them |
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#33 | |
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Random Punk
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Posts: 42
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Now, for some things I've noticed: Battleship: The cannons are supposed to burn characters, not knock them away. Hopefully this will be resolved, if it isn't too much of a hassle to create burnt sprites for each character. Also, falling into the water should only take away some energy, not cost a whole life. April: I really like the microphone attack, but feel she should also have some ninja moves, such as a flying kick. "Hey, if you're in enough of these episodes, some of it's bound to rub off!"
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#34 | ||
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Stone Warrior
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2004
Location: Rhode Island
Posts: 762
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Anal retentative note:
You should note Stan Sakai alongside Mirage and such in the opening disclaimer, if you're going to include Usagi.
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#35 | |||
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Stone Warrior
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2003
Posts: 673
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Thank you!
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Good catch! Thanks. |
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#36 | |||
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Overlord
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 15,452
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Quote:
I wouldn't mind Usagi having a bit more range with his regular weapon, even though he does have a projectile special. Seems like I have to be right up on an enemy to him them. But I understand balancing is tedious task! Quote:
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Personally, I think April is powered up enough as it is, but if you're gonna throw in some added twist, I think it'd be wild to reference one of her occasional mutation forms (Cat Woman from Channel Six, Rebel without a Fin, or Revenge of the Fly) since you've already got "Super Irma" in there.
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#37 | |
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Stone Warrior
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2003
Posts: 673
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Quote:
I have been working a little on the Dojo stage and on a map like the one from TMNT1, but I feel they're still a bit ugly to be shown. So instead I bring you this Antrax sprite I made in December:
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#38 | |
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Overlord
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 15,452
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Quote:
__________________
![]() Experience the TMNT Fan Commentaries! Check out my TMNT fan comic, "Nothing to Fear"! View my sketch work! I'm selling some of my hard-to-find TMNT items! |
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#39 |
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Mad Scientist
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2012
Posts: 2,371
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It's great to see a thread about the progress of this project, because I remembering seeing the video a few months ago on YouTube, but was unsure if it was going anywhere. Thankfully, it seems to be progressing well!
As others have said before, the attention to detail brings a lot to the game! |
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#40 | |
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Stone Warrior
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2003
Posts: 673
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Quote:
---- Here's the map of the game:
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| fan game, remix |
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