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Old 01-15-2007, 05:57 PM   #221
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He didn't finish the game, he says he played for 15 hours and then quit. I think.

*E* Oops, beaten to it.
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Old 01-15-2007, 06:02 PM   #222
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Originally Posted by Mr. Snackpants View Post
I didn't beat it. I lost major interest and sold it after playing through 15 hours.

Yeah, 15 hours would be BS
Sh*t. Sorry, man. I thought you said "Got through it in 15 hours". Sorry about that.
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Old 01-16-2007, 01:50 AM   #223
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i been playing for 40 hours al thogter and stopped at the sky temple.. lol the game just got boring.
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Old 01-16-2007, 02:33 AM   #224
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I thought the sky temple was really cool. Everything after that was indeed boring, especially Hyrule castle.
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Old 01-16-2007, 03:34 AM   #225
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i been playing for 40 hours al thogter and stopped at the sky temple.. lol the game just got boring.
Booo, get off your ass and finish the game already. You're on to the last dungeon, and anybody who skimps on getting the ending when they are that close is pathetic.

I just walked in on Gannon. Let's see if that mother****er likes a taste of the Legendary Armor....tomorrow. I need sleep now.
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Old 01-16-2007, 12:35 PM   #226
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Originally Posted by ThirdMarioBro View Post
Booo, get off your ass and finish the game already. You're on to the last dungeon, and anybody who skimps on getting the ending when they are that close is pathetic.

I just walked in on Gannon. Let's see if that mother****er likes a taste of the Legendary Armor....tomorrow. I need sleep now.
Dude...you quit playing it for like two weeks. You've got no right to rag on him at all. The game gets boring.
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Old 01-16-2007, 04:00 PM   #227
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I quit so I could see the beautiful art direction in Pro-Scan, not because I ever got bored. I got really pissed off at a couple of dungeons, but I've done that with every Zelda I ever played.
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Old 01-16-2007, 05:09 PM   #228
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The graphics weren't even all that fantastic in Twilight Princess. Even the Gamecube could've done better. And didn't you get stuck in the water temple? You stopped there for a good while.
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Old 01-16-2007, 05:20 PM   #229
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The graphics weren't terrific at all. The textures were awful and the jaggies were unbearable. If it weren't for great design, the game would look horrific on all accounts.

And I played through TP in a blurry mess on my old HDTV, but I still did it!
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Old 01-16-2007, 07:47 PM   #230
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Originally Posted by ThirdMarioBro View Post
Booo, get off your ass and finish the game already. You're on to the last dungeon, and anybody who skimps on getting the ending when they are that close is pathetic.

I just walked in on Gannon. Let's see if that mother****er likes a taste of the Legendary Armor....tomorrow. I need sleep now.
Didn't u even read me.. I said I stopped at the sky temple. that's like the 7th dugoen. Lol! I probably have like 10 hours of gameplay left and besides I just got bored because it's a long game.
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Old 01-17-2007, 04:05 AM   #231
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Okay, the job is done. I finished it at 55 hours, with 16 heart containers, four bottles, all the fun sh*t, and put a lot of time into fishing just for the hell of it. In retrospect, Midina was really the star of the game, and as far as that is concerned, I don't think I've ever seen a character so endearing, bitchy, mysterious, kickass and lovable all wrapped up in the same package. I can throughly say Twilight Princess is the greatest game I've ever played, though I am admittedly a Zelda fanboy since age five and until death, so don't take anything I say objectively. Yes, the graphics underperformed, but the thing is, if you can breathe enough life into a game to make it feel like its alive to the player, the experience will be ageless, regardless of technology. The final battle sent chills down my spine.

Spoiler:
Seriously, when Gannon possessed Zelda and that tragic version of her theme kicked in, I was pissed as all hell, when he turned into a beast I nodded at the timeless reference accordingly, when I thought Gannon had killed Midina after the castle exploded and I saw him crushing her hat, I just about screamed, when I went riding across Hyrule field with Zelda at my back firing the Light Arrows, I was giddy as a schoolgirl, and that final one-on-one battle in the sunset was the greatest thing I've ever done in a video game, bar none.


Honestly, I never want voice acting, ever, and if they do sell out, I want the option to turn it off entirely.

The Zelda series combines the longevity and dedication required of a great novel, with the immersion, flare and emotional pull of a classic film, all wrapped in the shell of a perfect interactive gameplay experience. In effect, the series is timeless.


Now, for the last turn on the long trip down this epic road awaits....to the Cave of Ordeals.


Greatest. Game. Ever.
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Old 01-17-2007, 09:27 AM   #232
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I'm glad someone agrees with me about the voice acting, though I wouldn't mind if the characters spoke gibberish.

I disagree about the rest of the game, but it's good at least someone was impressed with it.
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Old 01-17-2007, 10:19 AM   #233
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You liked the fact that the only real way to hit Gannon was to wait for him to run at you, then mash A continuously? I thought that was extremely lame. It's sad that's the best thing you've ever done in a game.
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Old 01-17-2007, 11:16 AM   #234
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You liked the fact that the only real way to hit Gannon was to wait for him to run at you, then mash A continuously? I thought that was extremely lame. It's sad that's the best thing you've ever done in a game.
You could do the back slice. Or time it after he does that jumping attack thing.
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Old 01-17-2007, 11:20 AM   #235
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What pissed me off about the whole final battle was that Ganon's role in the game was laughable. Why was he even there?
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Old 01-17-2007, 11:26 AM   #236
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Yeah, that really sucked. It was supposed to be all epic and stuff, but I seriously didn't care because it was so damn forced. Worst part of the game and caused an already underwhelming game to end on an especially poor note IMO.
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Old 01-17-2007, 11:36 AM   #237
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You could do the back slice. Or time it after he does that jumping attack thing.
Yeah, but the back slice did little damage and the jump attack was never a sure thing, as he'd often block any attacks following it. The only surefire way to get in a good amount of damaging hits was to wait for the sword lock and then go to town.

Quote:
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What pissed me off about the whole final battle was that Ganon's role in the game was laughable. Why was he even there?
It was. I agree. They just threw him in there to satisfy the fanboys.
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Old 01-17-2007, 01:05 PM   #238
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That scene where you first see him and he like kills one of those ghost dudes was bad ass, I loved it.
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Old 01-17-2007, 02:14 PM   #239
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As much as I loved this game to death, I'm left wondering how this game is more of an homage to Ocarina of Time than Wind Waker was. Sure, this game has some of the music tracks and same graphic style and whatnot, but Wind Waker's plot revolved a lot around what happened in OOT. They mention the Hero of Time a lot and you can even see the Sages in stained-glass windows in the hall of the Master Sword. While on the other hand, TP completely rewrites the ending of OOT, if I'm not mistaken. In my eyes, WW was more of an homage to OOT than TP.
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Old 01-17-2007, 02:26 PM   #240
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Well obviously it was more of an outright and blatant thing in Wind Waker. I think here it was meant to be more subtle cues. What do you mean about it rewriting the ending, though? According to the split timeline theory (which is admittedly the only theory I've ever heard), Wind Waker takes place in the Hyrule that Adult Link left behind when he was sent back to being a kid, which would essentially make that a rewritten ending as well. And they also said that Twilight Princess would easily fit in between the events of OoT and Wind Waker in the period of time before the world was flooded. Obviously that's just one way to look at it, but I'm sorta confused as to what you meant about the ending being rewritten.
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