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Old 02-04-2009, 10:37 AM   #861
ThirdMarioBro
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Originally Posted by JameO View Post
I just think its a stupid move on Sony's part to be OH WE ARE SO GOOD, FULL BC, and then remove it to save money.
Save money? How about make money. Sony could emulate the PS2 in software easily. They pulled out PS1 emulation too, and that was already perfect, even on the PSP. Why? The smelled the money there was in marking up crappy, two-generation old games and selling them to nostalgic suckers. Thanks Nintendo.
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Old 02-04-2009, 04:38 PM   #862
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So last week I went to EB and got a used slim ps2 for 100 bucks
Jesus, they're only $60 here.
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Old 02-04-2009, 04:41 PM   #863
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Quote:
Originally Posted by ThirdMarioBro View Post
Save money? How about make money. Sony could emulate the PS2 in software easily. They pulled out PS1 emulation too, and that was already perfect, even on the PSP. Why? The smelled the money there was in marking up crappy, two-generation old games and selling them to nostalgic suckers. Thanks Nintendo.
I seem to remember reading something about it having more to do with the technical side of BC on the PS3. Having to employ people to try and fix all these problems that would occur.

Not defending Sony. Just offering another perspective.
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Old 02-04-2009, 06:02 PM   #864
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It was widely proclaimed that hardware BC was cut for cost purposes, and emulation wasn't an interest to them to fix. Now that it's gone completely, Sony can attempt to screw late adopters even more by charging to download PS2 and PS1 games over PSN. Not that they've even announced plans to allow PS2 games to be DL'd over their online service, but it's probably just a matter of time.

TMB is just trying to be an overacting alarmist, as usual.
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Old 02-04-2009, 06:07 PM   #865
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If the software emulation supposedly doesn't work for technical purposes, then why in the hell do the downloadable PS1 (and eventually PS2) games work? Software emulation. It's a screw job.
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Old 02-04-2009, 06:11 PM   #866
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Because they're making money off of downloadable games? They're a business, aren't they? Why hire a group of people to perfect emulation of something you'll never make money on? I don't think anyone will argue that their software emulation was cut out to make room for downloadable PS2 games, but acting like it was the reason BC was cut entirely just isn't right.
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Old 02-04-2009, 06:13 PM   #867
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Meh, we'll all just download the ISO's of our collections off the internet when our PS2's break down and go from there. I'm through double-dipping.
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Old 02-04-2009, 06:20 PM   #868
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Or you could just own a PS3 with hardware based BC like I do.
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Old 02-04-2009, 10:48 PM   #869
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Yeah its clear their motive, and a lot of people are wanting them to release a emulator for free, which is just plain stupid, if they were to release one, it would be the price of a ps2 pretty much, maybe more for all the developing with it. Also without the PS3 they have said due the graphics card in the PS3, just isn't enough to emulate easily, so it would be a lot of work to create an emulator, that would be more reliant on the processing power not the graphic card memory.

Anyways, the console, and a 8mb memory card, and 1 year warranty was 100.

One thing about the PS3 I thought was cool, is that they offer built into the system configuration an option to install another operating system, and have it partitioned to do so as well, so alot of people are installing the linux distro Ubuntu, and then installing a SNES emulator for linux, and there we go! A half decent web browsing system, it runs half decent, can't do anything intensive though, because even though sony offered dual booting into another operating system, that second OS does not have nearly full access to all hardware, they limit you to half the RAM, and you can't use the processor fully because there is no driver released by Sony or creator of the cell processor to allow the use of multiple cores. Pretty neat idea though.
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Old 04-01-2009, 08:22 AM   #870
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http://www.konami.jp/kojima_pro/movi...l/index_j.html

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Old 05-08-2009, 02:55 PM   #871
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Since this thread has seen no love for over a month here's something that may interest PS3 owners.

http://www.eurogamer.net/videos/excl...-demo-gameplay

Game's shaping up to be pretty good. And an Uncharted 2 beta is an added bonus.
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Old 05-20-2009, 07:28 AM   #872
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http://www.youtube.com/watch?v=xF3fED8EXl4

The concept video of Project Trico. Not sure how much of it will carry over to the final game aside from the music, but the video is bursting with potential and personality. I can't wait to see more.

::edit::
Actually, scratch that. I just found out the song is the theme from Miller's Crossing.
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Old 05-21-2009, 01:06 AM   #873
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Old 05-21-2009, 04:00 PM   #874
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So, did anyone else get the inFamous demo? Came out on the PAL PSN Store today and it is awesome.
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Old 05-21-2009, 04:33 PM   #875
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Really? I will check it out tonight... Provided I have enough HD space for it.
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Old 05-21-2009, 04:35 PM   #876
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It's a hefty one: 1.2GB or so. But it's a really long demo too.
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Old 05-21-2009, 07:04 PM   #877
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I played it for a little bit (didn't finish the demo - will revisit it later) but so far it seems pretty neat. The Dutch dubbing is horrible though.
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Old 05-21-2009, 07:46 PM   #878
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I argued with Brodie about inFamous last night (just to piss him off), after we both watched the Giant Bomb quick-look. It seriously just looks like Sly Cooper with Force Lightning, the way he scampers around rails and stands on vertical posts is exactly the same as Sly. And it seems to take itself way too seriously narrative wise.

It looks like it could be fun for awhile, but it also doesn't look like something I'd really give two sh*t's about getting into, so I'm going to take a full pass on it. If it was on the 360, I'd rent it so I could at least whore the points, but unless it's something I really want to play on the PS3 or Wii, I've got no choice but to pass on it.
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Old 05-21-2009, 08:14 PM   #879
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Well, it's a free demo; can't hurt to at least give it a try.
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Old 05-22-2009, 08:30 AM   #880
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I guess it comes down to what you want from the game. I like open worlds that you can explore, climbing over things, jumping all about and fetching things (there are blast shards scattered around, like agility orbs in Crackdown) but I also like the way the missions seem to be structured.

During the demo, I enjoyed trying different ways to accomplish a goal (some were a failure...), by changing your route of attack or what have you. Some bits felt challenging but they were never unfair and they were well-checkpointed. You can pull off some pretty neat stuff but you can't just throw yourself into a crowd of guys and button mash.

My only real complaints are his overdramatic gruff voice and the slight delay between it registering you pressing (or releasing) L1 when you want to use powers, such as if you were jumping down to a platform, or wanted to follow up an electrical attack with a melee attack. Square is either melee or a grenade (one when you want the other is not good) and X becomes a shockwave attack rather than jump. I also felt the melee attacks could've done with locking onto enemies a bit better.

But overall, I found it really enjoyable.
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