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Old 04-10-2015, 01:59 PM   #21
Candy Kappa
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I had a few game breaking glitches, both on PC and on the 360, mostly on the PC version.
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Old 04-10-2015, 02:12 PM   #22
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Originally Posted by Candy Kappa View Post
I had a few game breaking glitches, both on PC and on the 360, mostly on the PC version.
I've heard many have, but personally I never hit any and I played through it a few times as I maxed out Mikey, Leo and Don on the 360.

Not sure what the hold up was with the PS3 version? They kept addressing that they wanted to fix the game and make if the best version possible...I personally can't tell the difference between the 2 console versions. They seem equally flawed.
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Old 04-10-2015, 10:02 PM   #23
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What bothers me is how random and inconsistent those glitches are. Some people had a smooth experience, others could barely play the game.

My own experience was 99% smooth and I'm really sorry more people weren't so lucky.

Last edited by Leo656; 04-13-2015 at 10:42 PM.
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Old 04-13-2015, 09:45 AM   #24
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Its true. I know people who never even finished the game due to game breaking glitches or just getting irritated by random hick ups. I guess I will count myself amongst the lucky ones...or patient ones in some cases.

I've run into several minor problems like random floating AI team mates, but usually a quick swap to that character fixed the problem. Also I was at my buddies a few weeks back playing local co-op and seriously attempted that mouser chase section 20+ times and we would constantly die even while on a flawless run...I swear when we actually passed the stage It was on a sloppy run we had no business getting to the tunnel on.

My biggest piss off was joining games online, I don't think I ever joined a random game that wasn't infested with 7 year olds constantly screaming into their head sets and just completely sucking at the game.
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Old 04-13-2015, 11:11 AM   #25
Candy Kappa
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I had a Mouser run on the PC where I fell through the floor, somehow got back up. And then the Mouser horde had passed me, and was waiting for me at the finish line to kill me
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Old 04-13-2015, 10:44 PM   #26
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I often wonder if playing online was a contributing factor to the glitches. because I never played online or co-op or anything, and it seems a lot of people saw most of their problems while playing online.

Which sucks, but at least if that's a factor, it's a problem I'll never have to deal with. Still sucks though.
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Old 04-14-2015, 11:44 AM   #27
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@Candy Kappa - that is probably the most random and fascinating glitch I've heard about in awhile. Would be sweet if you had video of that.

@Leo656 - I didn't play much online at all. Most of my play through was done single player, I did run into quite a few displeasing glitches but nothing game breaking. I never had any major problems the few times I did play online...outside of never joining a match where my team mates probably didn't wet their beds twice a week. Would have loved to play with some people who had mastered the combat system instead of carrying the load myself, and watching my "brothers" die all around me on the regular.
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Old 04-14-2015, 12:06 PM   #28
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It IS pretty good, it's just "less good" than it could have been if it did indeed have all those resources behind it. But it's good.

Either way, in all likelihood it's the best modern TMNT game we're ever going to see, so, I'm not saying "just take whatever," but I am saying, it's not bad at all and it might be better to appreciate it for what it is rather than mourn it for what it was never going to be, and be thankful it was even as good as it is.

TMNT is never going to get a blockbuster game. That's the reality of it. It's a kid's franchise; kids' games are by definition of mediocre-to-terrible quality. Even the best TMNT game by most people's standards, "Turtles In Time", can be ripped through in about 20 minutes by ferociously spamming the attack button, even on the highest difficulty. That's considered the "gold standard" in TMNT games, and really, other than being TMNT, objectively it's not super-special.

So yeah, I have a little more appreciation for OotS than some. Because it's really pretty decent, and it's as good as we're ever going to get. I'd rather enjoy it than cry about it not being better, that's just impossible. It was never going to be any "better" than the game we got, other than a sequel that's 99% the same and slightly less buggy. Oh well.
I like Turtles in Time and all but it's overrated. Many people consider it a top 5 beat'em up game. I mean it's pretty good and all but let's not get over ourselves. It's pretty repetitive with 99% of the enemies being rainbow colored foot soldiers.

The first NES TMNT game was kind of a blockbuster. Sure it was crappy, but it sold 4M units all over the world. 6th highest selling NES game right after the Marios and Zeldas. Pretty much everyone who had an NES has suffered through that game at some point.
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Old 04-15-2015, 04:31 PM   #29
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I like Turtles in Time and all but it's overrated. Many people consider it a top 5 beat'em up game. I mean it's pretty good and all but let's not get over ourselves. It's pretty repetitive with 99% of the enemies being rainbow colored foot soldiers.

The first NES TMNT game was kind of a blockbuster. Sure it was crappy, but it sold 4M units all over the world. 6th highest selling NES game right after the Marios and Zeldas. Pretty much everyone who had an NES has suffered through that game at some point.
It wasn't crappy just really really hard. The jumping mechanics are pretty tight and the random enemies were trippy and weird but it is pretty fun and different. It gets way too much hate. I'd love to play an updated version of that game in the IDW-verse or 2K3-verse
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Old 04-20-2015, 08:00 AM   #30
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Nah, but Lab Zero would be nice.
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Turtles is basically the red-headed stepchild of Nick.
Hahahaha!
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Old 04-20-2015, 05:01 PM   #31
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I would love for them to do one but if they can't id love to see a 3D fighter with a variety of the TMNT characters that we have had over the years.
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Old 04-21-2015, 12:17 AM   #32
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Originally Posted by shuriken View Post
It wasn't crappy just really really hard. The jumping mechanics are pretty tight and the random enemies were trippy and weird but it is pretty fun and different. It gets way too much hate. I'd love to play an updated version of that game in the IDW-verse or 2K3-verse
The controls were poor, especially the jumping, and Donatello was pretty much the only good Turtle in the game. Raphael and Michelangelo sucked to their weapons' short range. Those two aspects ruined the game.
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Old 05-25-2015, 11:43 AM   #33
LeotheLateBloomer
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What are the chances of Viacom making a deal with WB Games (the owner of Rocksteady) to develop a TMNT game?
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