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Old 09-10-2007, 12:27 PM   #21
Peanut
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Originally Posted by Neutrino View Post
Ever played ICO for ps2... wow, total suckfest.
Or you just sucked at playing it. ICO was terrific and can hardly be compared to any kind of "escort" mission.
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Old 09-10-2007, 12:47 PM   #22
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Originally Posted by Michi heavenly6 View Post
I've yet to play that. I keep meaning to find a used copy and always forget. I'm guessing it comes with a high recomendation from Barkworm then?
Indeed it does.
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Old 09-10-2007, 12:49 PM   #23
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Hahahaha. I forgot about that pic!
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Old 09-10-2007, 12:57 PM   #24
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One of the classic Drome pictures. Right up there with your mug shot and that picture of Krang telling everyone they're banned. I wish I still had that.
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Old 09-10-2007, 01:01 PM   #25
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I don't think that pic exists anymore actually. I had the only copy of it and my HDD died. Sean's HDD crashed about a year after he made that, so he doesn't either.

(And I don't think it was supposed to literally be our Krang. I feel bad, 'cause I think he thought it was...)
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Old 09-10-2007, 01:24 PM   #26
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WOrst things?
  • Spikes. Why do we need them? Does every video game programmer have a scarey impalement fetish or something?
  • Ice levels. Yeah.... you can slide around making it hard to go from platform to platform. I GET IT! It's not fun!
  • Minecart levels. Even Elmo in Grouchland for Game boy has one! And it's a young child's game. Yeah, you saw Indiana Jones. Let's toss in a minecart for no reason. And make sure it's nigh on impossbile to jump both the pits with the minecart rails are hanging from midair, and the falling stalagtites.
  • Really bad endings that aren't worth it. Just when they flash a small "thank you" screen and toss on credits cheaply. 'specially on tough games.
  • When the character only has one hit point and the boss takes over 40 hits. Makes sense.
  • Pits. Especially games where when the character dies by falling in the pit, he jumps out and makes a moronic face and then jumps back in. hey stupid. Jump OUT of the pit then.
  • Games where you lose your powers when you get hit. For Mario that's one thing. but the thousands of others get frustraiting if you can't hit the guy who took your energy.
  • Anytime you can't hit the villain without getting hit yourself
  • Those games that when you fight a boss, he has no energy meter, so you can't tell they everytime he hits you, you have to hit them an extra 2 times. Especially impossible when you look at the thing I posted above this.
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Old 09-10-2007, 01:31 PM   #27
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Originally Posted by Peanut View Post
Or you just sucked at playing it. ICO was terrific and can hardly be compared to any kind of "escort" mission.
Really, you liked it? It just seemed like a big puzzle to me.
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Old 09-10-2007, 01:32 PM   #28
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One thing I really hate is chasing a wee monster for ages and it turns out all you get is like gems or something crap. I've seen it happen in Jak and Daxter, and a Spyro game (can't remember which)
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Old 09-10-2007, 01:37 PM   #29
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Quote:
Originally Posted by Neutrino View Post
Really, you liked it? It just seemed like a big puzzle to me.
So you suck at puzzles or what's the problem? ICO is easily one of the greatest games of last generation.
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Old 09-10-2007, 01:43 PM   #30
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Originally Posted by Barkworm View Post
So you suck at puzzles or what's the problem? ICO is easily one of the greatest games of last generation.
Well I beat the game so I don't know if I sucked at it but it just seemed like a lot of finding your way through a maze.
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Old 09-10-2007, 02:05 PM   #31
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Whoa - Barky, maybe it's just the contrast of your skin and the shirt playing tricks with my eyes, but your head and your arm look like they came from different bodies. You know who's also from Germany? Frankenstein. Convenient, isn't it?
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Old 09-10-2007, 02:09 PM   #32
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Frankenstein is Swiss, asshole!!!
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Old 09-10-2007, 02:11 PM   #33
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You make it sound as if there's a difference.
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Old 09-10-2007, 02:20 PM   #34
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- The obligatory stealth section in games, where it is implemented poorly or used just for the sake of it

- Lame puzzles. Again, ones just thrown in for the sake of it. Ones that a four-year-old could solve.

