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Old 05-18-2008, 12:56 PM   #1
ToTheNines
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Stupid question (4 player mode)

You know how the NES has that Four Score thing which is a 4 port multi-tap? I'm probably dreaming, but is there some magical chance that this works for any TMNT games?
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Old 05-18-2008, 05:14 PM   #2
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Unfortunately, it won't.
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Old 05-18-2008, 07:45 PM   #3
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I guess there's a possibility you could get someone to hack the game. But, I'd say even that's highly unlikely.
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Old 05-19-2008, 09:30 AM   #4
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Ehh, I know TMNT II/III were hard on the NES' processing power, it would have taken a lot more to add 2 more players. This is an MMC3 game, which was the limit of that console.
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Old 05-21-2008, 04:13 PM   #5
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Alright, thanks. I can still dream tho.
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Old 08-26-2008, 06:43 AM   #6
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4 player mode

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Originally Posted by ToTheNines View Post
You know how the NES has that Four Score thing which is a 4 port multi-tap? I'm probably dreaming, but is there some magical chance that this works for any TMNT games?
Why didnt' they already had 4 player mode for all TMNT video games if it always was possible? It would have been fantastic to see all the four TMNT go to an adventure together.
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Old 09-10-2008, 10:59 AM   #7
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4-Player capability would probably result in an unacceptable amount of flicker and/or slowdown on the NES. That said, maybe they could have made a dedicated 4-player VS. mode (i.e. just the four turtles fighting each other, with no enemies) that would run okay (it'd be even cooler if you could play as the enemies/bosses in such a mode).

I would think the SNES/Genesis TMNT games would have been able to handle 4-player mode . . .
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Old 09-10-2008, 11:31 AM   #8
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I had always wanted to play as Foot Soldiers, bosses, and the like in the NES TMNT II game.
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Old 09-10-2008, 05:35 PM   #9
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6 player

It would be fun to have a TMNT video game with 6 player mode if it worked? Donatello, Leonardo, Michelangelo, Raphael, Splinter and Casey Jones. Or you could have like some ice hockey/soccer video games or RPG video games where one player controlls the entire team.
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Old 09-10-2008, 11:10 PM   #10
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Quote:
Originally Posted by ToTheNines View Post
You know how the NES has that Four Score thing which is a 4 port multi-tap? I'm probably dreaming, but is there some magical chance that this works for any TMNT games?
Heh, I remember that as a kid I bought the 4 Four solely with the hope that it would unlock 4 player capacity on TMNT 3. Obviously, the game wasn't designed with that ability in mind. I doubt the NES could have handled the sprite count and strain on the frame rate anyhow.

I still used that nice turbo feature however!
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Old 09-24-2008, 07:02 AM   #11
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Rpg

Why not make an RPG like TMNT video game, where you control many characters? It would allow all to take part the same time.
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Old 09-24-2008, 06:40 PM   #12
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Hmm. I'm surprised no rpg tmnt games have been made. The closest thing to that was the Nes one.
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Old 09-28-2008, 01:16 PM   #13
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Cool

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Hmm. I'm surprised no rpg tmnt games have been made. The closest thing to that was the Nes one.
That game had a cool concept.
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Old 09-28-2008, 08:02 PM   #14
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That game had a cool concept.
I agree. A lot of people give it a lot of sh*t because it's hard but in my opinion it's a really cool game.
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Old 10-02-2008, 06:11 PM   #15
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Splinter

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I agree. A lot of people give it a lot of sh*t because it's hard but in my opinion it's a really cool game.
Also remember Splinter mutating back into human (Hamato Yoshi) when the game was over.
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Old 10-03-2008, 01:12 AM   #16
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The reason why the first NES game was so hard, as well as why it is so thoroughly hated, was because the controls were mind-numblingly retarded. Unlike other NES games that were hard with bad controls, those at least had a balance of bad control/hard gameplay that kept it from being too excruciating. The first NES TMNT was more like Konami just said "Let's make this game as hard as possible" and didn't even bother refining the controls to compensate.
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Old 10-03-2008, 10:12 AM   #17
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While I will admit I've never beaten it, I don't think the game is unbeatable--it's just a question of managing your turtles wisely, and keeping Donatello, in particular, alive. You can abuse the pizza respawning to fill your turtles all back up to full health too, in many spots, although that admittedly gets rather tedious. I just really hate that underwater bomb-defusing segment; that pink seaweed is pure evil.
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Old 10-03-2008, 10:26 AM   #18
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The times I used to play the first NES TMNT game, I usually was able to get past the bomb-diffusing area fine. The third area (with the Turtle Van) gave me trouble, as I never got past there.
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Old 10-03-2008, 11:00 AM   #19
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That's as far as I got too, the van section. I used to just barely make it through that seaweed with my turtles alive, which made surviving the next part tough, cuz all my turtles were injured badly.
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Old 10-03-2008, 04:58 PM   #20
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I know it's not unbeatable, as my best friend and I completed it a couple of times in our youth. We failed at beating it many more times, however. We actually started out trying to beat it with Game Genie, but falling into the molten steel in... I believe level 5... locks up the game.
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