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Old 01-04-2007, 04:26 AM   #181
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Quote:
Originally Posted by ThirdMarioBro View Post
I know the controls are tacked on, but I personally enjoy them highly.
I can't imagine doing a traditional spin attack anymore, waggling the nunchuck was so much more comfortable. Also the
Spoiler:
Water temple and Air temple bosses
were super fun with the Wiimote. I really got into all the stabbing.
To add a little bitching, I don't think Link's character was all that fleshed out in TP, there were many times where I wished we'd get more of a reaction out of him. Remember that time in Wind Waker when Tetra apologizes for all the trouble and Link does this adorable "Aw, don't sweat it!" gesture? TP lacked these moments.
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Old 01-04-2007, 11:25 AM   #182
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In terms of actual emotions conveyed through body language, I really don't think there's a single video game character in history that does it better than tWW Link. However, I do still believe the TP Link is much more fleshed out in all aspects.

This isn't to say that TP Link doesn't have his great emotional moments. How about that scene where he
Spoiler:
rides like the wind into Kakariko Village on Epona, bearing down on the troll rider with that pissed off look on his face?
Not only was it a great scene, but he seriously looked like he was so pissed he could have ripped someone's head off. That was terrific.
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Old 01-04-2007, 11:29 AM   #183
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I agree that Link has become much more fleshed out recently. For the past two games, he has had a real personal reason for going out on his journey. In The Wind Waker, it was Aryll being kidnapped, and in Twilight Princess, it's someone else being kidnapped. He has a drive for saving what he holds dear, while more or less saving Hyrule. That's kind of a given, though. Link is always the only one who can save Hyrule.
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Old 01-04-2007, 01:32 PM   #184
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Quote:
Originally Posted by Peanut View Post
This isn't to say that TP Link doesn't have his great emotional moments. How about that scene where he
Spoiler:
rides like the wind into Kakariko Village on Epona, bearing down on the troll rider with that pissed off look on his face?
Not only was it a great scene, but he seriously looked like he was so pissed he could have ripped someone's head off. That was terrific.
Yeah, I love that scene, but there are countless others. So far my favorite is that flashback
Spoiler:
where Zant storms the castle, rips everyone to pieces and forces Zelda to surrender by threatening her people.
That was beyond awesome.

It's true that in recent games, they've made sure Link has a personal drive for beginning his quest, then becomes entangled in the traditional Hyrulian mixup as time moves on. I also feel the ties to the people in his village are deeper this time around. I'm also glad Zelda herself is presented as a strong, wise leader.

I still get a giggle out of that "...."fu*k" look he gets when a fish gets away.
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Old 01-04-2007, 02:47 PM   #185
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I don't know. I didn't think that scene was all that powerful. Zant just looks like too much of a complete idiot to be taken seriously.
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Old 01-04-2007, 03:34 PM   #186
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Spoiler:
Was I the only one bothered by Zant's sudden change in personality at the end of the game? I mean, I don't mind him being insane, but it was pretty stupid how throughout the game he was shown as some kind of badass yet later he's a clown. If you're gonna make him a lunatic, be consistant about it, or at least add some story event prompting the change. I couldn't really take the battle seriously because of it.


Btw, do we still need spoiler tags or has everyone finished the game by now?
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Old 01-04-2007, 04:21 PM   #187
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I'm at the very last dungeon at 22 hours. I'll have it done by tonight. I just get too Zelda'd out after doing a dungeon or two, and have to take a break.