- A large array of weapons with no real discernable difference. Seemingly for gun fanatics only.
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Old 09-10-2007, 04:29 PM   #35
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Quote:
Originally Posted by Mecha Cow
Whoa - Barky, maybe it's just the contrast of your skin and the shirt playing tricks with my eyes, but your head and your arm look like they came from different bodies. You know who's also from Germany? Frankenstein. Convenient, isn't it?
Quote:
Originally Posted by Barkworm
Frankenstein is Swiss, asshole!!!
Quote:
Originally Posted by Mecha Cow
You make it sound as if there's a difference.
Epic encounter. I smell a sitcom.

Quote:
Originally Posted by raphael_is_cool
- The obligatory stealth section in games, where it is implemented poorly or used just for the sake of it

- A large array of weapons with no real discernable difference. Seemingly for gun fanatics only.
Oh, hell yes. I absolutely hate when they throw stealth into a game out of nowhere. Usually because, like you said, it's implemented so poorly. The one game I can think of where this actually worked was in The Wind Waker. It wasn't terrific, but it wasn't completely horrible like it is in most cases. The Hulk game immediately springs to mind. Spend 15 minutes beating sh*t up, then play 25 minutes as Bruce Banner, sneaking around like a tool. Sh*tty.

Another good one. I hate when a game gets touted for having "a vast array of unique weaponry!" yet you only ever use one or two weapons, because the other ones just straight up don't work, or are completely impractical and useless. Ratchet & Clank and Resistance: Fall of Man come directly to mind. Funny that they're by the same developer.
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Old 09-10-2007, 04:32 PM   #36
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Originally Posted by Peanut View Post
Another good one. I hate when a game gets touted for having "a vast array of unique weaponry!" yet you only ever use one or two weapons, because the other ones just straight up don't work, or are completely impractical and useless. Ratchet & Clank and Resistance: Fall of Man come directly to mind. Funny that they're by the same developer.
Man, R&C, a ray gun that turns small bad guys into chickens. Fun for about 5 seconds. And you have to fork out like a million of your gears (currency) to get the stupid guns, and more for ammo.
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Old 09-10-2007, 11:22 PM   #37
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Man, R&C, a ray gun that turns small bad guys into chickens. Fun for about 5 seconds. And you have to fork out like a million of your gears (currency) to get the stupid guns, and more for ammo.
Yeah, that thing was a bit of a waste. Although it was a bit better in "Up Your Arsenal", since you could use it on your friends in Multi-Player and the effects lasted longer. Plus, you didn't have to buy it for that, so it was all good.
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Old 09-11-2007, 08:18 AM   #38
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I also forgot to add when you get hit with something and you jump five feet in the air backwards and make a stupid face. It gets very annoying on cliffs, especially when you can't get up to them without getting hit.
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Old 09-11-2007, 07:32 PM   #39
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For me, it's water levels. Almost every game series that I love has atleast one wretched water level.

Super Mario Brothers (Not very hard, I just hate them. Theres a few bitches in SMB 3)
Sonic (You have to come up for air or suck a bubble)
Crash Bandicoot (Stupid ass scooba diving and submarines)
TMNT (DAAAAAAM!)
Jak & Daxter (Operating that clunky ass exosuit is hell in Jak 2)
Spyro (No comment)
Half-life (Swimming in this game is so awkward, and half your guns don't work)
Legend of Zelda (The ****in Water Temple [it's no Shadow Temple tho])

Thats about it, theres a few more.

As for ice/snow levels, I love them. All those games listed above have snow levels that I can't get enough of.

I also hate escort missions that have you protecting a character with lower AI levels than the goddamn enemies.
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Old 09-11-2007, 08:32 PM   #40
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In RPGs when the team mates not in your active party don't gain experience points. I hate that!

You basically have two choices:

1) Where n is the maximum number of people in your party, just pick your n favorite characters and only use them.
2) Rotate your characters out so no one gets too far ahead.

I know a lot of people just do #1, but I'm OCD about those sort of things, so I caaaaan't! Plus you never know when the story is going to force you to use those gimped charactered and then you're ****ed!

Why can't they just have them all level up simultaneously? Then I can play the game, relax, and not have to worry about it.
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