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Old 05-02-2008, 01:21 PM   #21
Dr. Doom
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I didn't even notice the soundtrack before. It's pretty interesting. Casino Night and Chemical Plant are 2 of my favoriet songs from the series, so I mainly just listened to them. The sax thing works very well on Casino Night, but I wish they would have picked somethign else on Chemical Plant, it sounds somewhat out of place there. Overall teh music sounds good though and is very faithful to the original. It's gotten me more excited about the potential of playing this.
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Old 05-02-2008, 06:39 PM   #22
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Sonic was born onto 16-bit, but he was born on to very low-end 16-bit. So the question always lingered whether or not Sonic actually needed some high-quality remakes. If this turns out like it looks like it will turn out, it will effectively be the Super Mario All-Stars of Sonic the Hedgehog.

Super Mario All-Stars always felt like it was coloring in the blank spaces the original games left. The 8-bit games were like a rough copy, and All-Stars colored in all the blank spaces whilst preserving the style of the original games. The black backgrounds became snow-capped peaks. The empty blue skies became Goomba pillars and grassy fields, yet it all maintained the original vibe. The remake/upgrade worked because it was the same team fulfilling their original vision in a way 8-bit wouldn't let them. In that sense, I don't really play the NES versions anymore. I play the 16-bit remakes because they fulfilled the original intent of the creators to its maximum potential and preserved the style of the original game.

If Sega were to do something like this for Sonic 2, odds are it would turn out like trying to reproduce the original Super Mario Bros. in the style of New Super Mario Bros. It would be one generation's style overwriting another. A remake needs to preserve the style, feel, and overall mood of the original game. For Sega, that is now impossible because they've long ago forgotten why people liked Sonic in the first place. But these fans seem to fully understand what made the old Sonic games so great, and are proving it wasn't just nostalgia talking. The design was always solid, but now they are proving the style really was just that good.

I hope this turns out like Super Mario All-Stars did, in the sense that it turns out so good, it replaces the original. That's a lofty goal, but these people seem to have it in their sights.
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Old 05-17-2008, 06:55 PM   #23
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We all understand the legality of the situation, but you all know you agree with what The S is saying. The second we get excited, it's going to be shut down. Like, I was piss-my-pants excited about the 2D OoT ****, but look what happened with that.



EDIT: Apparently, that was not shut down. Nevermind.
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Old 05-17-2008, 07:38 PM   #24
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Quote:
Originally Posted by ThirdMarioBro View Post
I hope this turns out like Super Mario All-Stars did, in the sense that it turns out so good, it replaces the original. That's a lofty goal, but these people seem to have it in their sights.
I don't know. Super Mario All-Stars didn't replace the originals for me. I still prefer the old NES version of SMB and SMB3. All-Stars, to me, felt...I could almost say soulless. It was like...stock design for every single character, item, enemy, background etc. etc. all carried over into 3(4) seperate games. Almost like the first instance of a stock Mario design in general, the same thing Nintendo have gone on to do with Mario games outside of the main franchise since the beginning of the Gamecube era.
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Old 05-17-2008, 08:39 PM   #25
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The 'original' OoT2D never even existed. I know there's several of those projects but the guy behind the first one was nothing but a fraud.
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Old 05-17-2008, 09:08 PM   #26
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Originally Posted by Mecha Cow View Post
The 'original' OoT2D never even existed. I know there's several of those projects but the guy behind the first one was nothing but a fraud.
Really? Could you elaborate?
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Old 05-17-2008, 09:12 PM   #27
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I kind of remember this, it turned out he was faking the screen shots or something.
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Old 05-17-2008, 09:52 PM   #28
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He'd set release dates for his 'demos' and then every time one'd approach his computer would mysteriously crash or his house would burn down or whatever excuse he could come up with. This went on for like three years, during which time the only material he'd release would be the same batch of old screenshots over and over again (which consistedly entirely of stolen/edited material). All the while asking for donations on his website.

I think he eventually got exposed or something, but in any case he's been quiet for years now.
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Old 05-17-2008, 09:58 PM   #29
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I think there was a thing about it in EGM a few years back, but I can't seem to find the issue it was in. I have a large collection of older EGMs (2005 and down) so I may look again more later.
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Old 05-17-2008, 10:01 PM   #30
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But I played the demos?
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Old 05-17-2008, 10:03 PM   #31
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We must be talking about different ones then. There's been a few attempts at it I believe.
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Old 05-17-2008, 10:05 PM   #32
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This is really disappointing. I hate everyone.
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Old 05-17-2008, 10:06 PM   #33
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But we love you
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Old 05-17-2008, 10:08 PM   #34
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There have been a TON of attempts at it. I know of four large ones.

The first the designer gave up on, which was the one that had demos coming out. The second was nothing but fake crap, probably the one Mecha is talking about. The third was a failure from the start, and I think ended up getting Zelda Classic created. The fourth is the most hilarious, as it was the one where the kid faked his own death in order to get out of all the "pressure" of creating a 2D OoT. That one got a ton of press, and eventually had people digging into the claims of his death, only to come across indisputable evidence again and again that it was all a lie.
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Old 05-18-2008, 10:49 AM   #35
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The guy I'm talking about (Daniel Barras or something) was the first I believe; he did put out a couple of 'tech demos', but they showed nothing but crude movement and menu systems. The actual gameplay demo was the one that kept getting 'delayed'.
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Old 05-19-2008, 12:29 PM   #36
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OoT ain't broken, don't fix it.
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