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Old 04-05-2005, 05:11 PM   #1
Donny
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The perfect TMNT3

Which changes do you think should take place in TMNT3? In other words....how will TMNT3 be perfect in your point of view?
Personally I really missed a vs mode in TMNT2. It was so funny to beat a friend in TMNT1. Lets get a vs mode in TMNT3. And of course an new unlockable game from old days. It could also be nice if you could play with all the characters at the same time. ( For example in TMNT2 you cant play with casey and raph at the same time) Not a big deal but could still be good.
Another small thing that could be cool is more costumes for everyone. Not just the turtles. A funny detail with costumes
Cant think of more right now....oh yes...could of course be nice with a playable usagi
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Old 04-05-2005, 06:30 PM   #2
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I probably have too many expectations AND I've only played TMNT 1 on PS2, so most of the things I'll say will be based on TMNT 1 only.
-Levelling up: And also being able to distribute status points, just like in The Bouncer, but in a better way if possible. Or even better, get a stat up at the end of a level depending on what moves you did during the battle.
-More expression: more the characters more lively during story sequences in 3D.
-More variety: Perhaps roaming in the city in stealth mode or more minigames.
-An original story: make it video game exclusive and I'll be happy.
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Old 04-05-2005, 07:38 PM   #3
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Quote:
Originally Posted by Tigerfog
I probably have too many expectations AND I've only played TMNT 1 on PS2, so most of the things I'll say will be based on TMNT 1 only.
-Levelling up: And also being able to distribute status points, just like in The Bouncer, but in a better way if possible. Or even better, get a stat up at the end of a level depending on what moves you did during the battle.
-More expression: more the characters more lively during story sequences in 3D.
-More variety: Perhaps roaming in the city in stealth mode or more minigames.
-An original story: make it video game exclusive and I'll be happy.
Battle Nexus had everything on your list except for the original story, as it was based largely off of season 2 of the cartoon. And you improve stats through item collection, not the performance of moves.

And I am still annoyed that Konami has yet to create a game where Raphael and Casey can fight side-by-side.
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Old 04-06-2005, 12:38 AM   #4
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As much as I enjoyed Battle Nexus, I'd rather see something completely different.

I want a stealth action adventure. Single player if it had to be. But imagine a 4 player stealth game. Insane. Infiltrating with 4 different people would be creative and challanging enough for some good replay value.

But, since we know that'll never happen....

TMNT 3 needs to work on its puzzle elements. I loved them in BN so much but the control and camera needs to be tighter. In 1 player mode still have all turtles on screen at once ala X-Men Legends, which u can just select on the fly.

I liked the unique abilities but there needs to be more variation. Not just overly simplistic "Get Don and use the computer" things. Also, the walljumping needs a huge control change. I remember it once took me 20 minutes to climb up a freakin' wall. 20 MINUTES. Nothing good can be said about that. While its a good idea(afterall, they are ninjas), if they're not gonna change the way it controls, just leave it out all together.

Longer combos would be nice... and more minigames. I hated the stupid collect the coins levels in BN. Pointless and way too easy.

All in all, if they came out with the exact same design as Battle Nexus and just add in levels, i'll be honest, i'd love it. I like the franchise and games enough that they can be lazy now and i'll probably still enjoy it.

My two cents.
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Old 04-06-2005, 01:27 AM   #5
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Pretty much the same stuff as Battle Nexus but with more to do outside of the regular game and no stupid platforming elements. I want the game to be a beat 'em up again. Just like the arcades. The camera could use fix'n of course. And while improving your performance is good... I don't want the controls to be as bad as they were at the beginning of BN. Instead give the turtles good controls and good moves from the get go and allow strength and speed leveling mostly.
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Old 04-06-2005, 12:07 PM   #6
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I never understood everyones problem with wall-jumping in Battle Nexus. I NEVER had a problem making the wall jumps, and I definitely do not consider myself a godly platform gamer.

Then again, maybe the game just brought out the latent Ninja Gaiden skills I had developed a few years ago with an NES emulator .

I thought the camera was fine, except for some of the platform-hopping parts. The camera provided a whacked out angle for some of them, although I have to admit I didn't have a problem with almost any of the jumping bits of the game. Maybe I really am a God of platform games .
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Old 04-06-2005, 02:51 PM   #7
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I totally agree with Lone Wolf....the only problem could be if one of the players isnt that good like the others....but its actually fun I think. It just make it more difficult. But I dont think the camera is a big problem.
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Old 04-07-2005, 08:25 AM   #8
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I'd like to see a modern Mahattan(sp?) Project game. I loved that game...and with updated graphics it could be the best.
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Old 04-07-2005, 11:10 PM   #9
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They need to scrap the whole thing and start over. The combat system and all that needs to be re-done. We need a TMNT game useing the GTA engine or the DW engine or something. The stuff their putting out now is fine but it's starting to lose the intrest of critics, hardcore fans, and even the little kids their made for. I know it may seem like hard work but I know Konami can pull off something besides a completly stright foward brawler
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Old 04-07-2005, 11:48 PM   #10
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The problem is actually IMO that they have yet to make a straight forward brawler. TMNT 1 was closed but it was poorly made and lacked substance and variety. The brawler elements of BN were great but the platforming elements dragged it down. I'm not talking about wall jumping here, I loved that feature. I'm talking about the moving platforms that you have to time jumps from and junk like that. Too much of a hassle and no action involved. Scrap those, improve the AI a bit more, allow us to play as even more characters and throw in Turtles in Time for kicks. And of course base it around season 3 because as we all know... Season 3 is pretty rock'n. Imagine a level (set of levels) based on "Same as it Never Was". That would be awesome!!!
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Old 04-09-2005, 05:49 AM   #11
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I like the games Konami are putting out, but if they were to start changing up the formula, I would hope for a brawler with diablo-like elements and online capabilities. Pick your character, get cool ninja armor and items, advance him through his own character tree of development, use a cool combo-based battle engine, make it XBox Live enabled, and I think you would have the Turtles in Time of 2004.

