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Old 02-18-2016, 09:29 PM   #601
CyberCubed
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Not all the Turtles enemies use weapons though.
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Old 02-18-2016, 10:00 PM   #602
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Not all the Turtles enemies use weapons though.
There are ways of getting creative with it. Rahzar can have different claws. Fishface can have different robolegs. Tigerclaw has different machetes. Rocksteady can have different sickle and hammers. Bebop can have different...belts, I guess. Shredder is obvious. Rat King can have different species of rats.
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Old 02-18-2016, 10:47 PM   #603
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Not all of them had weapons in Tournament Fighters and that worked just fine.
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Old 02-18-2016, 10:59 PM   #604
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Cryomancer was talking about making a game like Soul Calibur, which is all about weapons.
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Old 02-19-2016, 12:26 AM   #605
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A TMNT fighter nowadays might resemble something like Marvel Vs. Capcom, or Pokken.
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Old 02-19-2016, 09:35 AM   #606
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Well a TMNT Soul Calibur game would be fun, especially if they went the mix and match route. Rahzar can use his claws as his weapons. Fishface does have those large pocket knives, in case you forgot. Tiger Claw has swords, as does Karai. If we go the IDW route, Rocksteady does have a mallet and Bebop does have a chainsaw. Bludgeon has his claws and teeth. Alopex also had a sword I believe. Casey of course, has his weapons. I can see a videogame go all 'screw the rules' and have Renet fight with her Time Scepter as her weapon. Bring back Aska, though maybe they can also update her with a sword since her kunais are even smaller than Raph's sais.

But I'd much rather see TMNT in a Street Fighter format. Tournament Fighters started out with generally an SF engine with the energy bar for supers. The SF engine has changed a lot and I wouldn't mind seeing a new TMNT game with similar gameplay and epic cinematic supers.

I think games like this have to start taking notes from Konami's playbook. Don't make em all about the Nickshow or the IDW comics (we're already getting an IDW game so we have that base covered). Make it mix and match.
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Old 02-19-2016, 09:44 AM   #607
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They can just have no-weapon style available too. Hell you could even have it be like "foot clan no weapon style" and all the foot and turtles use that and a "beast style" or whatever for the big mutants.
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Old 02-19-2016, 09:46 AM   #608
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Quote:
Originally Posted by Coola Yagami View Post
Alopex also had a sword I believe.
Actually, she typically uses kamas when she's not just using her claws and fangs...
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Old 02-19-2016, 02:09 PM   #609
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hmm

personally i wanna see TMNT in Mortal Kombat or a TMNT version of injustice. but Street fighter or Marvel vs Capcom would be great too!
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Old 02-20-2016, 08:51 PM   #610
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I agree

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personally i wanna see TMNT in Mortal Kombat or a TMNT version of injustice. but Street fighter or Marvel vs Capcom would be great too!
I was thinking the same thing the other day. I don't see them making another Tournament Fighter type of game, but having the Turtles added to a MK or a Soul Calibur seems more likely.
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Old 02-20-2016, 11:02 PM   #611
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I always dreamed of TMNT in Mortal Kombat. Imagine the gore, blood and violence! Let's crack Donnie's shell wide open one more time again!
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Old 02-21-2016, 04:16 PM   #612
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I was thinking the same thing the other day. I don't see them making another Tournament Fighter type of game, but having the Turtles added to a MK or a Soul Calibur seems more likely.
They really really should. Like I said, it started off as a SF clone... and the SF engine has changed ALOT since then. I really want to see cinematic super moves from the turtles, and things like taunts, land from throws, air blocks, reversals, maybe the KOF sidestep dodge...
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Old 02-23-2016, 02:36 AM   #613
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How long was the Transformers Devastation game Platinum made before this? I never played it. I assume the TMNT game will be of similar length. Anyone know?
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Old 02-23-2016, 03:15 PM   #614
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I think the game looks great personally.
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Old 02-23-2016, 03:25 PM   #615
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System Requirements for PC revealed.

Quote:
TMNT: Mutants In Manhattan Minimum System Requirements features:

OS: Windows Vista or later
CPU: Intel Core 2 Duo E4400 @ 2.0GHz or AMD Athlon II x2 250 @ 3.0GHz
GPU: NVIDIA GeForce 8800 GT or AMD Radeon HD 4770
Memory: 1 GB RAM
Storage: 7 GB available space
DirectX: Version 9.0c
Network: Broadband Internet connection
Sound Card: DirectX® 9.0c or later
Additional Notes: Controller highly recommended for best experience
- See more at: http://t3chmuz.blogspot.co.uk/2016/0....ZNobRjhT.dpuf
http://t3chmuz.blogspot.co.uk/2016/0...an-system.html

Well I assume my PC (windows 7) is ok for this. If I can play Warcraft on this computer, I can play TMNT (hopefully).
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Old 02-23-2016, 04:31 PM   #616
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How long was the Transformers Devastation game Platinum made before this? I never played it. I assume the TMNT game will be of similar length. Anyone know?
It was abut 4-5 hours my first playthough. Most of that was because the later boss fights got a little challenging before I leveled up and got better weapons
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Old 02-23-2016, 09:00 PM   #617
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It was abut 4-5 hours my first playthough. Most of that was because the later boss fights got a little challenging before I leveled up and got better weapons
Man, that's a lot shorter than I expected.
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Old 02-23-2016, 11:19 PM   #618
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Man, that's a lot shorter than I expected.
Well the story mode is pretty short but ive gotten a whole lot of replayability with all the different difficulties and challenges and just trying to master the combat system.To me the game being short works for it. What's in there is well done and it's short enough you don't get burned out on it. And by the time i unlocked the harder modes i needed to do some grinding and weapon farming to get though the first level. I've still got alot more to do before I consider myself done with it

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Old 02-24-2016, 04:58 AM   #619
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When's the release date?
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Old 02-24-2016, 11:24 AM   #620
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Quick heads up for guys in the UK. Tesco have it listed for preorder on PC for £14!
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