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Old 06-22-2016, 04:30 PM   #21
thundermaster612
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This is a thread about TMNT designs right? I guess what I'm about to ask kind of counts but I just watched the full B-Roll for the movie and I saw what Bebop and Rocksteady look like with mo-cap suits. My question is, how come the turtles need mo-cap shells but Bebop doesn't need a mo-cap stomach or something, in fact they should have more stuff on because they are bigger than the turtles but in real life they're actually smaller than the turtle actors... whats up with that? How come the turtles need extra stuff for the shell but B&R don't need extra stuff for... everything...
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Old 06-22-2016, 04:48 PM   #22
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Considering how ginormous those halved shells the PD Turtles had attached to their backs as giant scabs. The actors probably had a mo-cap shell to move with the added weight.
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Old 06-22-2016, 06:23 PM   #23
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I remember seeing something that there were times they weren't wearing it, beyond that...? Maybe it necessarily affects the actor's own movement, reach, and whatnot and differently than just having a large gut would.
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Old 06-22-2016, 07:35 PM   #24
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I imagine the shells are not just for weight, but for maneuvering around objects and rooms, so that their future CG shells won't clip objects or characters. I don't think B+R had many sequences where they interacted with things or people in close quarters, aside from scenes that were probably entirely CG.
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Old 06-22-2016, 07:44 PM   #25
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Originally Posted by IndigoErth View Post
I remember seeing something that there were times they weren't wearing it, beyond that...? Maybe it necessarily affects the actor's own movement, reach, and whatnot and differently than just having a large gut would.
Well that's because they had stage performances that didn't require it. Also I noticed that in the B-Roll there was a badass clip that was cut where Bebop takes out two knives and fights Casey with Casey using that pipe
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Old 06-22-2016, 08:24 PM   #26
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Bebop takes out two knives and fights Casey with Casey using that pipe
Was it in the truck they were transporting Shredder, Bebop and Rocksteady in? It happens in the book (sorta), but I couldn't recall if the knives existed in the film. In the book they are Casey's knives.

Spoiler:
"...drawing a pair of brass knuckle bowie knives from sheathes strapped to his thighs."

Odd choice for a guy working for the police force?

No pipe, he just immediately gets headbutted by Bebop and knocked out cold; Bebop steals the knives.

Oh, Casey also introduces his knives as "Biggie and Tupac." Some things are better in the book, but there are some added details that just... *sigh* I guess it's good they didn't make it into the movie.
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Old 06-22-2016, 08:33 PM   #27
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Should look like mutant RES turtles.

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Old 06-25-2016, 05:01 PM   #28
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I'm actually pretty cool with the film's designs, I think they are a great blend of new and previous designs. The OOTS designs are refined to be cleaner and lighter, so that helps.

The Turtles design pays tribute to their 1987 (colored bandanas, harnesses) and 2012 designs (muscular Raph, short Mikey, lean Donnie), but also incorporate apparel and gear that suit them well.

I thought Donnie and Mikey worked well with one having a proton pack and tech, and the other having urban cool stuff like a shell necklace and a jacket.

Leo and Raph were a little more over-the-top: one was all samurai-like with bamboo armor and tabi, while the other had a do-rag luchador mask with shades and a loincloth; thankfully OOTS toned them down and they look much better.

The only thing I really miss are the snouts. But in an interview below Jeremy Howard says they tried the snouts and it didn't work out for talking. So it was a sad but necessary sacrifice.
https://www.youtube.com/watch?v=15gd2y3ftxg
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Old 06-25-2016, 05:44 PM   #29
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I dunno, Leo and Donnie are at least a little bit snouty still in profile at the very least (in a more 'realistic' kind of way, I guess). I just wish the straight on view didn't betray that and make their faces look flatter than they are. (Raph... there's no helping poor flat faced Raph. And Mikey muddling around somewhere in-between.)
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Old 06-25-2016, 06:25 PM   #30
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Originally Posted by IndigoErth View Post
(Raph... there's no helping poor flat faced Raph.
Flat face? It's not nearly as bad as you're making it out to be. However, I'd take the flatness over the protruding nose Mikey had in the first one. Man, that was ugly. Still kind of is.
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Old 06-26-2016, 01:10 AM   #31
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I'm actually pretty cool with the film's designs, I think they are a great blend of new and previous designs. The OOTS designs are refined to be cleaner and lighter, so that helps.

