Quote:
Originally Posted by Mini-Turtle
Yeah, that was REALLY hard, don't think I could do it without infinite health. Stand close him, you get punched and lose half your health. Back off, and he pulls out a gun and demutates your Turtle.
|
I think they're referring to how easy it is. If you stand on the platform on the right, you can hit him with Don/scrolls/boomerangs/stars and he'll fall off, then jump back up. You can hit him while he jumps up and cycle till dead.
I think the problem is that the game mechanics favor Donatello too much. There is a period after attacking an enemy before they can take damage again. That period is almost exactly as long as Don's attack time, so he doesn't care. Mike can hit much faster than Don, but it's a mute point because he still has to wait for that period to expire before he can hit again. I say cut out that invincible period for enemies, and it makes all the turtles' playable and varied.