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#1 | ||
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Tea Time!
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Posts: 8,905
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Mega Man 9 for WiiWare
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Dear God, what a year for the old-schoolers. First you've got Mario & Sonic tearing each other up in March, then a revival of Wario platformers is revealed. Now we've got a sequel to the most beloved NES series behind Super Mario himself, and all in a true-blue 8-bit style. It would have been a sin against any childhood NES owner to release this on anything but a Nintendo console, and knowing Capcom's recent history, such a situation was entirely plausible. Thanks for not screwing that up Capcom. Here's hoping this is the start of a trend on WiiWare. Quote:
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#2 |
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Y'all need Jesus
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Location: New Jersey
Posts: 8,938
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It better be 500 points then.
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Tea Time!
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Posts: 8,905
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Haha, don't bet on it.
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#4 |
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Hench Mutant
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Posts: 437
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Capgod!
I believe a PSN version of the game was also announced a few weeks ago. And let us not forget the revival of Bionic Commando. I've only played 3, 4 and 6 of the old Mega Man games, as well as the ZXA 8-bit minigame, but they're pretty fun. The 8-bit look and sound are going to make this game really stand out between the other games. Whether or not this will turn out to be a positive thing remains to be seen, but I'm loving the look of it so far. Day one. ::edit:: http://blue-bomber.jvmwriter.org/ind...itle=Main_Page Screenshots!
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"That girl...she said that the sky frightened her. That looks so...liberating." |
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#5 |
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Second Gear
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Location: The New World
Posts: 15,422
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Didn't read that ridiculously gigantic self-pimping post, but I'd rather it was on XBLA, if that wasn't stated in the news story. Anyways, a totally new 8-bit Mega Man completely f*cking blows my mind. Mega Man 2 is one of the greatest games ever made, and one of my favourites of all-time, so this is hugely satisfying news.
Also, 500 points? I'd pay 2,000+ for it. Last edited by Peanut; 06-26-2008 at 05:12 PM. |
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#6 |
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Super Moderator
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They're making a game with sprites. When was the last time they did that ever on a console? I'm blown away.
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Gorgeous and modest too
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Location: The Netherlands
Posts: 3,699
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Why is 8-bit a good thing now? I'm sure the game will play fine but I'm sorry, that's more 'lazy' than 'retro' to me.
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#8 |
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Second Gear
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Location: The New World
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In terms of Mega Man, I think it's the perfect thing to do. When you look at the fact that the only time Mega Man was good was at this point, (minus the first X game) I think it almost seems like a no-brainer. If the new Bionic Commando was 8-bit...like...no, doesn't work. There are very few series that could pull this off, and I think Mega Man is one of them.
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#9 |
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無問題
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Location: Moesko Island, WA
Posts: 14,348
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I saw this when I was browsing Kotaku earlier today and almost had a heart attack! Although I own no WiiWare games at this point, I am DEFINITELY getting this!
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#10 |
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Hench Mutant
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Location: Canada
Posts: 474
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Usually the 8 Robot Masters, takes me about a hour to get through them.
Then Skull Castle who knows if it's 6 or 4 stages this time. I would have prefered 16 bit graphics or higher. But 8 bit graphics is okay. Mega Man Collection never had any flickering in the nes games I wonder if this one will. 11 years it's about time I say. |
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#11 |
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Second Gear
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Location: The New World
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I can't believe you're still alive.
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Mad Scientist
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Location: One of the 972 rooms of the technodrome
Posts: 1,995
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*sigh* imports or Mega Man 9... decisions decisions.
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Shredder: "Ninja hall of fame? Ha! Where's MY statue?!" -My Brother, the Bad Guy |
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#13 |
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Tea Time!
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Posts: 8,905
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8-Bit works for this because Mega Man was at his best during those years. Also, the 16-Bit and later titles suffered from one thing in particular...Mega Man was too big. On 8-bit, his smaller size made it easier to dodge projectiles.
That, and I can't wait for one more 8-bit soundtrack.
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#14 |
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無問題
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Location: Moesko Island, WA
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http://kotaku.com/397414/mega-man-9-...la-psn-as-well
Confirmation on PlayStation Network and Xbox Live Arcade. It's the first downloadable game that will be available on all three platforms! Win!
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#15 | |
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Hench Mutant
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http://arstechnica.com/journals/thum...e-xbla-and-psn
Quote:
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"That girl...she said that the sky frightened her. That looks so...liberating." |
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#16 |
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無問題
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Yeah, I saw that this morning on Kotaku; Capcom printed a retraction. Kind of sucks, but then again, the Wii is in need for some killer apps for their download service.
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#17 |
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Gorgeous and modest too
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Location: The Netherlands
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I wouldn't worry, I really don't see this one being an exclusive.
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#18 |
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Allons-y!
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Location: Castle Doom
Posts: 4,535
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I didn't grow up playing Mega Man games like most folks did. While I have vague memories of Snake Man's stage from my early childhood, the first one I actually played was X back in 4th grade (I'm a huge fan of the X Series). So while I guess I understand why everyone would be excited about the whole 8-Bit thing, my initial reaction was kinda... "I dunno how I feel about that". I know if they made Mega Man X9 and it was 16-bit, I'd think that was kind of absurd. I'm all for sprites once more in the X series, but doing the same thing there that they're doing for MM9 wouldn't really work, I don't think. That's the only comparison I can make.
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#19 |
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Certified Teacher
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Location: Bizarro Metropolis
Posts: 6,495
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Is there a release date?
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#20 | |
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無問題
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Location: Moesko Island, WA
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Quote:
The thing is, the people who indicate this are like 3-5 years younger than I, normally - in other words, they were probably too young to really appreciate the NES. I'm not sure how old you are, Doom, but you've been ruling Latveria since the '70's, so I'm pretty sure you are my senior.
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