The Turtles design pays tribute to their 1987 (colored bandanas, harnesses) and 2012 designs (muscular Raph, short Mikey, lean Donnie), but also incorporate apparel and gear that suit them well.

I thought Donnie and Mikey worked well with one having a proton pack and tech, and the other having urban cool stuff like a shell necklace and a jacket.

Leo and Raph were a little more over-the-top: one was all samurai-like with bamboo armor and tabi, while the other had a do-rag luchador mask with shades and a loincloth; thankfully OOTS toned them down and they look much better.

The only thing I really miss are the snouts. But in an interview below Jeremy Howard says they tried the snouts and it didn't work out for talking. So it was a sad but necessary sacrifice.
https://www.youtube.com/watch?v=15gd2y3ftxg

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Old 06-26-2016, 04:39 AM   #32
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Quote:
Originally Posted by Shellington View Post
I'm actually pretty cool with the film's designs, I think they are a great blend of new and previous designs. The OOTS designs are refined to be cleaner and lighter, so that helps.

The Turtles design pays tribute to their 1987 (colored bandanas, harnesses) and 2012 designs (muscular Raph, short Mikey, lean Donnie), but also incorporate apparel and gear that suit them well.

I thought Donnie and Mikey worked well with one having a proton pack and tech, and the other having urban cool stuff like a shell necklace and a jacket.

Leo and Raph were a little more over-the-top: one was all samurai-like with bamboo armor and tabi, while the other had a do-rag luchador mask with shades and a loincloth; thankfully OOTS toned them down and they look much better.

The only thing I really miss are the snouts. But in an interview below Jeremy Howard says they tried the snouts and it didn't work out for talking. So it was a sad but necessary sacrifice.
https://www.youtube.com/watch?v=15gd2y3ftxg
You're telling me Don doesn't seem over the top to you? I think OOTS added more crap on him.
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Old 06-26-2016, 07:46 AM   #33
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The only thing I really miss are the snouts. But in an interview below Jeremy Howard says they tried the snouts and it didn't work out for talking. So it was a sad but necessary sacrifice.
Yeah, I remember that excuse -- I didn't buy it then and I don't buy it now. If animatronics could pull it off in 1990 and 1991, CGI can sure as hell pull it off in 2014 and 2016. They actively chose to make their faces more humanoid to directly/easily paste the actor's expressions onto them. They could have given them a proper, classic TMNT appearance, they just chose not to.
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Old 06-26-2016, 08:26 AM   #34
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This thread & conversations I've recently had with '42 inspired me to start doing my own live-action TMNT concept art. I guess my vision is something like Henson meets Nieli.

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Old 06-26-2016, 08:35 AM   #35
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I always thought the designs for this game were a perfect marriage between realistic and classic.

I'd also be pretty happy with something like this.

http://www.therpf.com/attachment.php...p;d=1389728936
Too ugly and wrinkly imo. Doubt it's teenage at all.

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Base it of either of Sophie's designs:

http://orig03.deviantart.net/6be7/f/...fe-d52dovd.jpg
No I don't want tubby/cuddly/fluffy Winnie the Pooh design to be ninja turtles'. Just makes me vomit.

This one is a better compromise option.
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Old 06-26-2016, 02:48 PM   #36
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They could have given them a proper, classic TMNT appearance, they just chose not to.
^^^^^^^^you win a noprize.
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Old 06-26-2016, 03:34 PM   #37
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Shellington is a plant. That is all.
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Old 06-26-2016, 03:38 PM   #38
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Shellington is a plant. That is all.
What gave it away? The blatantly scripted post copy, or the fact that It's using those discarded, ridiculous turtle glyphs from PD14.

@Shellington - Just a bit of advice; you're defense of the designs is indefensible.
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Old 06-26-2016, 03:47 PM   #39
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All of the above, and then some. At least he's nice. Some of those buggers can be pretty nasty. I guess Paramount rethought their strategy.
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Old 06-26-2016, 05:43 PM   #40
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Regardless, I agree with Shellington, on just about everything with these designs
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