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Old 01-04-2016, 10:27 PM   #1001
CylonsKlingonsDaleksOhMy
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Originally Posted by TurtleTitan97 View Post
Y'know what? Ignore what I said earlier. This is a thousand times worst.



Unless I'm mistaken, the robot was described to have four arms.

So no, they couldn't even get that right.
I remember seeing some concept art with Krang's suit having four arms, and I was okay with it. One arm for each Turtle, amiright?
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Old 01-04-2016, 10:33 PM   #1002
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I remember seeing some concept art with Krang's suit having four arms, and I was okay with it. One arm for each Turtle, amiright?
Then who are the two legs for?
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Old 01-04-2016, 10:35 PM   #1003
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Then who are the two legs for?
LOL. Why for standing atop the smoldering corpses of Casey and April, of course!!! General Krang will not be stopped!
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Old 01-04-2016, 10:41 PM   #1004
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LOL. Why for standing atop the smoldering corpses of Casey and April, of course!!! General Krang will not be stopped!
And a testicle each for Vern and Splinter?

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Old 01-04-2016, 10:53 PM   #1005
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And a testicle each for Vern and Splinter?

http://www.highdefdigest.com/images/...original.pjpeg
You're a terrible person! I like you!
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Old 01-05-2016, 03:20 AM   #1006
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Guilt by association, huh? I'm sure there are/were some subpar artists and craftspeople at ILM, but for the most part, it's one of the top FX houses in the industry.
They were, and perhaps might still be to an extent, but the days of pushing the envelope are long gone, ever since MPC took up their hack and slash approach. Weta and Disney still fund their respective labs, but with the Rhythm and Hues fiasco, it's been More is more over R&D for the last few years.
The guys that were leading the charge to innovation have all left for greener pastures.

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From what I can tell, they don't make a habit of hiring subpar talent.
From what I can tell, lately, they've done exactly that, unless you feel maz kanata was some sort of milestone in creature work?

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Even on TMNT, unless I'm mistaken, the VFX supervisor had nothing to do with the approval or direction of character designs

-- which is what seems to be the biggest beef here. The animation in the first PD TMNT movie wasn't bad at all... actually pretty cool in some scenes! Not bad considering they reshot the movie twice. There's no telling what kind of crazy post-schedule the FX team was under.
IF I recall, he was pushing the motion capture to get more of the actors performance into the Turtles faces, while lamenting that lips were a must. (as if we haven't worked basic phonemes from lip impaired creatures in the past.)
I'm in no way saying that they didn't re-shoot the movie twice, or work like mad to make deadlines. I think the schedules are insane enough to start with, and to hell with any producer who decides the work should be done three times over for the same money - but decisions aren't made entirely in a vaccum, nor was ILM the only vendor...so it's murky, but yeah, some piss-poor renders throughout, with some nice animation spackled across the show. My beef is with the desire to cram even more of the actor into the turtle....which is tantamount to arriving back at an actor in green face paint, as you said.

What bothers me about this the most, is that the general audience response was "er.. they look um...too real?" and yet they didn't. That wasn't really what was wrong! The problem was that they looked too human. The fix for the sequel? Instead of fixing the design by moving away from the overly human face, towards a more animalistic look, they just smoothed out any details, and made it a giant rubbery and cartoon. "last year you bitched my turkey was dry , so for this christmas I'm picking up McDonalds."
<- a crap attitude, all a result of some peoples stubborn attitude about lips, nostrils and C list actors.

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MOST of the animation and VFX tech in the first movie looked pretty awesome for what could be called a second-tier tentpole film with a notorious budget-minded producer.
Yes Bay is cheap, and yes PD underestimated the entire production from the word go - but with so much wrong, as you said, I don't care to look through the rubble for survivors; as far as this train-wreck is concerned, they're all dead to me.

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Old 01-05-2016, 09:51 AM   #1007
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These are apparently the toys coming out for the movie. Krang is one of them, so this should give us an idea of what he'll look like.





Leo's stealth suit, Raph's wingsuit and Mike's pirate suit are also interesting. I'm not sure what's going on with Shredder though
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Old 01-05-2016, 10:07 AM   #1008
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I'm not sure what's going on with Shredder though
This + CGI gaunlets + repainted helmet. Other than the black on the helmet, I like it.

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Old 01-05-2016, 11:00 AM   #1009
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I don't care to look through the rubble for survivors; as far as this train-wreck is concerned, they're all dead to me.
Eh, far be it for me to try and sway your opinion. I see where you're coming from, but I guess I just see it as futile. Complaining does nothing. Going after the contracted artists just following orders from above the line does nothing.

I guess I'm like the Zen TMNT fan.



