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Old 01-24-2004, 08:17 PM   #1
Coola Yagami
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TMNT Turtle in Time Arcade

I got a few questions. I was playing a rom arcade TMNT game (over 100 roms in 1 arcade game) and was wondering about several things.

In the arcade, the foot soldiers that were purple would flash red whenever they threw shuriken. And when other colored foot soldiers were defeated/about to explode they turn purple. Was this in the arcade or is the rom playing around with the colors?

Another thing I noticed in 'Alleycat Blues' is that little robots with punching bag arms run around randomly, while the SNES version replaced them with Roadkill Rodneys. Are there any other extra enemies the arcade game has that didn't make it in the SNES version?
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Old 01-26-2004, 08:52 PM   #2
Ninja Tiptup
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The foot soldiers flash different colors because the rom is a little corrupt. The actual arcade game didn't do that but rips of the rom do.

There are several differences to the SNES version.

The one you mentioned as well as skipping right to the time warp after "Sewer Surfing" and not fighting Rat King, fighting a mud monster instead of Slash on "Prehistoric Turtlesaurs", fighting Tokka and Razor instead of Bebop and Rocksteady on "Skull and Crossbones" - and in the rain, riding sideways instead of up and down on "Neon Nightriders", and a few more level variations. There are also a lot more sound clips in the arcade version.
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Old 01-26-2004, 09:01 PM   #3
Anarchistguy
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You should know the Foot soldier color problem is now fixed and the rom is 100% OK.
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Old 01-29-2004, 02:20 PM   #4
jasonorme666
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Yup. well, It was not fully emulatred Propertly and all footsoldiers turned purple. Also, all turtles turned blue at the end when they shout.

I own the real Turtles In Time Arcade Machines, and its perfectly fine, and its so much better than the rom "Obvoisly"

And the speech and singing is perfectly clear.
And the music has a great beat to it.
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Old 01-29-2004, 02:22 PM   #5
jasonorme666
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Quote:
Originally Posted by Ninja Tiptup
The foot soldiers flash different colors because the rom is a little corrupt. The actual arcade game didn't do that but rips of the rom do.

There are several differences to the SNES version.

The one you mentioned as well as skipping right to the time warp after "Sewer Surfing" and not fighting Rat King, fighting a mud monster instead of Slash on "Prehistoric Turtlesaurs", fighting Tokka and Razor instead of Bebop and Rocksteady on "Skull and Crossbones" - and in the rain, riding sideways instead of up and down on "Neon Nightriders", and a few more level variations. There are also a lot more sound clips in the arcade version.
No Roadkill Rodneys and No Mousers.
And lots of different types of foot soldiers.
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