EDIT: Screw this, I'm changing the topic title to include spoilers. Talk all you want about the game. I don't mind spoilers as much as many. The game's been out over a month. It's time to discuss it without being careful.
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Old 01-04-2007, 04:58 PM   #188
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22 Hours? How the hell do you guys do it?
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Old 01-04-2007, 05:01 PM   #189
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I speed run this game, man. I'm so far behind, I wanted to get caught up. I'll be playing it another time through, and get everything in the game.
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Old 01-04-2007, 05:52 PM   #190
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Well, I'm the polar opposite really. I'm slow, I plod along, but I don't do it twice to preserve the epic feel of having lived the game, and I guess I enjoy it more that way. It took me like 60+ hours to kill Ocarina 100% back in the day, or something. I can't remember exactly. The battery died.
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Old 01-04-2007, 05:57 PM   #191
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22 Hours? How the hell do you guys do it?
He has literally stopped for nothing. No upgrades, no heart pieces, no exploration. Nothing.
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Old 01-04-2007, 07:27 PM   #192
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I just finished the game with 22:42 as my save right before the final battle. I'm too lazy to write up a full review, and Peanut has already done so. I'll just say that I overall enjoyed the game very much.

After I finish Okami, I'll be running through this again. Upgrades and heart pieces, extra collection and all.
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Old 01-04-2007, 08:08 PM   #193
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Some complain about the fact that the soundtrack uses MIDI and samples...well, imagine if it had would up using this sh*tty music from the 2005 build.

http://www.zelda-fans.com/archives/2...undtrack-demo/

Several of those were the same songs in the final game, but all of this sh*t was done by the composer from Majora's Mask, which is in my opinion, the most forgettable soundtrack of the bunch. Right after E3 2006, Koji was displeased with the overall quality, and recomposed the whole thing himself, including re-arranging the good/salvageable themes. These were the final results.

http://www.gamingforce.com/forums/re...0Rips%2F55.zip
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Old 01-05-2007, 10:43 AM   #194
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I still think the music and sound effects are the worst part of the game. And I don't mean the cut-scene music or anything. That stuff works great because it's perfectly queued to the action. I'm talking just normal game play music. Some of it sounds good, but it's not great. I specifically hate that the great Hyrule Field music cuts out as soon as an enemy is within sight, and switches over to the sh*tty generic battle music, which is pretty much every step you take in that wasteland. And as I've said before, Twilight = Awful. In all aspects.

The Wiimote speaker being the only source of a lot of the sound effects is totally lame too. That thing is awful. No one can argue that. It's a fact.
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Old 01-05-2007, 12:09 PM   #195
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Whoa, I just played the Wii version at a friend's and it's pretty much unplayable for me. Innovation is nice and all, but I definitely prefer the 'Cube controls for this game.
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Old 01-05-2007, 02:32 PM   #196
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Strange how I enjoy the crap out of them. It does take a couple of hours to get settled in with them though, because it is extremely different.
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Old 01-05-2007, 02:50 PM   #197
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It's most likely because I am used to the GC controls. I have to say though, I think fighting with the GC setup is much deeper and more accurate.
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Old 01-05-2007, 03:58 PM   #198
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Because it is. FACT.

As far as I'm concerned, the only thing the Wii control does well is the aiming. That's the only thing that has even a slight improvement over normal controls. I really don't know how people could prefer the Wii controls over the standard type.

Quote:
Originally Posted by TMB
It does take a couple of hours to get settled in with them though, because it is extremely different.
I'll have to disagree. I picked up the controls in roughly 10 minutes, long before the boring tutorial had run it's course. The only real difference is that you have to waggle the controller around to swing instead of pushing a button, that and pointing for aiming. Other than that I don't see much of a difference.
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Old 01-05-2007, 04:17 PM   #199
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You also have to factor in the small amount of lag after swinging the Wiimote to get Link to slash. I don't really find that acceptable. That's poor control design, as Peanut said in a previous post.

I've played both versions, and I have to say the GameCube controls are so much better. Wii's controls may be more fun to an extent, but if you're intent on playing the game and getting the job done, the GameCube controls are the way to go.
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Old 01-12-2007, 01:31 PM   #200
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Anybody who complains that these songs are just background noise is probably deaf.

A Shadow in their World (Midana Piano Music)


Theme of the Zora Queen (Serenade of Water)


Hyrule Castle Town
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