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Instead of fixing the design by moving away from the overly human face, towards a more animalistic look...
Don't read too much about the pre-Nick buyout version of the movie that was being developed from a script by John Fusco. You may have a meltdown. It was going in that exact direction.
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Old 01-05-2016, 04:44 PM   #1010
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I believe someone asked for this.
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Old 01-05-2016, 06:43 PM   #1011
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id buy that action figure.
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Old 01-05-2016, 08:05 PM   #1012
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I certainly didn't ask for it to be a part of a TMNT series.
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Old 01-05-2016, 08:06 PM   #1013
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Its ironic Bebop is so skinny in the Nick cartoon, and now in this movie Bebop is fat.

What happened to I dunno, "standard" Bebop like he was in the original cartoon or the IDW comic? Now they have to change his weight? Oh well, at least he's still black.
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Old 01-05-2016, 08:14 PM   #1014
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Its ironic Bebop is so skinny in the Nick cartoon, and now in this movie Bebop is fat.

What happened to I dunno, "standard" Bebop like he was in the original cartoon or the IDW comic? Now they have to change his weight? Oh well, at least he's still black.
I know. IDW has it perfect, but holy crap, when Bebop mutated in this movie, did he ever gain the pounds!

Still better than skinny Bebop, though.
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Old 01-05-2016, 08:17 PM   #1015
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I think they feel the need to give Bebop a "gimmick" now, which is weird, because he and Rocksteady were always supposed to be equals.

Now all of a sudden Rocksteady is taller than Bebop (like in IDW), or Bebop is skinny (Nick), or Bebop is fat (this movie). I dunno, I liked them being the same size and weight like in the original cartoon.
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Old 01-05-2016, 08:28 PM   #1016
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I think they feel the need to give Bebop a "gimmick" now, which is weird, because he and Rocksteady were always supposed to be equals.

Now all of a sudden Rocksteady is taller than Bebop (like in IDW), or Bebop is skinny (Nick), or Bebop is fat (this movie). I dunno, I liked them being the same size and weight like in the original cartoon.
Yeah, Rocksteady is freaking enormous in IDW. I've always assumed Bebop made up for it in speed and ferocity, whereas Rocksteady is slow, huge, and unstoppable.

Eh, I really don't care for the Nick B&R. Way too many extra gimmicks piled on top of those preexisting characters. Honestly, they remind me of Bay Turtles...
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Old 01-05-2016, 09:06 PM   #1017
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I like IDW's take as well, but Bebop could have looked a little more like a warthog. It bugs me when he looks too piggish.

This shot really shows just how cartoonish they've gone with the design:


Like everyone else though, I agree, they're not horrible...much better than i thought we'd get.

I don't think anyone was really expecting this:


That said, I wasn't on board with Gary Anthony Williams, but the trailer sold me on him. Gotta be honest, it's a new twist, but I like it - he seems to have the right energy.
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Old 01-05-2016, 09:13 PM   #1018
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I like IDW's take as well, but Bebop could have looked a little more like a warthog. It bugs me when he looks too piggish.

This shot really shows just how cartoonish they've gone with the design:
http://img10.deviantart.net/339a/i/2...0a-d9jncte.jpg

Like everyone else though, I agree, they're not horrible...much better than i thought we'd get.

I don't think anyone was really expecting this:
http://orig13.deviantart.net/5601/f/...er-d8scbjh.png

That said, I wasn't on board with Gary Anthony Williams, but the trailer sold me on him. Gotta be honest, it's a new twist, but I like it - he seems to have the right energy.
So far, Bebop and Rocksteady are undeniably the best part of this sequel. And while I'm glad they're straying a little from the Fred Wolf (never liked the yellow wife-beater), I'm astonished that they stayed this close. I've seen some appalling concept art of 'Bop and Rock' back when they were doing "Blue Door."
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Old 01-05-2016, 09:42 PM   #1019
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I was really expecting to grab the popcorn and watch the chaos when we finally got to see B & R, but kind of surprised there was no need for it. Was expecting them to go full WTF with them, but I guess they held back and hit on what most seem to be relatively okay with... so good on them for that.

Maybe it was a good thing for the film makers that concept art of them turned up after the first film and left time to rethink things if need be.
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Old 01-05-2016, 09:53 PM   #1020
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I was really expecting to grab the popcorn and watch the chaos when we finally got to see B & R, but kind of surprised there was no need for it. Was expecting them to go full WTF with them, but I guess they held back and hit on what most seem to be relatively okay with... so good on them for that.

Maybe it was a good thing for the film makers that concept art of them turned up after the first film and left time to rethink things if need be.

I'm REALLY thankful they didn't do this:



Or this:




And here's the kicker...

I never actually wanted this:


I way prefer IDW overall...even if Santolouco's Bebop is not really my jam, he brings the right flavor out.

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