I have really enjoyed the Konami TMNT games as console games, but I want something I can enjoy the same way I enjoyed Turtles in Time and The Arcade Game, and the "Arcade" of the new millenium is online. I think if they took my advice and got some good designers on the case, they would have a definite winner on their hands!
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Old 04-09-2005, 05:54 AM   #12
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If Team Ninja (Ninja Gaiden) made a ninja turtles game, except not so goddamn tough, that would be enough for me.

But what I'd really like to see is elements of the very first turtles game in there. Where you could drive around the city and go on separate missions (also in the PC 'Manhattan Missions') but this time with multiple characters.

With multiplayer, X-Men Legends style would be pretty awesome since that worked great when it didn't get too chaotic (like right at the end). But the turtles don't have superpowers so there's no problem there.

The levelling up idea would be great. Especially if you can specialise each turtle's fighting technique to suit your style. Rather than the 'Raph is the most powerful but slow and short-ranged, Don has a great range but is slow' you could make changes to suit this.

I've also always wanted the idea of the 'block and counter' to be implemented. Like as you know there's always a clashing of weapons and stuff so if you had the ability to block and then quickly press a certain button to pull off a special counter-attack eg. roll to your back and throw them over you or a quick kick to the chest, that would be excellent.

I'd also like it to have not strength in numbers but smarter enemies and where taking damage really is more drastic and depends on how and where you're hit (with what weapon or a kick, on the shell or at a limb?). So blocking and skillful play becomes essential but not as difficult as Ninja Gaiden.
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Old 04-09-2005, 10:37 AM   #13
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I don't care, I would like for them to release the 3 tmnt nes games as unlockables, play as usagi and leatherhead, and play with raphael and casey jones at the same time. I will also love it if the turtles are there helping you fight, instead of just having one turtle there, now that would be really cool.
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Old 04-09-2005, 05:18 PM   #14
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as long as they can release the game all over the world on the same day (or in the same week) and not with six months in between, i'm sold even if it's bad

funnieness aside, they need better controls, a RPG where you can just hang about the lair and maybe practice with your weapons and explore a little bit without thinking 'oh god! what happens if i get attacked?' because no one is there to attack you. better camera angles. maybe if Konami can hear me now - A CAMERA THAT YOU CAN CONTROL EASILY DURING GAMEPLAY AND NOT HAVE IT ZOOMING OVER TO SEE A LITTLE BIRD FLYING ABOUT!!!
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Old 04-09-2005, 07:47 PM   #15
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To those hoping for a game like the original TMNT on the NES, I have to say that it seemed to me that was exactly what Battle Nexus was. I really liked it, but this time around I want blistering fast, multiplayer diablo-style action now (with comboing and twitch elements instead of the monotonous clicking, of course).
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Old 04-10-2005, 04:43 AM   #16
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i'm creating the interior of the technodrome.
currently working on the robot factory.
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Old 04-30-2005, 07:46 PM   #17
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More unlockable characters such as (of course Splinter and Casey) plus April, Usagi, Leatherhead, Traximus and being able to use them in any combination.

Unlockable enemies that have their own story adventure to play through such as Hun, Karai, Mr. Touch, Mr. Go, Ultimate Ninja, Drako, Stockman, Bishop, and Shredder.

More alt costumes that you can view before selecting your character. Attires such as the turtle's street clothes, April and Caseys stealth attire in Worlds Collide pt. 2, Leatherhead in his trenchcoat, Karai in her dress, Stockmans different forms, Shredders Saki outfit, dressed up, armor version two, and Exodus customes, all that plus whatever else they can come up with.

Make the character specific roles more detailed such as, when Don uses the computer at least have a button display where the player needs to press a button to lock on and then input a button code, and when raph needs to move something the player needs to press something to lock on and then rapidly tap a button, etc.

Larger and better variety of minigames.

Better unlockables such as animated fight scenes (Ex: when the TMNT fight the Elite).

I can think of much more.
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Old 05-03-2005, 08:08 AM   #18
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I have fond memories of me watching my brother play the Commodore 64 version of TMNT 1 (not sure if I ever actually played it, I was very little at the time) .
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Old 05-03-2005, 01:50 PM   #19
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A turtles Action/Rpg on the Lines of Kingdom Hearts would rule the Jazz-pants

Upgrade-able weapons and special Attacks, Switching characters on the fly and being able to command and work as a team, Even the X-men Legends Engine would work well in the Turtle's Universe
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Old 05-03-2005, 07:07 PM   #20
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Quote:
Originally Posted by Lone Wolf
And I am still annoyed that Konami has yet to create a game where Raphael and Casey can fight side-by-side.
Ditto. They never even gave Casey a mask yet...
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