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#15 | |
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Overlord
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2014
Location: Stockholm
Posts: 11,086
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Quote:
The gameplay of the Metroid series is the foundation of the entire Metroidvania genre. Countless games, a small sample of which I listed in this thread, have used them as a basis and built upon them. Castvania, a series as old as Metroid itself, was restructured to emulate Super Metroid's gameplay. Even within the Metroid series itself, Super Metroid is a giant leap ahead of the first two clunky Metroid games. And maybe you could argue that Fusion and Zero Mission didn't change much from Super Metroid, but Samus Returns clearly revised the gameplay in an attempt to improve it. Metroid Prime being a first person shooter is obviously a big change but not only that, gameplay and controls are drastically different from from other FPS games, especially FPS on console. One might even argue Metroid Prime helped legitimise the FPS on console. Then the other Prime games did add new machanics to the gameplay. And Other M, as controversial as it may be, didn't play it safe by copying either the 2D games or the Prime games. "Not groundbreaking" and "only better graphics" my ass! You sound like you're talking about chess simulators. |
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