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Old 02-28-2009, 11:19 AM   #321
TerranigmaFreak
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Oh yeah, I want to direct your attention to this screen shot.



Notice the lack of glow on the Turtles? Looks like it can be turned off. Having a choice is always nice.
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Old 02-28-2009, 08:16 PM   #322
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That looks soooooooooooooo much better without the glow. Now they look like part of the environment.

Als, looks like they fixed the odd color choices for the glows. Now Leo's is blue and not green.
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Old 03-11-2009, 05:20 PM   #323
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Blog on the game written by Associate Producer Matt Leunig:
http://blogs.ign.com/Ubi_TMNT/2009/03/10/114614/

Hopefully we'll eventually get some solid info.
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Old 03-11-2009, 09:20 PM   #324
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The glow is probably for when you do power moves or something.
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Old 03-11-2009, 09:28 PM   #325
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The glow is probably for when you do power moves or something.
The Glow?

Sorry, I couldn't resist. Sho'nuff!!
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Old 03-12-2009, 03:01 AM   #326
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I remember reading some where that the glow is to help figure out which character you are. Example, player one is blue, player two is red, etc. I guess that could help you figure out which character you are but also looks like it can be distracting.

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Old 03-12-2009, 03:08 AM   #327
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Quote:
Originally Posted by TerranigmaFreak View Post
Oh yeah, I want to direct your attention to this screen shot.



Notice the lack of glow on the Turtles? Looks like it can be turned off. Having a choice is always nice.

Why does it look like Leo's shell is strapped on? I swear if Raph were to slash his belt off, Leo's shell would come flying right off.
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Old 03-12-2009, 04:09 AM   #328
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The Glow?

Sorry, I couldn't resist. Sho'nuff!!
haha

the glow is strong with this one
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Old 03-12-2009, 11:50 PM   #329
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Why does it look like Leo's shell is strapped on? I swear if Raph were to slash his belt off, Leo's shell would come flying right off.
They're all that way. Probably so they can be agile without having to make the shell bend.
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Old 03-14-2009, 01:25 AM   #330
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I do believe GoongaSnatch is correct. It appears the hard, ridged carapace is attatched on the upper-back, allowing the waist area to be flexible. ...even though the plastron would also be ridged...
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Old 03-14-2009, 02:22 AM   #331
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The Glow?

Sorry, I couldn't resist. Sho'nuff!!
Hahaha. Sho'nuff indeed.
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Old 03-14-2009, 06:12 PM   #332
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I do believe GoongaSnatch is correct. It appears the hard, ridged carapace is attatched on the upper-back, allowing the waist area to be flexible. ...even though the plastron would also be ridged...
Yeah, but we've always had good reason to suspect there is more to those shells than nature would imply:
http://www.ninjaturtles.com/toys/1991/ssraph.htm
Eh?
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Old 03-14-2009, 06:36 PM   #333
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...GoongaSnatch...
Goongasnootch.
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Old 03-14-2009, 07:41 PM   #334
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Leo's shell looks like bad rigging, hopefully they'll fix it
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Old 03-15-2009, 05:42 PM   #335
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Goongasnootch.
Goonga, meet Ryona. Ryona, Goonga.
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Old 03-17-2009, 04:26 PM   #336
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The IGN blog was updated (see a few posts up for the link). Matt goes over the reasoning for the art direction, which makes perfect sense to me.
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Old 03-17-2009, 07:20 PM   #337
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I do thank them for the white eyes (though they were white in the movie game), but it still feels like a copy&paste of the movie game's models.

If they really looked well intro the different designs, they should have realized they could just make their own.
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Old 03-23-2009, 08:09 PM   #338
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Official site has a picture of the game's cover. It's just the Nintendo Power cover all over again. Phooey.
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Old 03-24-2009, 04:49 AM   #339
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Aaaaand, Leo and Raph take center stage while Mikey and Don play the back. Old habits die hard.
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Old 03-24-2009, 03:17 PM   #340
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Quite unfortunate, isn't it? But then again, given the teaser trailer, it wasn't unexpected....
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